Update: After some research I found a possible total fix. First, I am not a fan of disabling services running on your PC, the following is not advice just my experience. I read that disabling the SSDP service can resolve rubberbanding and other server-related issues as they may affect gameplay. I disabled said service on my machine and I am no longer rubberbanding and the game is no longer pausing randomly.
Okay, Blizz. I’m not gonna fight you on the “Always online” thing any more. It is what it is and has been.
Fine. Whatever.
I just finished the Lilith Fight. And OH MY GOD the lag.
I somehow defeated her. But at 2-4 frames per second, with almost constant stops and pauses and her just appearing on top of me beating me to a pulp.
Why are boss fights tied to “Always Online” tech? What is so important that can’t just be run locally?
Also, Cutscenes and Cinematics.
Why is my Cinematic or cutscene stalling, lagging, stuttering?
Look, it’s launch week. Sure.
But these issues seem dumb. If I’m in a cutscene turn the game off behind it, or something. I dunno. Who cares what’s happening around me if I’m watching a cutscene or Cinematic?
I don’t even know what happens after the Neyrette End Cutscene, game just got stuck. Saw my character just standing. Couldn’t move, couldn’t open a menu. Nothing. Had to force quit. Hope I didn’t miss anything important.
Anyway, if you’re gonna release an Always Online game, can we agree to make sure boss fights and cinematics of all things aren’t tied to having to talk to a server?
I have gig speed internet. Only one home using it at time of these latest issues. Full custom i9 rig with 3080 64gb ram, etc, etc, etc.
It’s not a local issue. Every other game I play runs flawlessly.
I’ll forgive towns lagging to all get out. But Boss Fights and Cinematic lag I can’t really forgive.