So I was pretty excited to see that Loot Reborn was going to finally fix a major QoL issue in having stash always stuffed with backup legendaries for aspect fodder if you got an upgrade.
However, with the new tempering system, it’s just traded one reason to stuff your stash for another. Now, I have it filled with legendaries that have 2/3 of the correct stats in order to get the two temper bonuses in case they get bricked. I would like to just temper them until I get both of them right and then move on to enchanting, but it costs so much gold to temper that I’ve been unable to keep up with the game’s general gold sink.
They need to add the ability to refresh your tempers for like 1 million gold (and not have it increase like stupid enchanting does, which they should also fix…). This is simply to prevent stockpiling legendaries in order to prevent bricking and also to support the very high likelihood of having to alter your build when you (or somebody else) updates the build. I started playing my minion necromancer following a guide (because who really has the time to figure it out themselves) and it’s been updated no less than twice since I started tempering for optimization.
Now, I can’t use these items so it’s a good thing I have spares. Unfortunately, I’m starting to run out of space for all the ‘what ifs’ of build updates and temper bricking that is likely to happen.
However, I really wish I didn’t have the urge to fill my stash with spares. That’s the single thing that holds me back most when I feel like playing Diablo 4, but I don’t feel like sorting through all the legendaries… I honestly don’t feel like playing a second character because my stash is almost completely full with just one character. Trying to start another would make stash management even more frustrating.
The best fix is to just allow us to refresh tempers for a flat, non-increasing 1 million gold so bricking is no longer an issue and we can actually use the same items for an updated build change.