Oh hi, can we get a loot filter?

Not that big an ask considering you can T3 in converted rares.

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I’ve learned in the 2 year history of D4, it’s far better to ask for small, incremental changes. They are likely to happen.

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No rares in Torment.
No non-ancestral in T3/T4. Its that simple

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Need more stash first.

Oh that’s right we don’t need one.
Carry on everyone

applying a filter to garbage still gives you garbage.

It literally doesn’t. That’s the entire point. If you have a mile-high pile of garbage with a single diamond in there, a loot filter would only show you the diamond.
I know you’re being purposefully dense, but I have no idea why you even take the time to post that. It’s not a good troll. It’s not a good point. It’s not adding to the conversation. It’s just whinging and that’s pathetic.

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Hi ho, it would be real nice. I even put up an alternative approach that could achieve similar results with less dev effort when the topic came up elsewhere.

Unfortunately it doesn’t appear to be a priority at the moment.

At least our eyes aren’t bleeding sifting 4 affixes with high variability now that the more interesting features are tempers and we’re down to 3 affixes on drops but we’re still getting sifting RSI and going to the vendor so frequently that it’s a significant annoyance. Fix stash space at least guys.

have you run any green seasonal areas in t4? i can fill the screen with orange stars in about 10 minutes.

same thing with helltides.

Wouldn’t be shocked if the way the game handles loot is so un-optimized a loot filter would lag the game like crazy, and that’s the real reason they won’t add one.

Especialy interesting as basicly every Diablo had a blacksmith with more or less backgound story. D2 had several smiths with smaller stories and D1 and D3 had em integrated into the storyline. Meanwhile D4 lacks any personality.

D4 should have stories everywhere. It’s a Big open world game and they had the chance to realy flesh out the whole world of Diablo but instead they turned it into an arcade game where nothing interesting outside of “bling bling” happens.

It does have stories everywhere.

While the sidequests themselves are crap, the stories they tell are some of the more interesting bits in the game. That’s a low bar, but still. There are also a ton of NPCs with a line or two, many throwaway, but again, some interesting world building is there. And I’m not sure if it’s every dungeon, but a lot have a note or something that drops each run with some backstory.

There’s character and world building but you have to slow down and experience it. It’s not universally great, but it’s definitely there.

Possible i guess. Wonder if they’ve run any performance tests to guide that decision if it’s been of concern to them.

Maybe it can be kept simple as well.

Like an auto vendor 750 for each slot toggle.