Hello everyone, this is the Necromancer table discuss for our dear Minions.
In the first case we will discuss about how Necromancer Minions is actually and feeled by the community.
The second case will discuss about how improve them and idea of some abilities and uniques.
- Target of the Minions
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The Minions actually have problem to target correctly a monster. This is difficult at
high
lvl because our Minions spread everywhere and didn’t care about our main target.
Loosing some important part of our dps everywhere. -
The possibilities to include with “Raise Skeleton” a target cursor will be a good
improvement for the Minions.
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Minions Aspects
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Actually, the aspects don’t feeling to be so powerfull than that, even if many effort
was put on in. The lack of power inside a Minions build will at the end be a brake, how
dependant of our stats the Minions are actually. -
Some Aspects should be rework, merged or should be put in a Unique.
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The Blizzard aspect of the Magus is incredibly weak, even with high Glyph, the only
thing interesting inside this aspect is probably the crownd control… But even without
we have better.
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Minions Uniques
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Actually, only the Ring of Mendeln is a decent choice for our Minions, the others are
completly useless and don’t match with a Minions Build, despite the bonus. -
The Ring of Mendeln was well reworked, except the Unique Bonus, he need to be
rework, the damage should be more significant. -
The lack of Unique for Minions and the high dependant of aspect if really a bad point.
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Now let’s talk about how we can improve the Minions of the Necromancer.
The Necromancer is designed about 3 school of damage : Blood, Bones, Shadow.
The Summoning damage is the hidding school because only concern our Minions.
Now, let’s rework one per one our Minion’s Book of the Dead.
Skeletal Warrior
Bones (Skeleton Warrior do Bones damage) :
- Skeletal Warrior explode every 5 hit with a Bone Splinter in the front of them.
- Skeletal Warrior Critical Strike Damage are increased of 100%.
- Sacrifice your SW to increase of 10% your Critical Strike chance and +50% your Critical Strike Damage
Blood (Skeletal Warrior do Blood damage) :
- Skeletal Warrior stun every 4 hit the target for 2 seconds and drain the life (Blood damage scale) for himself.
- Skeletal Warrior increase your Blood damage of 50% every 5 hits for 2 seconds.
- Sacrifice your SW increase your Blood Damage of 50% and your Life on hit of 5%.
Shadow (Skeletal Warrior do Shadow damage) :
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Skeletal Warrior blade inflict the Shadow’s Bane to their target. Exploding (Shadow Damage scale) every 4 hit and let a Blight Pool under the target.
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Skeletal Warrior have 20% chance to carve the body of your target, forming a corpse.
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Sacrifice your SW to increase your Shadow Damage of 50% and your Damage over Time of 20%
Skeletal Mage
Bones (Skeletal Mage do Bones Damage) :
- Skeletal Mage now launch your Bone Spear every 4th hit with 40% less power.
- Skeletal Mage storming your target with a rain of Bones every 6 seconds alive.
- Sacrifice your SM to increase your Armor of 40%
Blood (Skeletal Mage do Blood Damage) :
- Skeletal Mage spread the blood of your enemy, a blood orb appear every 6 hit.
- Skeletal Mage throw every 5 hit your Blood Spear with 40% less power.
- Sacrifice your SM to increase your Maximum Life of 20%
Shadow (Skeletal Mage do Shadow Damage) :
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Skeletal Mage increase all your shadow damage of 3% per Minions your have.
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Skeletal Mage inflict the Shadow Curse on your target, increasing all shadow damage they received of 1%, can stack to 10%
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Sacrifice your SM to increase all your resistances of 40%
Golem
Bones Golem (Do Bones Damage)
- Bones Golem rush your target and exploding in a storm of your Bones Splinter around him, increasing your Bones damages of 50% to them.
- Bones Golem force all target to attack him, you deal 30% increased Critical Strike Damage for 4 seconds to all taunted enemy.
- Sacrifice your Bones Golem to increase your Attack Speed of 15% and your Essence regeneration of 20%.
Blood Golem (do Blood Damage)
- Blood Golem now launch Blood Surge every 7 hits with 40% less efficiency and healing you for 5% of your maximum life.
- Blood Golem throw a Blood Wave every 10 seconds, making all your target Vulnerable for 4 seconds and increasing Overpower Damage to them to 50%.
- Sacrifice your Blood Golem to increase your Overpower Damage of 50% and your Damage Reduction of 10%
Shadow Golem (do Shadow Damage)
- Shadow Golem spread terror around him every 6 hits, slowing and fearing your target and increasing all your shadow damage of 60% for 4 seconds on them.
- Shadow Golem use your Blight every 5 hit with 40% less efficiency.
- Sacrifice your Shadow Golem to increase your Shadow Damage of 80% and your
Damage over time effect of 50%
Let’s talk about the Unique.
