Nothing in this game has an identity anymore

My current problem with the game is that difficulty dosen‘t reward beyond t4. I see no reason to push pit to 150 if juicing dosen‘t result in more profit and if i could push that hard pit everything else gets trivialized anyway.
I think they need one system which all the other mechanics are designed around. Instead to have this weird arcade like system solution that is for me pretty similiar to gacha games.

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