New players coming in and trying to change cemented diablo systems

Your just a number. A churn rate statistic. Even if you get the things you demand, You will all fall off like always and move onto the next thing. This is your cycle. You are a percentage point in the grand scheme of metrics and point data. Your outrage has already been calculated into the equation.

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If it makes you feel better Blizzard won’t consider seriously any suggestions made here on these forums. I’m not even sure if they moderate it at all. Has there been any instance before where they’ve taken a suggestion from forums and implemented it in the game? If so I’ll happily be proven wrong

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There have been but its rare. Like my OP says, Blizzard has the data to back up what they do, what we see is only surface level.

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Tell me more of the mere thousands who recurringly played D3 seasonal content compared to its 30 million units sold.

Maybe our ‘cemented Diablo systems’ don’t achieve player retention and aren’t as fun as we’d might like.

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I’m kind of baffled how these people don’t recognize the destiny 2 model doesn’t work in a game completely base on gear and loot hunting.

They’re essentially just asking to raise the level caps of everything. That’s not a creative model. It’s just raising level caps and obsoleting your previous gear.

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All of which have already paid

I’m not new.

I’ve been playing Diablo games since the '90s.

I don’t want to have to play from level 1 every season to get new content.

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As opposed to what, wiping your level and obsoleting your character?

That’s much better. You’re right. Way more innovative.

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If that’s what this is about, then lol. Destiny 2 has superb gameplay, but the seasonal model itself is the worst I’ve ever seen a video game. For ****s sake they removed entire expansion packs.

But you get the new content at level 1.

Let me ask you, what’s the difference between raising level caps-- grinding out your power in the new caps, and starting from level one and grinding to max level again?

The developers could scale the time needed to do both of these things to be exactly the same.

So the only question is whether we should just have our gear that we have on obsoleted and useless or start without gear.

I would rather just start fresh than have a bunch of useless clutter. But that’s just personal preference. I think a lot of people are thinking that they would end up grinding less if Diablo IV just raised power caps and level caps for seasons. But that’s just an arbitrary conclusion. Blizzard can scale whatever time they want from a fresh start to max or from the current cap to the next caps they input. It would be the exact same amount of grinding that they desire.

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I don’t even care at this point, let them go wild. Resets or no resets, ain’t Gona save this abomination of an ARPG either way

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Things evolve and change over time to the audience needs, demands, or innovation. Deal with it.

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It doesn’t matter how much they complain because season 1 is already done. It’s already happening as planned.

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I personally don’t care if D4 retains any of the people wanting to change how seasons work.

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Except it hasn’t. With out the masses, this game will go into maintenance mode real fast, and will end up just like D3 did. An “expansion” a few years later which is just a portion of what they planned to release, and then “goblin season” or “bounty season” there on out. If you think Blizzard will keep updating this with out their expected profit margin being met, you are are sorely mistaken.

Not a newer player here. Have played diablo 2 lod on its release completed the game killed dclone and all the ubers and had several pvp characters. Have killed all the bosses in path of exile on a cold snap flicker build. Currently level 100 tb rogue have the hatreds chosen pvp title trying now to swoop the tier 75+ achievement and kill uber lilith before season 1.

Here to let you know that diablo 4 on a fundamental level in core aspects of the game such as class functions player progression and engame mechanics much more resembles that of diablo 2 than it does of path of exile. Tryin to compare path of exile to diablo 4 is complete nonsensical apples and oranges. With this, diablo 4 would function much better on 6 month character reset with a mid season battle pass/content update as did diablo 2 with 6 month ladder seasons. It will be rather game destroying to try to place the game on a 3 month character reset and your nooby self will soon realize that in this first season.

It’s not just the noobs who are opposed to the 3 month character reset. It is dedicated arpg players such as myself who understand the fundamentals of the games theyre playing. Hopefully eventually after season 1 you will have enough extrinsic data shoved in your face and come to the same conclusions about the current seasonal model that I now have a few months earlier. Cheers!

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why would they change diablo gameplay design if they weren’t willing to break away from “cemented” diablo systems.

I’m completely fine with any new ideas to evolve the game forward.

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All Activison needs is initial release sales, which they got. Now all they need is a small but dedicated group of players to stick around to buy mtx over time. The last part is the strategy ftp and mobile games use to make money, just with out the instant profit from the full game purchase price. Sad to see those tactics being used in D4, but that’s the modern standard. It’s already a huge success for Activison from the sales alone.

They didnt even fix 90% of the stuff they had on the Closed Beta Forums.