Mendeln funions - build

Does anyone know if mendeln inherits specific minion type modifiers? For example the golem glyph is both golem specific additive and multiplicative damage, so would mendeln proc’s from your golem get these modifiers or would they only get generic minion modifiers like additive “minion damage” or “summoning damage” along with generic minion multiplicative bonuses like cult leader or aspects.

I am hoping a streamer that had closed beta access recently may have shared their testing.

Some above posters are making huge assumptions that it will, but I highly doubt it, all they said was “minion damage” so I imagine it’ll just be things like the generic minion damage paragon nodes and such.

I don’t think the review version had the changes from the patch. Or if streamers cared to test anything else than the SB.

Edit: https://maxroll.gg/d4/build-guides/minion-necromancer-guide

Is it me or this guide is just weird. I mean… It’s a shadow minion build I guess. But why didn’t they make a physical with golem and AoTD?

I found this on the matter.

[type or paste code here](https://www.youtube.com/watch?v=CovYs-TkAHk&t=303s&ab_channel=Kripparrian)

TL;DR: Mendeln BASE damage is based off of YOUR weapon damage and can be scaled with stronger weapon damage(GF bis), BUT scales up additionaly with ALL MINION DAMAGE MULTIPLIERS. Extra hit tempers does not proc Mendeln faster.(Huge L)

Ok so hulking monstrosity legendary paragon node increases the damage of mendeln, I think its fair to assume paragon glyphs like warrior, mage, golem will do the same…
The real question is BUT DO THEY?! as we all know how inconsistent this game can be! and in addition is this even a good thing… Im expecting those 3 glyphs to still be bad.

For science, I will make a build if i can using 8 skirmishers, 6 mages and a blood golem (corpse gen is going to be an issue so might have to go reapers).
I will also try and use hulking monstrosity and cult leader boards, all 3 mage/warrior/golem glyphs (this is probably a disaster) and obviously Ring of Mendeln.

Well yes obviously everythig is up for testing, because on papaer everything works, but in reality half of the stuff are usualy buged or just not working.

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I would love to see using all three Minion glyphs making a huge difference. Right now probably the strongest will remain Golem because of the most multipliers the big guy benefits from.

But I guess, especially Warriors would need not one, but two big buffs (base damage & more % at the Mastery) for dealing serious endgame damage, not only while leveling.

It is a bit sad to compare the actual damage numbers at the dummies. Even when I put on boots with +6 ranks (11/12 MW, 2x Crit MW and a GA), I do see a maximum of 1.4M (13/3 Mastery) when using three multipliers (standing in Blight, Flesh Eater and Fueled by Death) with a total bonus of sub 400% damage while the Cold Mages do around 4-7M with sub 300% damage and 7/3 Mastery + vulnerable bonus…and the Golem is all over from 8 - 40+ Mio. passive and active up to like 240M here. Will be interesting to see the numbers when Mendeln does proc correct and you have something like 3000%(+) damage.

I mean, I am ok with it that they deal less damage, but around the half in comparison given more ranks would be appreciated.

Just my 2 cents. :wink:

I think the concept is that warriors are your “basic” minions, less damage but you can use them as meat shields. Mages are your “core” minions, less sturdy but high damage. And Golem is the “ultimate” minion.

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I would assume golem specific modifiers will only modify the damage of mendeln proc’s by the golem, and likewise for mages and warriors.

Therefore I think glyphs with generic modifiers like 10%x to minions will be best as they will apply the modifier to all 3 mendeln proc types (warrior/mage/golem) meaning 3x 10%x glyphs is a 30%x to each minion type rather then a static additive bonus like with the mage/warrior and to a lesser extent golem glyphs.

But I don’t care, I want to try using those glyphs anyways :smiley: It will be easy enough to just change them later if they suck.

mendeln proc damage is based on your weapon damage + minion modifiers, this will mean that skeleton warriors will hit for a crazy amount which won’t reflect their actual melee damage at all, as their damage is modifiers on an absolutely awful weapon coefficent of i think 0.17 or something. (I can’t remember the actual number but its extremely small).

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Yes. That is what I understood from Kripps video.

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Exactly what i understand

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Just a short test - for my LVL50 Summon Necro with Mendeln vs. Dummies:

GF still reigning @ Crits (12/12MW and total 735% dmg additive) vs. 9/12 Sythe and Golem DMG + Minion AS onto it:

Leg Scythe: Crits for Warriors w/o Mages for better overview: around 34k!
GF: Crits for Warriors w/o Mages for better overview: around 184-210k!

Without any buff other than Aspect of Inner Calm.

