Endgame does not mean “end of the game”. Endgame is where you fine tune your already completed build and target farm very specific upgrades to max your build.
That’s a bit early to be honest. I would consider being in the endgame once my build (gearing) is complete and I need to start farming upgrades, glyph levels and the rarer uniques.
I would say using the campaign as marker for when the endgame start is reasonable, but nobody plays the campaign in seasonal so it’s not really a relevant marker.
I also think everyones endgame starts somewhere slightly different depending on well they gear, build and how lucky they get with drops.
Technically I was grinding for endgame upgrades 10 levels before I should have been because I got lucky with early drops.
That is when the devs say it starts, soi that is when it starts. I understand where you and others are coming from, but if the makers of the game say that is when it starts, we shouldn’t try to redefine it to fit out definitions.
Don’t get me wrong, I’m not a D4 hater. But you can’t disagree with their logic and design and then turn around and take what they say as gospel all of a sudden especially if it contradicts our experience.
End game IS farming. Welcome to ARPGs. D4 could certainly use more variation in end game activities, but that is another matter. S3 will probably focus more on additional end game loops as ladders are being introduced.
nope, that is Farming. end-game is where you PROOVE that fine tuned build. e.g
in D3 when I use to start Grift to push, I played the Grift not for finding items, BUT for proove that my build can finish that Grift.
When are people going to understand S2 and likely the majority of patch 1.2 were already near completion or completed when the game released. Yes, they have responded to CURRENT community feedback within the upcoming patch, but it was already planned out a long time ago.
End game is thirsty for more for sure, but it’d be ridiculous to expect it so soon as it’s not a small amount of stuff everyone is asking for or expecting.
Not if your a Druid unless I completely misunderstand the chart they gave us for bosses, which I wouldn’t mind anyone enlightening me on if I’m wrong because if I can target TR sooner than I thought, I may completely change my S2 strat
Yeah he was aligned with UBER Lilith on the chart, so I kinda laughed at the “target farming” of it when, as you said, it’s kind of pointless then.
I’ll either do Rogue (haven’t played it at all yet. I played an hour of it last night and it has a lot of APM/run-n-gun instilled into it it seems, which kind of fits my preferred play style) or Sorc, which I may end up waiting on because I don’t 100% know if it’s going to be viable. Viable implying nothing slow and a slog to play.
Isn’t the bulk of gameplay for most (all?) ARPGs focused on just playing the same stuff over and over in an effort to get more powerful? I’m not sure what standard some people are trying to hold D4 to when even other Diablo games are exactly like this, and arguably more limited. D2 only has a handful of bosses that players farm repeatedly, and most of what D3 has was carried over to D4 (NMDs instead of rifts, whispers instead of bounties) with this patch adding more new bosses as well.