Not a fan of season journey rewarding build-specific items

This man speaks truth. I want to say it’s like 5 a day or something, you don’t get a lot of flags. :white_flag:

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And I’ve got more than half a dozen, all but one of them from WT3 heralds. No, seriously, that’s where they all came from. If you wanted a coronet in season 3, you should have farmed heralds. The one that didn’t come from a WT3 herald came from a WT4 herald. I haven’t touched Beast this season. Got a couple 7s as well in that mix.

As for build specific, I wish that it would take into account your currently selected skills to determine the item, not a predetermined list. That way you were at least guaranteed to get something potentially useful.

God no!

I frequently use skills as I level that are nowhere near what I desire - simply because either I found a nice Unique or Aspect, or it’s the best ability for where I’m at.

For example, I love Arc Lash on a leveling Sorc. But the last thing I desire is 50 copies of Lam Essam because I happen to be using a Lightning Skill (or any other unique-specific skill).

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TBH I reported this. I know, I know, may be an over-reaction, but in general your attitude - like a polititian with threats of sorts “you never learn, if this didn’t do it then this certainly will”

You’re not cooperating to fix FIX game, you’re cooperating (and siding) with the “masses” to BREAK it

Why ?

and now we are already talking about getting build enabling uniques as seasonal journey rewards. See how fast this is getting out of hand blizzard?

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We have different visions for the game. You have a history of reporting people when you don’t agree with them, so this is no surprise.
This isn’t forum mortal combat, we don’t need to agree. It’s not your side vs my side. I don’t have a side. Just opinions which I express like any other person on the forums.

The whole idea of this place is we all share our ideas, and it gets mashed up and at some point we are all better off for having experienced others views. Perhaps you should try it.

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I just love that people griping about solo vs. group play benefits are vehemently against this when the argument always comes up “it’s a single player game I should be able to get the same benefits”.

If it’s a “single player game”, why do you care at all what other people get? And several of you so obviously do. Contradictions abound.

Special snowflake syndrome where you actually think grinding/leveling is the meat of the game when for most it’s the endgame, going for BiS, min/maxing.

If you say “masses are ruining it” you are flat out admitting your playstyle is not what most go for, ofc you aren’t gonna get your way.

It’s a seasonal, single player game, and I swear some of you think it’s not ok for people to get the desired affixes (not even perfect rolls) on their gear because you want to farm all day every day for +1 or something to x stat at a base level rather than a BiS one.

RNG still exists, and if you farm all day every day you’re still going to end up with much better rolls and gear than what these gifts offer to more casual players. 200+ posts for something contradictory and bordering hypocritical for those vehemently and vocally against it.

To borrow a phrase-“all worked up over a silly video game” because you want to feel special. Never change guys!

It’s horrific.
This genre already has issues with obtaining gear upgrades/progression, and now they want to go back to the D3 way of giving it all out instantly and then you have a 3 day game every 3 months.

On D3, I have intentionally avoided the obtaining the free set from the season journey my entire time playing.

This genre is mutilated beyond belief, and I’m done with it.

Playing for bigger numbers is so boring and I always quit within a day.
Sad to see D4 being turned into a weekend every 3 months game.

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To Shiyo                                                                                                                                                                                                   ..................................................................................................................................BuhBye, So Long, Hasta la Vista  🤣😆😂

I too also want no one to play my game that I like a lot so it gets zero funding and goes the way of HOTS(development ends).
Very intelligent.

Lot to unravel here.

  1. Blizzard aren’t giving you full sets instantly in game. They’re giving you ‘some’ items that can help you make a specific build. It won’t be an item for every slot.

  2. They’re not giving out uniques as Seasonal rewards, they’re giving out legendary items, presumably ones that are normally fairly rare or people have trouble getting, that are pivotal in a certain build.

  3. It may feel like a single player game to most, and to some like an MMO (it’s really not even close to an MMO, but whatevs). The point is, if you’re playing and it takes you 10 hours to do something, but this group of 4 people can do it in 1 hour… then, well, that’s super unbalanced and needs to change. If you can do something in 30 minutes and it takes a group of 4 people 60 seconds, that’s still broken unbalanced. People aren’t advocating for Single Player being able to get exactly the same stuff (or more) in the same (or less) time. They’ve advocating for it not being so completely broken that it feels bad to player single player, because they could reduce their game time by 80% or more by grouping up with 3 people for 10 minutes.

  4. D4 is still NOTHING like D3. If you cannot understand the differences, then there’s nothing I can do to help you, because it’s fairly bloody obvious.

The point of this particular genre is to kill stuff to get loot, and upgrade your gear from that loot, then go and kill more/harder enemies to repeat it. It’s a loop. If you think that as part of that loot you shouldn’t be able to get rewarded for certain activities, or that loot upgrades should only be +1 to what you already have, then you’re insane. Nobody will play that game.

