New class: Cowboys

I’d love to see Diablo 4 add a cowboy-inspired class that uses a revolver in the right hand and magic in the left, creating a true melee/ranged hybrid playstyle.

The idea isn’t a modern cowboy, but a dark, gothic demon hunter who channels arcane power through one hand while firing rune-etched bullets with the other. At range, they could mark enemies with curses and magical shots. Up close, those marks could be detonated with magical strikes, short-range blasts, or enchanted melee attacks.

Some skill ideas:

  • Hex Shot – Fire a cursed bullet that weakens enemies.
  • Arcane Fan – Rapidly fire multiple magical rounds in a cone.
  • Hellbrand – Mark enemies, then trigger an explosive magical burst at close range.
  • Spectral Draw – Instantly dash to a target while firing a point-blank shot.
  • Dead Man’s Gambit – A high-risk ultimate that combines rapid gunfire with devastating spell
    *effects.

The fantasy would be standing in the middle of combat, weaving between gunplay and spellcasting rather than choosing one or the other. It would feel distinct from the Rogue while still fitting Diablo’s dark atmosphere.

Would you play a revolver-and-magic class, or do you think firearms don’t belong in Sanctuary?

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Would be nice to have fresh classes that are not the norm. I always wanted to have a character with a whip in one hand and a katana sword or gun in the other hand. :see_no_evil_monkey:

But sadly i dont see any outstanding classes in the available ARPGs.
The Last Epoch Rogue can throw Shuriken. Thats also nice. Diablo just goes with daggers/swords and (cross)bows.

If i was a dev i would go really creative with classes.

i like science fiction, but that doesnt mean d4 should have starwars/startrek like characters, same with cowboys, that just doesnt fit the lore. Or at least i cant remember seeing any character in diablo games with guns.
Eastern themed characters fine, since we already had a eastern themed sorc in d3, so a eastern themed swordfighter isnt as far off.

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too bad when we had the doom calab, we couldnt unlock becoming a master chief (space marine). Id love to be a gun wielding 1 hand and a chainsaw blade in the off hand crazy demon slaying part robo machine with a dab of jedi

Admittedly every expansion is gonna get harder to come up with new classes.

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As a new race i suggest The CAT Race :grinning_cat_with_smiling_eyes:

:see_no_evil_monkey:

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while cats are very nimble, they stand no chance vs bruce lee. I think maybe sharks with freakin lasers on thier heads might be more up to bruce lee’s torment level.

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Guns canonically do not exist in Diablo. The universe from a technological standpoint does not have the capability for firearms. I would not be surprised however to see something like this with one handed repeater crossbows and elemental bolts.

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Tell me more about how you don’t know anything about Warhammer 40k.

They are too expensive. What about vigorous sea bass?

I assumed the next class would be a gambler.

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are the at least ill tempered/angry sea bass?

They literally described it perfectly like it was an inside joke lol. Was it?

There is absolutely the technology for firearms. Have you not seen any of the tech? It isn’t just sword and board, staff, daggers, and bows.

Instead of making more classes, they should make the game work

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  1. Cannons Already Exist in Diablo

Cannons are firearms—they use an explosive propellant to launch a projectile through a barrel.

Examples:

  • Diablo Immortal features cannons and artillery as part of the world and military infrastructure.
  • Various Diablo lore sources reference siege weapons and cannon emplacements used by human armies.

Argument: If a civilization can manufacture and deploy cannons, it possesses the fundamental technology required for firearms.

  1. Diablo Civilizations Are Beyond Medieval Technology

Many people picture Diablo as strictly medieval, but Sanctuary contains advanced engineering.

Examples:

  • Westmarch has sophisticated military forces, fortifications, and engineering.
  • The ancient Horadrim created magical artifacts and prisons capable of containing Prime Evils.
  • Mechanical traps, automated devices, and complex constructs appear throughout the series.

Argument: A revolver is technologically simpler than many magical and mechanical devices already present.

  1. Explosives Are Common

Firearms rely on controlled explosions. Diablo already has explosives.

Examples:

  • Exploding barrels have been a staple of the franchise since the original Diablo.
  • Bombs, demolition charges, and explosive attacks are used by various enemies and factions.

Argument: Once a setting has reliable explosives, firearms are a logical technological extension.

  1. Demon-Hunting Guns Fit the Theme

The issue is often aesthetics, not lore.

Examples:

  • Van Helsing-style hunters are a natural fit for dark fantasy.
  • Diablo already features crossbows, traps, poisons, and ranged specialists such as the Diablo II Amazon and Assassin.

Argument: Replacing a repeating crossbow with an enchanted revolver changes style more than lore.

  1. Other Blizzard Universes Blend Magic and Firearms

While not direct Diablo lore, Blizzard has repeatedly combined magic and guns successfully.

Examples:

  • World of Warcraft includes muskets, rifles, cannons, and engineering.
  • Overwatch combines advanced technology with fantastical abilities.

Argument: Blizzard clearly isn’t philosophically opposed to firearm-based gameplay.

  1. Diablo Already Has “Rule of Cool” Technology

Many existing technologies are more complex than firearms.

Examples:

  • Magical teleportation.
  • Soulstone technology.
  • Demonic war machines.
  • Giant siege engines.
  • Ancient magical constructs.

Argument: A six-shot revolver is less technologically demanding than many devices already shown in the setting.

  1. Firearms Could Be Introduced Without Breaking Lore

Possible lore-friendly implementations:

  • Horadric hand cannons.
  • Enchanted revolvers powered by souls.
  • Alchemical pistols using explosive reagents.
  • Demon-forged firearms.
  • Westmarch military sidearms.

Argument: Firearms don’t require rewriting the setting; they can be built from concepts that already exist.

1 Like

Spiritborn, Warlock, Paladin.

All these turned out to be very far below base classes in power or clear speed.

I don’t have trust they’ll ever make a class “not suck”

Diablo isn’t supposed to have guns. At that point you might as well bring League of Legends Pirates like Miss Fortune. Maybe then we can have other races too like Gnomes and Dark Elves :O. And space dragons as a class like Aurelion Sol!

Actually this reminds me of the Assassin’s Creed Raid Shadow Legends collab xD

Do you have reference for this? The concept of gunpowder and explosives in the conventional real world sense is not part of the Diablo universe that I am aware of or have ever interacted with. Or don’t, I dont really want to get into an argument over technicalities..

My point is that suddenly introducing a class with guns that have literally never existed before would be beyond jarring and would thematically change the entire franchise. Im not saying that is good or bad but I would be super surprised if they did it.

EDIT: Maybe like flintlock level tech? But a revolver? That’s jumping so many iterations….

Most people overestimate what max strength animals they can fight. People exist that think they could fight an eagle.

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