Okay, been toying with doing this for some time but currently feeling sufficiently bored enough to do it. And before anyone gets any funny ideas, yes this will be a fairly long post but no, it’s not all doom & gloom or dunking on the devs just for the sake of it. My intent here is to highlight what I feel are currently the most egregious problems with the game and offer (and welcome from you all) solutions for them since the devs have thus far been unwilling and/or incapable of fixing some basic crap.
To their credit they have evidently at least acknowledged some of the things I am about to get into, but talk is cheap. So without further adieu…
The Skill Tree is too basic
I could just leave it at that frankly, but this has been a point of contention since the beta. Now I understand that Blizzard has something of a history with regards to streamlining and making their games accessible, but D4 feels like 3rd grader math (and seems to also employ said math in some areas…)
There are a multitude of issues with the tree. Far too many skills simply do not adequately reward investing more than a single point into (looking at you Necro curses and virtually every defensive skill)
Most if not all of the secondary upgrades just aren’t compelling - Raxx often references Fire Ball as a prime example of this lol and it’s true, the upgrades are both equally pathetic. Now I don’t necessarily think each skill needs its own tree like in Last Epoch, but they absolutely need to be expanded and given greater emphasis. Furthermore I think far too much power for any given skill is assigned to aspects and in some cases uniques.
This a major problem. Aspects and Uniques should be chosen according to how they change your gameplay, not simply because they offer massive, multiplicative damage boosts that IMO should be coming from the Skill Tree and Paragon instead. Once again, while this game does have a very casual audience, we’re not mostly children either we can handle some more complexity please.
Masterworking and Tempering
I’ve been screaming this for what feels like an eternity now but Tempering *absolutely should not be random it makes no ***ING sense!
Who goes to a Blacksmith for upgrades and basically says “surprise me.” ?! Just let us choose the affixes we want already, like a proper crafting system should and increase the costs along with the floor for rolls so that it’s less likely to get a maxed out roll. That’s what Tempering scrolls and RNG should be saved for, whether or not you wanna risk that 47/48 going down to just 30 or less and being stuck with it. This way you can only ever “soft brick” an item and not risk making your character objectively weaker, which brings us to MW.
And I use that phrase deliberately because that’s often now Wudi describes it and I agree. I also think his idea of having MW reset only 4 ranks at a time is the ideal solution - getting 2/3 Crits and then having to reset on the 12th step is beyond painful.
You lose a tonne of power, materials and have to gamble a whole bunch all over again it just feels miserable and I’m sure is one of if not the biggest barrier to endgame progression for many if not the majority of players. Both of these issues honestly should have been a priority back in Season 5, yet here we are. If this isn’t addressed during this week’s campfire then I dunno what to say other than the devs do not know what the eff they’re doing.
I might add to this later but I actually have stuff I wanna do so I will try to be quick with the final segment and what may well be the #1 issue for a good number of folks;
Class “Balance” is complete Joke.
Time and again we keep seeing the exact same builds being top dog, just with seasonal variations while the overwhelming majority of builds remain middling at best. Also very quickly just wanna say that allowing the SB to just run wild like that for an entire season was just obscene, new shiny or not that was ridiculous - and so is locking out target crafting mythics for anyone who doesn’t own VoH btw since they can’t get runes.
Anyhoo, yeah there are no shortage of threads on here ranting about X skill being weak or unusable, meanwhile they keep buffing the top performers because why not? This season also further highlights the problem of a lot of builds basically being carried by the seasonal theme, as they fall flat in Eternal where stuff like the various powers are no longer available. Maybe try adding actual mechanics and cool stuff to do like POE ? While I personally love the borrowed powers, it loses impact when you do it every single season.
Okay I said I’d try to keep this last bit brief so for now I will attempt a quick class by class rundown;
Barb - Core skills still feel weak especially Rend, could use more Thorns synergy and a bit of an over-reliance on Berserking. Rupture still wonky AF too.
Druid - Slow early game, human form still sucks even with the new helmet, over-reliance on shape shifting bonuses, snapshotting still a thing, companions do not scale well and Boons could maybe stand out a bit more? Also having to do Tul Dulra every season is annoying.
Necromancer - Minions suck, do not scale hard enough and are still buggy. Mendeln absolutely necessary, and Blade of Zir is a lie ARMY OF THE DEAD IS NOT A SUMMON SKILL. IDGAF if the tag says it is, it absolutely does not go into a pet build. More curses would be nice, as well as more options to invest skill points into for minions.
Rogue - Still too reliant on stagger for bosses, Shadow Clone is much better but still needs some love. Poison Trap sucks even with the new gloves. Virtually no real distinction between Barrage and Rapid Fire, would love to see one of those changes to Multishot. Would love to see more emphasis on dodge and imbuements.
Sorcerer - Not enough reward for fully specializing in a single element. 3rd Enchantment Slot desperately needed, as well as an overhaul to many enchantments (revert fire bolt please… Or at least make it good?) including adding Ultimates. Would love to see Enchantments changed so that if set as one, you cannot equip it as an active skill but the bonuses are much stronger to compensate. Oh and Ice Spikes are still not garbage, please unify their damage and scaling so ranks into all 3 skills boost the damage regardless of the source.
Spirit Born - Could use some more synergy between spirits and like Sorc, emphasize specialization. It actually has some cool crossover between Thorn and Poison but itemization makes it overly clunky. Also the Hubris Glyph doesn’t update in the stat sheet and in general is just too awkward to take advantage of. Mixing evasion and thorns is just weird anyway as it’s inherently counter intuitive.