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I too find this idea odd.
What draws me to ARPGs like D4 is the thrill of finding cool items and somehow cobbling it together into a functioning character- somewhat haphazardly. so being handed a powerful item and told my character has been balanced around using it in a specific way feels like the devs are whispering in my ear, “you’re playing the game wrong…” And tbf, they are the devs, so maybe i am >.>

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That’s not what’s happening.

I also forgot to mention, the vast majority of people don’t complete the season journey until they’re at 80-90ish, if not later because some of the journey requires you to do things like “hit level 100”, “kill uber lillith” etc…

So you might get something at like level 25, another item at 45, another at 65, and another at 85. They’re not just going to give you a full set at like level 20 and say “here, go use this, it’s OP”. They’re just giving you 1 or 2 items throughout your journey that might help you, that are all tailored to the same spec.

So instead of getting a Minion item, then a Corpse explosion item, then a Sever item etc… You’ll get a Minion item, followed by a Minion item, and then guess what… another Minion item.

By the time you get the 2nd/3rd item you might have already found it, or a better one anyway.

They’re also not balancing the game around a particular build. They’re just giving you a few items towards a build that they know has been improved that season.

+1 to the OP

I also am not a fan of a season journey rewarding gear aspects that give a certain predetermined build to players. I feel like it is more ARPG-esque to just find the loot you want by grinding for it.

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I think Blizzard pushing the player base to use specific builds is fundamentally bad for the game (regardless of how many players choose to use the new build-specific gear, it’s definitely a push).

IMO, blizzard should endeavour to provide as many viable build options as possible, as equally balanced as possible, and then stay out of it so players choose freely.

Once they start gifting specific builds, they’re (explicitly or in implicitly) internally incentivized to buff that build above others, which puts everybody not choosing that build at a disadvantage.

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When I heard this a threw up a little.

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When you think of it like a simple loop like that then you get the results that we have

This is a consequence of lack of creativity and vision. If not black then white and vice-versa (unable to understand that there may be some room for 3rd/4th/5th options along the way)

Here’s a very simple option for example that doesn’t go into your “loop” from above:

  • All new content added is intended for levels 45-60 and 75-99 but it’s harder than the usual one (and then make new drops happen from there)

Does this go in an endless loop ?, no, does this end up in a spot where there will be more need for an extensive session of lvl100+ focus ?, no, does this “belong” in the “kill to loot, loot to kill” feedback cycle ?, maybe, BUT - it’s done in a way that doesn’t just elongate

IN FACT If I were Blizz I’d probably do a really “bad” PR move in which I’d just “plug the hole” with the Expansion content in the game (i.e. Expansion Campaign starts when unlocking WT4)

And then add SSF (a nice one that doesn’t feel like levels are a temporary phase) so people don’t feel compelled to play past 100, but hey, to each of their own visions and imaginations I guess :slight_smile:

I don’t really follow what you’re saying… I think.

The gaming / gear loop starts at level 1 and ends when you’re done.
So whether content is added at level 1 to 10, 20 to 50, 45 to 60 or whatever, it doesn’t matter. It’s still part of the game loop, where you kill stuff to get loot, to kill bigger better stuff to get bigger better loot.

So your “very simple option” doesn’t do what you think it does.

In answer to your “questions”:
Does this go in an endless loop? Yes; People will replay the content over and over until they move on to harder content to repeat the same loop.

Does it lead to level100+ sessions? Yes; Once you’ve got gear from that content, you move on to harder content to repeat the loop, until you reach 100 where you continue repeating the loop until you have gotten everything there is to get or you get bored.

Does this “belong” in the “kill to loot, loot to kill” cycle? “Belong” is not likely the word you wanted to use in this question, but what’s the context of this question? Does new content that’s only ‘useful’ within a sub set of the loop belong in the loop? Of course.

I don’t know if you just don’t understand what you’re saying, or if you’re just not conveying it well, but your point, if one exists, seems confused.

Why would you want people to NOT play past 100? Once you hit 100 it’s about getting your character to as high a power level as possible to clear the most difficult content as easily and efficiently as possible.

This is where AoZ and the Pit thrive, people that are at 100 and trying to improve.

SSF is irrelevant to the discussion, not even sure why you brought that up. There’s no leaderboard where that would be of any relevance in game either, outside of the new thing in S3 (that most people just don’t bother with), and even then SSF doesn’t mean anything because we don’t have infinite power progression. You can only get so much power, so the leaderboard there is about choosing the right affixes, the right playstyle, the right paragon and skills etc… to advance beyond others; Being solo doesn’t put you at a disadvantage here other than it may take a little longer to get to the same point.

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Giving someone a base item, for working towards the season journey, to start a build is a problem; why?

Its not going to be a Greater Affix god tier item or anything and chances are you have already found said item anyway…for a casual player its great news and for everyone else who really cares?