Well you can still do this as long as mythics isnt the GG item your looking for. You cant get mythics via RMT or trade sim but you can with everything else. You actually have to boss farm and play the game.
I guess you could trade sim/RMT for the runes and just get two sparks and craft your mythic within the first day.
Youâre absolutely right, and I donât disagree with this. Itâs baffling to me how a game with forced multiplayer failed to launch with multiplayer features. It took them an entire year and change to add a simple group finder. You know itâs bad when Path of Exile, whose devs spent over a decade saying there will never, ever be any sort of in game auction house, adds one before D4 does. Last Epoch launched with one, too.
I find it ironic that you toss the term âignorantâ around when the game during S0 had exactly that. We had Uber Lilith and NMD100 as aspirational content, and had no reward apart from ânovelty,â as you put it. Guess how that turned out? All the blasters were complaining there was nothing worthwhile to do. All the average players told them to be quit because they were still having fun. A few weeks later, when the average players started to hit that content, they voiced complaints identical to the blasters.
Your argument has run its course in this very game and is demonstrably wrong.
Iâve also been playing Diablo since 1997. My understanding of ARPGs far exceeds yours.
I donât think the average solo player can get to T4 and have duriel on farm in a day here. Which is perfectly fine. But the problem I see is that for the average player to get T4 Duriel on farm, it may take weeks, Iâd wager.
So if it takes weeks for the average player to get to the baseline efficient farming spot going, then itâs going to not keep the interest of a lot of people.
Nothing wrong with having super grindy content in the game that takes a long time to be able to gear to deal with. But locking efficient farming behind that is not a good idea for a Diablo game.
And Iâm not suggesting the average player should be able to start farming on the first day. Only people who really know what theyâre doing. But it shouldnât take them more than a week.
100% this. Once they get over this hurdle and understand that this is the way to go, it opens up a whole new world of challenges that can be dabbled with in this game.
Dont need to however lets be honest the ppl in hell on D2 and D3 a lot were carred on day one. D4 is not different.
And there is nothing wrong with that. Its a 3 month season T4 is supposed to be aspirational, but can be done in 15-20 hours by the avg person who understands dmg buckets and supplemental defense/Dmg reduction.
Harder content should have better rewards. No different then farming meph on Normal/NM/Hell.
The xpac has been out for 5 days im the one behind because of my job. Im farming T3 almost ready for T4 but all my friends are in T4 farming.
Well I agree that people who conquer harder content deserve better rewards. But what Iâm talking about is how that plays out in an ARPG loot hunter. Not whether they deserve it or not.
Also, this is a bit of a red herring because T4 is not remotely hard. Youâre just grinding to get the gear that you need to then steamroll it. Itâs a time commitment. Not a difficulty level.
The time required to get to a place where you are farming efficiently is an important variable in an ARPG loot hunter.
More bullet sponge content for those who want to play 10 times more than the average player should be available, but the sweet spot for efficient farming should not be placed there.
Would be perfectly fine if it took months of reasonable play time to get T4 on farm.
T3 could then take ~1 weeks to farm reasonably well (not at its highest efficiency, but well enough that it doesnât feel meaningless to keep going). With T4 not offering higher efficiency. Just a place to play around with all your best gear.
In D2 (non-boosted) when you enter hell and get a little bit of gear, you can start farming it reasonably. But it sure wont be as efficient as someone who have optimized gear. Which can take a fair bit of time.
And no, D2 was not perfect by any means (especially as someone who think trading should not existâŚ). Still relevant to use for comparison though.
Nor does D2 adhere to a strict âhigher difficulty higher rewardâ. There are plenty of easier places in Hell difficulty that beats out the harder areas on efficiency.
That is harder to emulate in the modern design of scaling everything to the same difficulty however (which is not bad, as it allows more areas to be viable to farm! But it means you need to replace the former design of easier and harder areas with something else; which usually happens to be the Tier difficulty system)
I agree as its just a gear check and dont stand in fire thing. If you dont meet the gear/build check it can be challenging.
And D4 is just as casual as D2. You just need 12 hours on day one to be in T4 farming. Or at least that was my retired friend on day 1 of VoH.
Well because you can control your difficulty you control your efficiency past T1. If you cant farm efficiently in T4 but can faceroll T3, T3 would be the place youd want to be.
If people are steamrolling T4, then it is objectively the most efficient way to farm. If somebody is only capable of farming penitient, it does not mean that they are farming efficiently. It just means theyâre farming is best they can. They are reaping absolute trash compared to the person farming pit 100s in 4 minutes.
So while it does make sense that the content with the most HP and damage should net the best rewards, it alienates a huge portion of the population to design the game that way.
Loot hunters simply have to acknowledge where they place the efficiency cap on farming. Just taking a linear direction, in a game that just steps up bullet sponge content linearly to ridiculous levels, is not only lazy, but a foolish design.
Yeah, and worse, it narrows the amount of viable builds dramatically.
It is always bad when one sensible build deals 1000 times more dmg than another sensible build, and Blizzard should feel ashamed about that.
But it is way worse when that also translates to getting 1000 times better rewards.
An earlier cap on reward scaling limits how bad the balancing issues can get at least.
In the D2 comparison, to be fair, D2 was way worse here, due to Teleport being an incredibly broken mess that should have been destroyed with the nerf hammer 20 years ago.
The absolute worse is the 18 runes you need to craft a mythic with a spark. Discouraging.
Super hard to get a mythic then bam, you donât get the one you want and you need to gather a lot of rares runes to craft the one you want. This feel too hard, overturned.
For a Tyrael, you need LITH rune which atm sells for 200m each. You need 6. ( and 6X 2 other runes as well).
well one character died with two of them and another died with 3 of them⌠so now im in search for more ubers i have 1 amulet still and i notice i have two shards that i can use.
This season I think I came to 100 runs already and I got 2 rings.
To compare last day of previous season on cleanup Iâve made FIVE runs on steel guy and had THREE mythics.
WTF.