We need unique who can match with our Minions better than actually.
Each combinaison of Unique can play with both styles of our Minions.
Minions Unique for example can do guaranteed OP damage every 10 seconds.
A Unique can upgrade our golem bonus.
For Example : Unique Chest
Cage of the Unbreakable Abomination (Chest)
Item lvl : 800
Damage Reduction +5% - +15 %
Ranks to Golem Mastery
Golem Damage +200% - +500%
Attack Speed +8% - +20%
Unique bonus : Your Abomination is now empowered by the magic of Death, increasing the benefice of all his Book of the Dead bonus of (20% - 50%) and reduce his cooldown of (2 - 5) seconds.
Another one can be like this :
Rathma’s Promise (Gloves)
Item lvl : 800
+90 - +140 Intelligence
Critical Strike Damage +50% - +90%
Ranks to Hellbent Commander
Ranks to Inspiring Leader
Unique Bonus : Your Skeletals Warriors and your Skeletals Mages are now empowered by the magic of Death, increasing all of their Book of the Dead bonus of (30 - 70%) and gain (+1 - +3) additionals Minions
Ring of Trag’oul Bloodshed => Match with the Deathspeaker’s Pendant or Banished Lord Talisman.
Item lvl : 800
+51 - +65 to All Stats
+70% - + 110% Overpower Damage
Ranks to Tides of Blood
Ranks to Skeletal Warrior Mastery and Skeletal Mage Mastery
Unique Bonus : Every (5 - 10 hit) your Minions attack will Overpower.
Your Minions are now infused by Blood magic, dealing (+50% - + 80%) Overpower damage and increasing your Maximum Life of 10%
Scroll of the Endless Darkness (Offhand) => Match with the Black River Unique
Item lvl : 800
+51 - +65 to All Stats
+90% - +160% to Shadow Damage
Ranks to Terror
Ranks to Gloom
Unique Bonus : Your Minions are now infused by Shadow magic, increasing all their Shadow Damage and Shadow Damage over Time to (+70% - +120%). All your Minions benefits now of the Shadow’s Curse and the Shadow’s Bane Book of the Dead abilities.
Ring of Mendeln (Rework)
Stats (UNCHANGED)
Unique bonus : Every 5 - 8 hit, your Minions increase their Critical Strike Chance to (20 -40 %) and their Critical Strike Damage to (80 % - 120 %) and using your Bone Spear and Bone Splinters abilities to the maximum effectiveness.
Deathspeaker’s Pendant (Rework)
+100% - +150% Blood Damage
+70% -140% Overpower Damage
Ranks to Coalesced Blood
Ranks to All Blood Skill
Unique Bonus : Blood Surge is now used by your Minions, dealing (10% - 40%) less effectiveness. Your Minions grants you (+5% - +15%) Maximum Life when you are healthy.
Blood Moon Breeches (Rework)
Stats (Unchanged)
Unique Bonus : Your Minions attack have (5% - 10%) to randomly inflict the Iron Maiden Curse or the Decrepify Curse. You and your Minions deal (100% - 150%) increased Overpower Damage to enemies affected by your curses.
An example of Skill Tree rework to include Minions. Ofc just an idea. This is to put some skills idea inside the Necromancer Tree to match up with our Minions
Core Skill
Command Minions
All your skeletons attack the target, increased all damages they deals to him by 50%.
Enhanced Command Minions
Your Skeletons increase their attack speed of 20% against the target.
Tree Node
Supernatural Command Minions
Your Minions make the target Vulnerable for 3 seconds after the first attack.
Paranormal Command Minions
Your Skeletons gain +120% of your bonus Stats for 3 seconds against the target of Command Minions.
Macabre Skill First Node
Defensive Stance
Your Skeleton Warrior protect you for 5 seconds, making you Unstoppable and increasing your Damage Reduction by 50%
Enhanced Defensive Stance
Defensive Stance now give you a Barrier for 30% of your Life
Tree Node
Ghastly Defensive Stance
At the end of the Defensive Stance, you still benefit of the Damage Reduction bonus of Defensive Stance for 3 more seconds.
Dreadful Defensive Stance
Your gain +10% to Critical Strike chance and +10% Attack Speed during the Defensive Stance.
Macabre Skill Second Node
Dreadful Command
When used, your Skeletal Mage surrounding the area with a storm of Bones / Shadow / Blood, dealing [X] Damages to their targets.
Enhanced Dreadful Command
The size of your Dreadful Command is increased by 30%
Tree Node
Plagued Dreadful Command
Your Dreadful Command increase all damage taked by targets to 4%, up to 40%
Blighted Dreadful Command
Your Dreadful Command slow the target by 50% for 2 seconds. You deal 20% more damage to enemy slowed by Dreadful Command.
I let the community join the discuss for some idea.