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Waste of resources, just let us choose the damn temper. The min-maxing RNG can bone you after.
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Similar to above, let us choose the MW. I’d be fine with chances of failure for a hefty price tag as long as there aren’t any other stupid penalties.
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Not opposed to this.
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Bosses need better balancing if this is gonna work.
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Drop rate boost - Yes, we need a bump for GA.
Weekly GA - needs to be at least a 2 GA for that long of a wait.
SSN - This should also apply to mythics. -
I’ve said this before and I’ll say it again; maxing out your character levels should not be the endgame, Only clearing content. The current paragon rate is fine up until 200, after that it becomes a slog, and that’s what needs adjusting. Any changes are welcome here as long as they are significant.
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Seasonal Skill/Passive Branch - They can barely make anything new in the current state without copy+pasting the other 80% from previous seasons as it is. They’d have to hire more people to work on this game.
Skill Swap Token - This is dumb. It only costs a little gold as it is, no need for this. -
Underused Skill Buffs/Test Realms - Yes, and we’ve been screaming at them for this since day 1.
Support Roles - Absolutely NOT. This is what broke D3 public matchmaking. Diablo is an ARPG, not an MMO. -
Only if they can get the balance under control, otherwise this will force meta play even more.
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^ See above.
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