New Difficulty and Scaling Concept

I think the techniques shouldn’t be easy to keep characters of different difficulties together. People can’t be close enough to you and the game changes that. I don’t know, it just seems weird. People playing on easy destroying all my enemies while I’m sweating to kill enemies on hard. It seems the same as today, so instead of the meta we would have people on easy mode. I don’t know how that would be a solution.