New Helm Pointless? More Info Needed

Does the new helm make key passives apply to all dmg types and skill types?

Hey All, Other than overall being very disappointed in the severe lack of changes in balance for the druid, especially the last few seasons we have also had pretty meh uniques which really change nothing. Last season we had an amulet which just doubled the dmg of a key passive, and now we get a helm which gives us 2 additional key passives, but this effect wont even work unless they forgot to tell us something…

  • While in Human form, Critical Striking enemies with Nature Magic 400-200 times grants you Anima of the Forest for 10 seconds.
  • While infused with Anima of the Forest you gain the Perfect Storm and Earthen Might Key Passives.

So this implies that for this to work at all we need a build which stacks crit while in human form and generally hits or attacks fast. With all the wolf buffs lately this build generally doesn’t exist but on top of that lets read these 2 key passives we gain…

Perfect Storm- Storm skills that you cast grant 2 spirit and deal x60% increased dmg when dmging vuln, imob or slowed enemy.
Earthen Might - Lucky Hit - damaging enemies with earth skills has UP TO a 15% chance to - Restore all Spirit , - Auto Crits for 5 seconds

So in order to benefit from this item we must choose a key passive other than these 2 that doesnt involve shifting at all, leaving natures fury or pets.

Pets cant do earth damage so this is off the table, and wolves can gain lighting damage but it doesnt make the skill a “storm skill”. This leaves a build where we can use Natures fury, dont stack crit and need spirit gen from earthen might while using earth skills, but could still use storm skills dmg. With the mjolnic ryng and cata we never need spirit for any build (OP) and we need to stack crit anyway to get the 200 stacks and proc our free key passives.

At the end of the day this helm is pretty pointless and wont apply to pretty much any build, especially late game builds unless they forgot to mention that those key passives also apply to all dmg types and skill types now.

2 Likes

built for natures fury, the nature fury procs count as both earth and storm, so those will be buffed by both of the other key passives or they should. the wording of the storm key passive is “that you cast” which could be an indicattor it will only work when casting storm and having earth as your 40% off-cast, (probably not intentionally maybe it will work or need a fix…) i just would rather they buff those 3 passives instead of making this helm, like how have we gotten to this point where earthen might needed to be so bad to be indirectly nerfed by infinite resource, and easy crit.

storm’s companion does make wolves a storm skill also, just a fyi, not sure if it procs fury tho never tried it. i suspect creeper will have an earth transformation aspect coming, based on the others getting storm ones but who knows when or if this would be cool with it :stuck_out_tongue:

Maybe some other fix which as not in patch notes will creep in. Maybe storm wolf and crowd will work . Otherwise a NS build with tornados or earth skill will be the only ones functioning. Something like trample slide is hard because of going to bear sometimes but i would had love that one to be on top again the sound effects is just mesmerizing

My guess is that it is a companion build helm that will couple with Stormcrow Aspect and Storm’s Companion pants.

The problem inherently is that you need crit to get the stacks so you can get this buff for infinite crit? Also every build runs Mjlnic ring for the dmg but solves the spirit problem, leaving a helm slot for a 50% uptime on 60% dmg on perfect storm. Not worth it.

So what they’re doing is letting us to pick a helmet(a very valuable gear/legendary slot) based on the course we choose as a druid. Werewolf, bear, or nature/human. I’m also seeing them try to hard with the new helm. It leaves very little to the imagination. It would only be able to work one way. Even more than bear or wolf. Kind of feels like sets from d3. Very little room for customization. Would be nice if the different forms had something to do with our class passive. Or if the forms had there own unique bonuses (that you don’t need aspects to get), ya know kinda like spirit born

You can’t refresh the buff while it’s active (similarly to how Earthen Might works) which makes the helm vendor trash on arrival.

Even if you could I am not sure it’s actually worth it.

S8 Druid is a bold move by the devs imo. Petrify is a VERY flashy build. They’re gonna end up giving someone a seizure with the Urivar/Petrify build. :rofl:

Still no word on Grig’s power. Did anyone try it at all? How do the tiles work? How many are spawned at a time? Will it scale with Thunderstruck, Electrocution, and Fulminate?

this. they made the helmet without understanding their own game.
“two keystones active at once? that just MUST be good. omg, i’m such a good designer. oh, another meeting.”

Hate to be that guy, but they have understood druids less and less season after seaason. Druid started with more options in s0 in some ways.