Masterworking is an Abomination!

You shouldnt be spending gold like its the previous seasons. Save up while you level. Once you hit WT4 you get a sudden drop as you find decent Ancestral gear, but you make it back easy if you play it tight with the upgrades. They could lower the alchemist by about 20% and it would be more balanced maybe.

My issue with the system is that upgrading is slow. Every upgrade, beyond level 5-6, needs 1-2 level 60+ pit runs.

Pit runs are 2-4 min each, so your issue is with 5-10 min per upgrade?

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All that work to throw it away and do it again and again.
+$25 (if you want all of the cosmetics)
the game lost me and it was my favorite series of all time.
I really tried to love d4. The greed was more than I expected.
I Don’t need another annual bill.

Not really. At least, not any real commitment into master working. I was doing 200 Grigore at level 95 and no masterwork on the PTR. They did make them harder but really if you’re playing well you don’t need it. I say this as an average skill player. I’m not a no lifer, I take walks outside, have a family, etc. All masterworking gear does is make up for a little bit of lack of skill. It boosts your max life from the 1,310 greater affix to 2,000… big deal. That’s what, half a hit extra you can take?

Edit (added): as for everyone else in the thread, if you don’t have time to masterwork your gear then you also don’t have time for the stuff that needs it. So who cares?

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100% agree with the author of this post.

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Where are you pulling those numbers from? Most people hard cap at around 50 because everything after that is pretty much a one shot especially at the pit bosses and the shades they constantly summon. Then beyond that point only a handful of builds are capable of pushing higher consistently without dying all the time. And even at higher levels ranks beyond 7 take close to an hour for one rank, there are 12 per item… it’s mental!

Who are ā€œmost peopleā€ almost everyone I play with is up around the 60-80+ level.

I mean sure if your undergearded for the level your pushing or cant dodge thing it will be difficult.

You could be doing 100s it will still take you a ridiculous amount of time to fully masterwork even a single piece of gear, let alone if you’re trying to target a particular affix.

And if you think the average player is pushing 60s rn you’re delusional. It will probably be 1% of players who will ever go beyond 61. And not necessarily because they can’t but because there’s no point. That’s how poorly implemented this entire system is.

A point I’ve been making since the system was introduced. Masterworking really just serves the masterworking system. You don’t need that high of a power for anything but the pits.

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We can smash the game since lvl 5 up to all normal torment content. what’s the big deal that crafting required to smash very high lvl monsters requires some effort… Makes sense to me. Want to be god, work as one with such powers should.

Masterworking is a bad concept. It’s not even arguable that it is another timegating mechanism from blizzard that artificially prolongs your seasonal gametime.

First of all masterworking should either completly brick an item or you should have a free choice what stat you will prioritize. Anything else is pointless grind, and we saw this already plently of times in WoW or in D3.

Secondly other problem with masterworking - it doesnt allow you to make new/gamechange builds. It’s only slightly improving your items. That’s another core problem of this game. There is no items, which are build defining.

Guys, there is no rng at all in this game. Only rng here is tempering and it’s kinda pretty low rng. If you want uber uniques - they are easy to get, if you want masterworking with all perfect rolls - it’s just about grind and not your luck.

And on top of that with all that grind we have ultra unbalanced classes, some of them allow you to kill tormented ubers on day 1 and clear pit level 100 without any real efforts, some of them wont even allow that after 1 week of playing for 18 hours a day.

This game slightly imrpoved from an abomination state where it was to like semi decent game where unfortunatelly devs artificially try to maximize your playtime in the season by all means.

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it’s just another system to plethora of other systems. I don’t understand why ARPGs need so many systems and menus these days.

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They spent all this time creating a new loot ā€œcraftingā€ system that really only benefits streamers & other people that no-life the game.

What a waste of resources.

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I agree. I’m sick of this RNG. And no, before you tell me it’s not for casuals: I’ve been playing for 10 hours a day since season started (because I’m ill). I have made 2 characters, one using a 2 handed weapon. That’s 19 slots of 12/12 gear. I reset some of the pieces to try and hit the same affix 3 times, about 20 times I think (and with resets I only mean on 12/12. Resetting on 4 and 8 is an insane amount). That’s 39 chances of hitting 3 times. Some of which are uniques with 4 instead of 5. I have ONE piece with 3x, and that was one slot I didn’t even want it. I grinded Pits for weeks.

Not to mention 13 wands broken because of bad tempers, and countless other slots that don’t come close to those 13 wands. I play a lot and I give up. BS system.

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I dissagree, I really like MW.
It is adding ENDGAME progression, it should take a while.
You don“t need 12 MW on every item to participate in any content.
So if it is too long for you, ok don“t do it than. It is for people who like to polish their class to maximum and it is good you can fail there.
If you are willing to invest time to it, you can end with some precious item with recent power gain.

Old system was dumb, it should not even existed. You just hit blackmith pres button 5x time and done. It was just mandatory chore.

Tempering on the other way its whole different story. :roll_eyes:

You have my sympathies and I am honestly glad I gave up a long time ago and didn’t go through what you did. It’s ironic how the comment above you says that the system is designed to only benefits people who no-life the game and then you come along after a month of no-lifing the game as proof that it really doesn’t.

The truth is that the system was designed solely for the purpose of keeping players chained to the hamster wheel with an impossible task that benefits no one and is intended to only bolster engagement matrices. Only it clearly backfired there too because it only succeeded in driving people away from the game.

Exactly. I no-lifed since season started and there is no chance I even get half my gear on 3x at the end of this season. Hardcore gamers should be able to min-max without so much RNG but with effort, and casuals should be able to clear all content without it. Only the last point is true.

Anyway, just a week before a really good game comes out. Won’t mention it here on forums because Blizzard won’t like it, but they need to step up their game if they want to maintain players. I am honest, season 4 is moving in the right direction but it’s clearly not there yet and for gods sake Blizzard, learn how to balance. Hire some people from the WoW team.

I play game to have fun. I do not play games to waste my time.
Masterworking is just a time waster.

Atm i feel like D4 in general is. So i play something else instead :woman_shrugging:

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I just don’t think trying for 3/3 masterworks is worth the time. If we assume each affix has an even 1/5 chance of being hit then we’re looking at only a (1/5)^3 percent chance of getting 3 on the same affix - or an 0.8% chance total.

Shooting for this this on every single item you have is just insane.

Farming up that much netheriron takes forever as well.