New barbed carapace key passive as good as I think it is?

Not on PTR, but was always a fan of a thorns build. My thorns barb can destroy mobs but lacks single target DPS. Sounds like this passive will fix that exact issue? You can proc your thorns anytime with using a skill that has a cooldown. Will my setup be much stronger just by selecting this passive?

Dont really care if thorns is still not a top build or in meta. Just want to have fun with it.

Barbed Carapace is amazing in large groups because of Needflare aspect. Each time Carapace deals damage, needleflare will spread out that damage. So you’ll see numbers jumping like crazy. Single target, not so much. Carapace only hits one time per second. No way to increase this. Thorn value are also low. Thorn can’t crit nor overpower. So it’s limited to vuln. Rumble glyph caps out at 50% on the PTR. So there’s some hope.

Rob broke the game recently using it.

Let’s hope they don’t gut it out if existence, it will be such a cool build.

Rob didn’t break the game with it. Someone else did. He just showcase it. Something to do with overflow from ‘Tough as Nails’ passive leading into Barbed Carapace then back to Tough as Nails.

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It’s something to do with Tough as Nails, when you stack the hell out of it (as in +30 or higher), then something bugged with how that interacted with the new Key Passive which caused some kind of infinite stacking loop.

Also it would be great with if they added Hack from D3 into this game, a way to turn Thorn damage into more Single Target damage.

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We need Hack for the true Frenzy Thorns build.

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With Barbred Carapace, if you use 25 Fury, Thorn value goes up by 10%. Stacks up to 12x max. This new value is then fed into Tough as Nails which is then again fed into Bardbed Carapace again. Creating the loop. Whirlwind channels. Other skills that cost Fury doesn’t cause the loop.

How did they not catch that when implementing the skill? It seems a pretty obvious thing. Hope it’s fixed properly and the whole passive doesn’t just catch a nerf.

I liked it, but my original idea to use a shard and basic to trigger the mana cost didn’t work too well. The thorns damage would often kill what you where swinging at, costing you fury for activating the skill but you end up swinging at air getting no return fury.

It was manageable, but not great. Gonna have to think up something else for single target damage.

That’s ideal in my opinion. Thorns is giving the much needed AOE that Frenzy lacks.

The issue would be min/maxing because Thorns can’t crit, and you need to stack as much crit as possible for Frenzy. So all the investment into crit is useless for Thorns, and investment into non-crit mods hurts your Frenzy damage.

Give us Hack!

Well then the first dope shouldv’e “showcased it”

He did showcase it. It’s on bilibili a chinese video site. Just wasn’t youtube. Look at rob’s video description. All the info is there.

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This is a lot of the problem with Barbarian, especially with how many Unique Weapons, 2H Weapons, and Amulets specifically you need for some builds it leaves you severely gimped. Thorns is something you have to invest in entirely, but to your point, it does not pair well with virtually anything else since Blizzard has designed Barbarian to need Crit Chance for almost every build to be competitive.

Bleed (DoT) and Thorns should not require Crit. At one point, it seemed like Blizzard wanted Bleeds and Thorns to be used in conjunction with one another (old Rage of Harrogath, Beta, and ER pre S1). Using Thorns with Rend, or Flay, or Rupture and having synergy there would be great. I feel as if Carapace and GW could be combined in some way to allow both to explode outward.

GW is so not interesting taking a mechanic that should not Critically Strike (or worry about Overpower) and then dump it onto Bleeds. I actually like that Thorns and DoTs do not naturally Crit or Overpower. The power though needs to be tuned as such that there are alternative ways to make them competitive. Being able to avoid Crit Chance and CHD and focus on something else would be fun.

We do have temper now. If blizzard would add in "bleed deals double damage’ or ‘chance for thorn to hit twice’ would help. It won’t solve the issue but can become competitive.

Except other Skills also have the Temper to hit twice AND can make use of all the buckets and multiplicative sources. Bleed had Hemmhorage going for it, but then it got capped out. GW also basically got throttled whereas DD Skills actually got buffed with the Chance to Hit Twice Temper.

DD and Quakes were thrown into the mix however they unfortunately overshadow everything to the point where proccing both far outweighs whatever the damage source is proccing it.

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Welcome to Blizzard. First time?

In all likelihood, that passive will be nerfed out of existence before it even had a chance to become a thing.

What’s sad though is that it is easily solvable by just limiting how much the number can restack, but as the past has shown, it’s even easier to just press the delete button on it.

This is why we need some iteration of Hack and/or The Barber: a way to apply your Thorns damage on hit. Barbed Carapace is similar, but doesn’t synergize properly.

It’s nothing about any passives, it’s a bugged interaction with how it’s working with channelled skills. Even then it only happens when Tough as Nails is stacked to hell.

Seems to reason that Thorns will be gutted as a result. Rather than fixing the loopholes, this appears to be the MO of Blizzard.

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Like the other keys passive, it will most likely be nerfed to uselessness before release of VoH.

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