So we do look here at a rate of around 6-7x the Mendeln procs!
I guess even with MW 12/12 at the Scythe it would be still like 5-6x at least.

Does global minion and summoning multipliers also work in increasing the damage procs?

Tested only changing the Boots - was +6 Warriors MW12 3x Crit & GA instead of +7…before the Squish…well, that made some difference, but not a huge one like using GF compared to the Scythe.

Have to compare later again - but right now my eyes need some rest after leveling the Spiritborn to 29. :slight_smile:

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I was thinking about aspects specificaly, like Reanimaton, Great Feast, Unyielding.

That I did not check yet. Maybe tomorrow - but Unyielding can be done ASAP, because I do have it imprinted at that very Scythe.


E: The Golem did 6xx k, the Mages like up to 140k, the Warriors only something like up to 108k (rare) with 200% AotD.

With GF and “normal” AotD it is like up to 7xx k for the Golem, 260k for the Mages and up to 210k (rare).

Both tests were done without additional boosts (Blight & Fueled).


So there seems to be some scaling but it cannot replace brute force; Grandpapa. ^^
Multiple GAs and 3x Crits on every Minion specific stats would be interesting to compare.

But that is only with AotD being active - when it is not, the damage output of every Minion is of course way higher with GF. So I still would recommend using it when possible.

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I started at level 1 late this morning on penitent, at level 47 I found a a Mendeln ring and Occult aspect and I am now leveling more or less AFK (obviously still on penitent).

It hits so hard :smiley:

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You need to consider that GF has (x) 100% critical damage also, which is alot.

If you find my posts, i used GF in season 5, with mendeln, and was my optimal build even losing some aspects.

Sad part, probably i will start play VoH weekend, because my job…

Im going to start all campaign again, instead rush to test stuffs.

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Yes, because I wanted to maximize the damage output and compare it against other options. :grin:

Leveling a bit at the moment, just total carnage the Minions do at Penitent. I guess, trash mobs have only something like 100(+) HP each, and the minimum the Warriors do is around 2k dmg. Too bad, that we cannot do Pit 20 below LVL 60. :joy:

Also what I found out, is that Andariel’s HP per Hit is massive after the Stat Squish - I do have 1375HP atm and it does give a whooping 125HP per Hit (MW 12/12 but no Crit oder GA onto this one), so over 9% of my total HP right now (LVL 58)! Unfortunately Minion Hits seem not to count, but it seems like consuming corpses do and I did not see a Andy’s proc itself - maybe that is bugged, because they wanted to increase the CD for the effect…maybe this one is infinite high. But I have to check at T, because the Minions do a one or max. a two hit vs. Elites. :grin:

E: Update - after reaching LVL60, I spent the 225 Paragon Points - right now without the last Board (will be Flesh Eater), the Mendeln Hits are hard with GF.

Used Glyphs - and not really optimized for getting max out of the Glyphs:
Amplify
Exploit / Cult Leader
Golem/Hulking Monstrosity
Corporeal / Frailty (with 14+s for Decrepify)

Using Fueled by Death + Skeletal Priest + Decrepify + Blight and Elixir or Precision II =>

up to 42M for the Golem (5197% Golem DMG) - not used active!
up to 6M for the Mages (596% Mage DMG)
up to 2M for the Warriors (711% Warrior DMG)

So maybe it is up to ~ 59M when Flesh Eater is on top.
With a new GA ITL800 GF and 2-3 Crits onto DMG it is going to be wild, I guess. :face_with_hand_over_mouth:

I wonder who it will be, when you add more Minion Inherit aspects.
Right now, I only have aspect of Frenzied Death (on top to Inner Calm).

If I would not use Occult Dominion onto the Amulet, it would be Fel Gluttony. ^^

Update 2:

Well, inside the Pit those numbers are not that big, but I saw up to 20M for the Golem - problem is that enemies die too fast to also cast Blight on top or use tendrils - if one does get pulled in, it is dead before arrival, haha.

In Pit 25 the Boss fell before I could activate AotD. xD

Update 3:

So was Pit 35 - maybe like 2-3s Boss Fight, but with 7xx ish Armor und probably around 30-50% All Res, you have to be a bit careful, but the Healing with Andariel’s and consuming corpses is very nice. Saw the poison proc also once.

The “actual Fight” :sunglasses:

[type or paste code here](https://youtu.be/9ipFuZwwBu8)

Those numbers are low in comparison because iirc the bosses do have 97% dmg reduction, so four digit is the minimum otherwise.

just a headsup for fellow mendeln users, you need to mess about with re-equiping it to get the mastery levels still in some cases. For me this was the case getting it from rank 1-2

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