No one mentioning how great there servers were!

Logically…LOL.

OK.

20characterslong

I’m sorry, a game that “only” forced you to queue 1+ hour multiple times to get a few minutes of game play each time on 1 out of 3 days is not a “great server” game.

I’m sorry you’ve found other games that d/c before 6 hours of gameplay, but the server being available and not disconnecting you is the minimum standard for an online game, not some kind of praiseworthy achievement.

btw I can appreciate that getting that infrastructure rock solid is a substantial technical achievement. Being realistic about that, the worst part of Blizzard’s behavior here may not have been the infrastructure itself, but in how it was aggressively sold (“play early access now” in large font size emails and ads). If they weren’t sure they had the capacity and ability, they shouldn’t have been selling it yet. Invite people in increasing numbers at no charge to build up certainty, then start charging money.

Apart from the initial queues and crashes, things felt pretty stable. Those people who are complaining about stuttering / low frame rates / etc. need to come to terms with the fact that their 2+ year old graphics card isn’t going to handle a brand new AAA game on ultra. Once I turned my settings down to medium (still looks fantastic btw), all of the stuttering / frame rate issues / “lag” went away.

Modern cloud computing allows you to activate and deactivate capacity on a moment-to-moment basis. This is one of the chief benefits of providers like AWS, Google, Microsoft, etc. You don’t have to pre-buy servers and own them forever.

That is a good point. And they did say that the reason the servers were so goofy the first day is because they had to artificially limit people to try and address a disconnection issue. That’s the only reason there were queues, not because they didn’t provide enough resources. So they deserve the credit for spending the money to get the resources necessary to get everybody in on the servers.

This is what happens when the squeaky wheel gets the oil. This is why criticism is actually important. You’ve got to keep companies’ feet held to the fire or they call it in. But Blizzard did a great job with this and deserve commendation.

Im aware, but that still costs, and they arent going to pay it. Its financially irresponsible to.

Would it be nice, sure. Smart on their part to pay to flex that far? Nope.

If that’s true, it should be actionable. If they take pre-sale money from a million players, they should be obligated to provide access (which they heavily, heavily marketed & promoted in large letters) for those million players.

We don’t actually know if that’s what happened though. It could be they were willing to let elastic growth go as far as necessary once/if the servers were running at the expected efficiency level, and the gates were there only because it turned out there were previously undiscovered bugs causing the servers to run far below target.

You seem like a reasonable and intelligent person… skim that eula and tos rreal quick.

They arent obligated to provide you/us a damn thing, and can remove your access to it at any time they deem fit, or, just terminate everyone’s access entirely, whenever they want for any reason they want, without explanation.

Now would that be a good move? Of course not. Legal and unactionable. Yes.

They arent going to pay for the expansion capability options that they are actually going to need for june 6th. Period. Hard stop.

These weekends are being used to see where peak hours are, and what the average is so maybe there will be a little flex, but it 100% hands down is going to be awful come 6 june, and i fully expect queues this weekend.