I presume a large part of their durability is intended to come from the passive that makes their HP have safety cutoffs so they only lose chunks of their hp bar at most per hit (said passive was also toned down.)
Then add in the passive (?) that makes the skele heal effect be a 60% HoT as well to help keep them standing.
Would be nice if we could give the golem a move command for its roar. So you tell it where to stand and draw aggro. That way you could place it on the other side of enemies from your skeletons so they don’t eat hits. (Unless it already has this somehow?)