Alright guys, I came up with this much while working just to keep myself busy:
Any constructive feedback is welcome, but let me know your thoughts
General Changes:
- Add charms and a charm inventory into the game
- Change max resistances cap from 70% to 75%
- Uniques need a serious buff across the board, legendaries are MUCH better in almost every way (This can mostly be solved by increasing suffix/affix values and adding tempering to uniques, with this: make uber uniques infinitely temperable)
- Strongholds Reworked: Waypoints are open by default. You interact with an NPC to start the event: An instanced fortress defense event where mobs are sieging and entering with extreme amounts of enemies with things to interact with to kill those enemies (burning oil, traps, catapults, etc.)
- Add more prefixes for Rings & Amulets (Currently there is just +X% to Resistances, some ideas would be: +Life, +to X/Y/Z skills, +%CDR, +Armor, etc.)
- Make Razorplate roll 1 much higher affix to thorns and give it max life, + to random skill category and + armor
- Add in more Paragon boards and legendary nodes
- Buff existing, underperforming paragon legendary nodes
- Add in ways to target farm gold and gems (Ex: Make whisper caches give you a choice of a collection of gems, gold, uber boss materials, obols, consumables, etc. and get rid of gear drops from caches)
- Add in armory or build templates to load builds
- Make rare gear roll 3 suffixes instead of a maximum of 2
- Make Uber Boss materials like gems where they are stored outside of the inventory slots
- Make a separate inventory tab for Nightmare Sigils
- Add in a rare material drop that makes a random or selected suffix greater
- Change Diamonds (Gem) text to “+X% to All Resistances”
- Fix a ton of bugs
- Performance improvements are still needed
New Uniques:
- Add in The Stone of Jordan as an Uber unique - Affix: Gain 20% Maximum Resource, in addition, gain +3 Ranks to All Skills. Stats: +28 to All Stats, +30-50 Maximum Resource, +12-18% Resource Cost Reduction, +40-60% Damage
- Add in Overlord’s Helm from Diablo 1 into the game as a unique - Affix: You execute enemies below [5-10%] HP (on bosses or not is up for debate), Stats: +20-40% Damage, +Life on Hit, +1500-2200 Armor, +Maximum Life)
- Add in Vampire Gaze from Diablo 2 into the game - Affix: Regenerate [2-3%] Max HP per second. Stats: +15-20% Damage Reduction, +Life per Hit, +2-4 Resource on Kill, +20-25% Healing Received)
- Add in Nagelring - Affix: Increase quantity of drops by [15-30%]. Stats: 4-8% Damage Reduction, +2-4 Resource on Kill, +30-40% Damage, +10-15% Movement Speed
- Add in Reaper’s Toll [Necromancer] from Diablo 2 - Affix: 33% chance to use Decrepify on hit. Stats: +8-14% Crit Chance, +Life per Hit, +40-50% Damage, +2-3 Ranks to Amplify Damage)
- Add in Earthshifter [Druid] from Diablo 2 - Affix: Your earth skills have a 10-20% chance to create an Earthquake at enemies location dealing X Physical damage per second for 5 seconds and has a 5% chance to knock down enemies for 2 seconds. This can only occur once every [2-4] seconds. Stats: + 60-100 Willpower, +10-15% Damage Reduction, +4-8% Cooldown Reduction, +2-4 to Shapeshifting Skills
- Add in Magefists [Sorcerer] from Diablo 2 - Affix: , Stats: +2-4 Ranks to Fire Skills, +10-15% Attack Speed, +20-40% Fire Damage, +1-2 Ranks of Fiery Surge
- Add in Messerschmidt’s Reaver [Barbarian] from Diablo 2 - Affix: Rend now has a [20-40%] Increased Radius. Stats: +2-4 Ranks to Rend, +60-100% Damage over Time, +10-15% Attack Speed, +24-38 to All Stats,
- Add in Headstriker [Rogue] from Diablo 2 - Affix: Your Melee Skills have a [20-25%] chance to deal [150-250%] increased Damage. Stats: +8-12% Crit Chance, +60-70% Crit Hit Damage, +40-60% Damage, +Energy on Kill
Necromancer:
- New Aspect: Blackguard’s Aspect - Using Reap or Sever has a [10-20%] chance to activate a Shadow Aura on the Necromancer that pulses X shadow damage every [0.5-1.2] seconds for [3-6] seconds.
- Buff Sacrifice bonus values, change Defenders sacrifice bonus to +15% Damage Reduction
- Replace Healing Received on Mutilator Plate and add in +3-4 ranks to Blood Lance
- Change Blood Artisan’s Cuirass Affix/Blood Orb range from [10-5] to [6-4]
- Rename Bone Splinters to Teeth and allow more projectiles per rank up to 10
- Change Aphotic Aspect by removing the stun chance
- Change Torturous Aspect by removing the stun chance, this is counter intuitive to a damage returning skill
- Change Cadaverous Aspect to buff Core Skill damage by 40% after consuming a corpse for 5 seconds
- Sever - Supernatural Sever changed: Sever deals an additional 40% of Sever’s initial damage after a 1 second delay
- Iron Maiden - Horrid Iron Maiden changed: Enemies take 40% increased Thorns damage
- Blood Lance - Put enhanced blood lance as part of the base skill and put supernatural blood lance as the enhanced node, then add a node that makes blood lance deal more damage to single targets
- Blood Surge - Put enhanced blood surge as part of the base skill and put paranormal blood surge as the enhanced node, then add a node that makes blood surge deal more damage to single targets