Necro minions, high investment bad result

currently the biggest issue is the balance of power between necro and minion. if you buff minions to a point then the necro itself would need to be weakened. like for every minion type active the necro does 30% less dmg. because if you dont a hybrid build taking full advantage of minions doing as much damage as a player + player doing really top dmg like infinimist will happen. the days of afk summoner necro is gone

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To quote Private William Hudson “Game Over Man, game over!”

You dont even need to nerf necro damage, since you cant do good direct/spell damage when spec fully summon.

I said many times paragons should be the way to ballance things, because this way you dont buff so much lower/mid tier.

Cult leader should scale, not the way they changed… you can keep the 15% per minion type, plus % basead on int or whatever is reliable.

Kalan edict can also need to be changed, there are so many ideas around forum, that i dont even need to show here…

There was never an AFK summoner ever. As I said their tankyness alone will not make it an AFK build, so I’m kind of opposed to increase their damage greatrly, because as you said hybrids would make a bigger advantage. But with high investment taht could be solved, its allready pretty hard to gear a decent hybrid summoner. Still I think the change to Cult Leader needs to be reverted, the damage buff is hard to sustain even for pure summoners.

I like this idea istead. In order to make them hit harder, you have to sacrifice your own. Like you sacrifice them to increase your power.

I would also like Blood Getters and Occult Dominion powers added to the skeletal warrior and mage mastery passive. Either to free up 2 item slots, or to change them to buff their survivability. You allready sacrifice your thoughness for minion thoughness, but it created a problem where both you and your minions can’t survive against late endgame content. So to summarise, only pure summoners should be able to increas minion damage into respectable levels, but their thoughness stats must scale better for any summoner build, AFK will never be a thing because enemy AI always prioritise the player, and in high density the minon damage is devided to portions that you still have to be there helping them clear, and it would still be a very slow build.

I agree with you, but as it has said before, we do not want an “AFK” build either.

There needs to be a happy medium. As it stands now, pet builds are super weak due to the low health.

this is the reason why I can’t wait to play path of exile 2. in Poe the minion build is minion in the true sense of the word.
(I’m not comparing Diablo 4 with Poe, but in my opinion this is how a minion build should be, like on Poe)
Google trasnlate- sry for my english.

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It is a mostly single player RPG. There is nothing stopping them from making minions strong and viable. It hurts no one for them to be good. Just like HOTA and BL being god tier didn’t alter the way anyone else was able to play the game. There isn’t a good reason for them to do this aside from another stash is being loaded by everyone issue. I have no idea why blizzard is so adamant about forcing a meta on their playerbase.

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If “running around and spamming 2 buttons” is beyond the line that shall not be crossed then it would only be fair to give every build that meets this definition the same level of criticism. If someone is taking issue with minion builds on the basis of “their gameplay being too lazy” but is giving other “equally lazy” builds (of which there are many) a free pass then their opinion should immediately be dismissed.

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I had to play my minions actively in S2 and the vamp powers is what I feel made the minions actually hit OK numbers with the support that I was giving them from Bloodless scream, BCE and blight. Those decent numbers could have been Mendeln procs as well. Entire rooms were freezing and my minions were able to finish them off with the dots doing most of the heavy lifting.

The more power I took away from minions and focused into the other parts of my build the stronger it became. Essentially the minions were there to clean up the trash and it wasn’t really about the minions at all.

Contrast that to my beserk/upheaval barb that could clear a room in seconds or shapeshifter/pulverize Druid that could kill a full room off screen, or Flurry Rogue that could dash in, press a single button and explode the entire room, and finally Fireball sorc where I could spam fireballs and just walk along behind them picking up gold and gear.

Every other build I played outperformed minion before with about 1/4 of the effort. Those builds I mentioned above are not top tier either. This is where I would like to see a minion based build brought in line with. Clear speed is the issue.

minions are dogshiet which is pathetic rlly
been 6 MONTHS!?! and still they screw it up,
im gonna play necromancer summoner every season no matter what as first, ill end up probably playing all characters again…

but Adam Fletcher, Daniel Tangauy, and Adam Z Jackson,…
what on EARTH have yall been smoking???

beta minions were good for (wt1/2 25 levels) and yall decided to NERF it
now barb hits for BILLIONS and yall give the tiniest nerf possible -_- …

favoritsme and hating on necromancers i can’t see it any other way anymore…
you claim to listen to feedback YOU CLEARLY DON’T!!!

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Then why would you invest all to minions if the results are bad? There are no Unique items that would make them super powerful. But there is this Ring of Mendeln that could explode to massive million damage. Investing on it by balancing Minions survivability got awesome results on Season 1. It’s just it’s not the flavor of the month on Season 2. But Mendeln Summoner is viable to take down lower tiers of AoZ.

Each build has powerful Uniques associated with it. If you find a powerful Unique that would give massive results to minions, then invest on it. For now, there is none. The only Unique that has better results for Summoner is Ring of Mendeln. Add Xfal’s since Mendeln playstyle with lucky hits is the same. How come you refuse to use them? It’s on you. Why are you investing all to minions that gives bad results?

That is the whole point. If investing into minions still results in bad minions, that needs to change. Any skill if you invest a ton into it and its still weak there is something wrong. Your argument is just don’t play it if its weak. That is not a solution to something that is clearly broken, I don’t plan on playing it because its not viable. A ok equipped HOTA barb can 1 shot lilith or world bosses, meanwhile a fully decked out minion build can barely kill Lilith. The point is not should you play it or not, my point is something with massive investment of skills/paragon/glyphs/items should result in it being viable and minions are one of the weakest builds in the game even with heavy investment or even if you use them as support. You are ALWAYS better off having no minions if you want your necro to do more damage. They are not effective in giving support or doing damage, you will do more damage by sacrificing them with the current game design.

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Dude. Don’t even try to reason with these people. They are so dense, like talking to a brick wall.

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That’s on Season 2. Season 1 is different as it has Mendeln+Barber but you still invest much to the Necro with some on Minions to make the whole build very viable.

On Season 3, I am just waiting for the new Unique. Hopefully it would be for Minions. If not, it would be the same story as Season 2. It all depends on Uniques.

I thought Xfal was great for Mendeln Summoner at the start of S2. But later on realized that it would perform better without the minions. Now, lets move to the next chapter. What’s the new Unique?

Give Necros another skill hotkey for minions. A D2 necro could cover the screen in minions while also having any spell to support them, and D2 minions weren’t OP. They were iconic without being broken.

They can’t because of controllers. What they should do is make the buttons we already have do something interesting and impactful.

OP is on point! Spread the word!

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Sad truth lol. I built a necro in season 1 too using the malignant heart for minions and every other character class I made, did more damage with mediocre gear at lvl 90 than my decked out minion necro at lvl 100. But somehow he is saying that is “very viable”.

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Imagine white knighting for not wanting minions to improve and improve the overall gameplay by boasting your own fragile ego saying they are fine as is. Embarrassing.

You must have a joke Minion Necro then. Of course, a Summoner without Mendeln ring no matter what Season would hit like a wet noodle. Season 1 with Mendeln plus Barber was able to make easy million damages. Sorry, you missed it. Maybe you still have no clue with the Summoner build, up to today.