Loot Reborn removed one issue and added a different one

So I was pretty excited to see that Loot Reborn was going to finally fix a major QoL issue in having stash always stuffed with backup legendaries for aspect fodder if you got an upgrade.

However, with the new tempering system, it’s just traded one reason to stuff your stash for another. Now, I have it filled with legendaries that have 2/3 of the correct stats in order to get the two temper bonuses in case they get bricked. I would like to just temper them until I get both of them right and then move on to enchanting, but it costs so much gold to temper that I’ve been unable to keep up with the game’s general gold sink.

They need to add the ability to refresh your tempers for like 1 million gold (and not have it increase like stupid enchanting does, which they should also fix…). This is simply to prevent stockpiling legendaries in order to prevent bricking and also to support the very high likelihood of having to alter your build when you (or somebody else) updates the build. I started playing my minion necromancer following a guide (because who really has the time to figure it out themselves) and it’s been updated no less than twice since I started tempering for optimization.

Now, I can’t use these items so it’s a good thing I have spares. Unfortunately, I’m starting to run out of space for all the ‘what ifs’ of build updates and temper bricking that is likely to happen.

However, I really wish I didn’t have the urge to fill my stash with spares. That’s the single thing that holds me back most when I feel like playing Diablo 4, but I don’t feel like sorting through all the legendaries… I honestly don’t feel like playing a second character because my stash is almost completely full with just one character. Trying to start another would make stash management even more frustrating.

The best fix is to just allow us to refresh tempers for a flat, non-increasing 1 million gold so bricking is no longer an issue and we can actually use the same items for an updated build change.

3 Likes

Stop hoarding and temper away. It’s super cheap to do so. And when you brick an item just sell it off. Problem solved.

2 Likes

yea. my stash hasnt been this clean in all seasons lol.

3 Likes

It’s not cheap enough, though. They’ve already addressed the gold sink by nerfing gold costs for masterworking, tempering, and capped enchanting at 3.5 million gold, but they’ve never addressed that enchanting stupidly increases with each reroll for no logical reason and 3.5 million gold per reroll is still way too much.

I wouldn’t let it go that far if the items weren’t greater legendaries with bonuses like critical strike chance or critical strike damage.

Tempering isn’t that expensive, by itself. I agree with that.

The issue is that when I’m already blowing all my gold trying to get the third bonus to roll on my 2/3 greater legendaries, I don’t have any left to blow on tempering.

Some of those items I hoard are speculative because I considered playing another class (and don’t bother to check if it’s optimal because who has time for that) since there’s so much time in the season and I can’t seem to beat Uber Lilith with my class/build no matter how many times I try.

I hesitate/procrastinate each time I think about it because I’m not sure if any class/build is going to let me do it because either I suck too much to avoid the mechanics consistently if there’s no class/build that can just survive the waves without dying or running out of potions. I’m betting there is, but I don’t want to start the path until I know for sure (which likely won’t happen until I get the class build fully optimized).

If tempering wasn’t capable of bricking items, I wouldn’t have to keep so much in my stash. I wouldn’t be tempted to.

I always want to keep things I think might be useful, so part of the problem is complexity in never knowing what I will actually use since builds keep getting updated without warning and I don’t personally have the patience to parse to figure anything out for myself.

That’s another huge issue I have with games with massively complex character/itemization systems. The worst offender is the paragon board. It’s a sea of min/max clusterf***ery that I’ll never have the patience to mess with. I wish they would revamp it and just give you a fixed number of legendary nodes and glyph slots to fill and remove all the convoluted connections and board assembly optimization nonsense.

I would like to not have to rely on others, but when I do what I feel is best… and then compare it to the endgame build guides… it’s like night and day. I read the numbers and descriptions, but I fail to connect the mathematical relevance. I admit it’s definitely not something I have the patience for.

Indeed, my stash is once again full, no longer of legendaries in aspect reserve but of potential base gear. In particular, since “ranks of” are quite rare for some reason to me.

It’s better but still an issue.

In truth, they capped reroll costs but I do agree with how things are weighted right now it does cost a lot. There’s some tricks to rerolling and if you watch Wudijo’s video on it, you’ll learn what to look for and how to avoid sinking a ton of gold enchanting.

tempering itself isnt only not excpensive. its free. it just costs a handful mats, which youll have plenty of.

as to the rest of the suggestion. lol at 1m gold cost to reset temperings.

please just no.

Honestly, that’s absolutely reasonable. I don’t feel like it would be necessary to excessively reroll tempering bonuses to get the highest values, but just to get the ones that the build prioritizes.

For me, there have been many times that 5 rerolls wasn’t enough (it’s actually 7 since the first 2 don’t count), but it shouldn’t take more than 1-2 million gold with my proposed cost to get enough durability to at least get the two tempered bonuses you need. It’s totally reasonable.

I have temper-bricked many items, but the vast majority weren’t greater legendaries and were fairly easily replaced. The ones that were greater, however, still torment me.

Enchanting, however, is likely to take in excess of 30 rolls for many items because some bonuses are just extremely rare and easily reach the 3.5 million cap without seeing the bonus you want.

That’s too much, of course. If it wasn’t a greater legendary with the two temper bonuses I wanted, I wouldn’t have let it get that expensive. The issue is that enchanting cost shouldn’t increase in the first place. It should be a much more reasonable value with three options instead of two. Ultimately, we shouldn’t have to go out of our way to farm gold. It should be something that we get enough of doing whatever and as long as you’re not trying to min/max the absolute maximum values, you’ll get the bonus you want without breaking the bank.

It’s not real money, so I’m not sure why the vehemence to create such an unfriendly gold sink. Even if I get the best rolls enchanting, it’s likely not a triple greater so I’m still not 100% optimized. I’d just like getting closer to 100% to be a little less frustrating. I’m not trying to get max roll, just get the bonus I want. The many layers of RNG are infuriating and unnecessary. It’s like nobody that spends that much time gaming has any friends to brag to and even if they did, they aren’t going to care enough to make the effort worthwhile.

It’s like when I first started gaming 20+ years ago, it used to be about persistence making your character better and now it’s just about luck. I don’t know how I can be happy or impressed that somebody else got super lucky. That actually just pisses me off.

If somebody actually spent the time to earn something, that’s more impressive. Maybe it’s just the instant gratification generation’s influence, but it’s disappointing that you reach the progression ceiling in games so fast and then burn out because there’s nothing left to do besides pursue an insignificant min/max optimization that’s so close to what you already have that it’s not worth the effort.