New unique (Noxious Spine-Breaker) is dead on arrival

Noxious Spine-Breaker (Unique Two-Handed Weapon):

Affixes:

  • Inherent: 110% Damage to Poisoned enemies
  • 14-18% Willpower
  • 114-150% Poison Damage
  • 26-35% Chance for Pulverize to Hit Twice
  • 26-35% Resource Cost Reduction

Unique Power

  • Every 10 seconds, Pulverize forms a puddle that deals 200-400% of its damage as Poisoning damage over 6 seconds. Pulverizing the puddle splashes an additional 20-40% of the puddle’s total damage within the area and around it.

Losing 60x damage from Mjolnir. Losing 800% damage from OP.
And now you think this new unique needs a 10 SECOND COOLDOWN? That’s less damage than a generic 2h aspect. At best it’s a 1.3-1.35x damage increase. At best! Most of the time the puddle will be where you don’t want it to be or on cooldown. Especially with the lair bosses now requiring movement, the new S9 dungeons being about movement and Pulverize being melee.
THIS is what you come up with? Especially after the awful helmet from S8?

You’re clueless, Blizzard. You don’t know the Druid, you don’t know how to make items and you don’t know how to balance your own game.
You could make the cooldown 2 seconds and it would still only be a B-tier build. You could remove the cooldown and it still wouldn’t be a broken item.

9 Likes

But, but… Splashing in a puddle = fun!

I bet the puddle doesn’t visually slash at all.

2 Likes

How to fix new unique:

Increase inherent to 200%
Remove poison damage and put maximum life on affix.
Remove chance to hit twice to deal double damage and increase %.
Unique power: Remove every 10 seconds instead let it form puddle all the time.

You are forgetting killing runework’s conduit from over 700%x to 40%x.

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Nobody plays a BEAR druid to poison stuff.

God, I HATE THIS TEAM.

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The sad thing is that it doesn’t even synergize well with anything. It’s as braindead as the S8 helmet.

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Druids have gotten progressively worse since season 0.

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Agreed

Bear = big bruiser aoe physical damage

wolf = high single target physical damage, or aoe via poison/disease spreading (and maybe pets through a werewolf pack)

This is what we think when we say “I feel like playing a werebear build” or “I kind of feel like going werewolf this season.” No one wants a poison bear build

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I really just don’t see it blizz. We (the druid community) have been begging for a pulverize unique for 8 seasons and this is what we get. Ok, where are we supposed to go with this?

Its a weapon slot- already starting off with an ouchie. Don’t get that aspect or bonus.

Moving on: 10 seconds; is forever in the current game pacing, therefore having to wait that long to get to the juice is gonna feel bad man.

Okay pulverize is about overpowers, and I know OP’s just took a major hit, I am willing to accept this. But, Damage over time can’t even overpower making no synergy with raging pulverize. So i guess primal pulverize is the choice here? More tanky doesnt necessarily mean more damage, so maybe we are meant to spend that point elsewhere.

So after a 10 sec wait we leave these puddles that we are supposed to splash around in for additional dmg. Ummm if your build requires 11 seconds or more to kill mobs its probably not T4 viable. So I suspect we will be leaving puddles behind us as we move on from mob group to group getting no value out of the puddles.

I will test it. Give it a shot. But at first glance its not looking promising.

It seems they open up poison to be a shared element between bear and wolf. Bear is earth and OP, wolf is storm and crit. Bear has always tryed to utilise poison with creeper for damage buffs, now they have many more options. My problem is that now they are concentrateing too much on bear to poison, wolf has less to work with. Also, never lose your minds about PTR patches, they usualy nerf and buff big, and after the feedback they tweek it accordingly, so it never goes live as same as it was in PTR. Never! Every body should have learned this by now. Poison OP Bear will be a thing, that will not change, but with feedback we can atleast try to make it work better.

Don’t be so naive. They barely change things from the PTR. Look at the S8 helmet. They buffed it a little bit and fixed one things. Nothing more. It’s still a dead item (even after the buff weeks into the season).

You are concentrateing on one thing. But if you read through you’ll see many thing changed big or small, from PTR to Live. I could pick something that did not change, or changed so little it doesn’t even matter, and get all worked up about it, but that is not true to the entireity of the patch notes.

People like you are the reason this game stinks.

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LoL, I didn’t say don’t give feedback about you things you don’t like, I just said it is not going to stay this way, as it never did. Yes there are stuff that still suck in the game. I am unhappy with the Necro changes for example, but I know if I give feedback it is not going to be unchanged. This is the way it goes since we constantly have PTRs. They swing big, than dile it back usualy. Also don’t blame me about something I have no controll over. Idiot.

Bringing the discussion a bit back on track.

Slightly related to what I am quoting.

I think they should get back to the drawing board in the sense, they should figure out what they from each skill tag.

Right now we have Earth/Bear = OP, but also Earth = Critical Strikes (Earthen Might), but also Werewolf (which is tied to Storm) is also based around Critical Strikes; and due to how snapshotting works Cataclysm and Hurricane are now OP based.

They want Bear to be DR based, Wolf is movement speed, but for some reason out of nowhere it also has a DR aspect, while Bear doesn’t. I am not saying Wolf shouldn’t have it, but big flavor fail.

We also have Storm = Immobilize, but then we also have Creeper (which is closely tied to Earth) = Immobilize.

Basically, the more you look at the Druid the more you see how every tag does everything and no tag has an actual specialization; or to say it in other way - the different Druid skill tags have no identity of their own.

I know people in here don’t really like comparing Druids to Spiritborn, but if SB is the other way around. Gorilla? Oh the one with defensive buffs + thorns. Eagle = Mobility/Probably something else, haven’t really bothered with Eagle a lot :smiley: ; Jaguar = Fast attacks/Crits; Centipede = Poison/Healing. Each tag in there has a clear identity and they rarely if ever reach into each-other’s baskets.

We really need to have a clear distinction about what each tag is doing and less interconnection.

You are on point. They need to go back to the drawing board and get the druid’s identity back.

Friends, not that I think this will change anything (but it’s the only hope) we have to play the PTR and fill the thread with feedback about everything that’s happening with the class. Start a joint movement to try to get attention in some way like writing and commenting RIP druid on all their posts. Some reach streamers said they’re worried about the class in s9. Let’s hope something happens.

How many more seasons of ignored PTR feedback do you need to get it?

Don’t waste your time with this. The only form of communication that is actually productive is by refusing to give them money through expansions or cosmetics.

1 Like

They actually buffed and fixed the new unique.

Rotting Lightbringer (Previously Noxious Spine-breaker)

Affixes:
    14-18% Willpower increased to 18-22%.
    114-150% Poison Damage increased to 406-550% Poison damage.
Power:
    Previous: Every 10 seconds, Pulverize forms a puddle that deals 200-400% of its damage as Poisoning damage over 6 seconds. Pulverizing the puddle splashes an additional 20-40% of the puddle's total damage within the area and around it.
    Now: If no puddle is around you, Pulverize forms a puddle that guarantees its own Overpowers and deals 200-600% of its normal damage as Poisoning over 7 seconds. Pulverize causes all close puddles to splash 20-60% of their total damage within their areas and around them.
Functionality Change:
    Pulverize radius increase will affect the size of the puddle and its splashes.

550% poison damage, you drag the puddle along with you and larger AOE.
Still super boring, you just spam Pulv, but at least not trash anymore. Might be the best Druid build (certainly very easy and comfortable to play).