Ancestral Legendary and legendary items will always drop with mainstat and life as prefixes, 2 random affixes, and 2 random tempered affixes. Ancestrals will drop with at least 1 uber affix or 1 uber tempered affix on them.
Tempering now works like enchanting on ancestral legendaries and legendaries. Rerolling uber affixes will always yield an uber affix.
With mainstat and life always dropping as prefixes, no base item can be literal junk while also leaving the actual affix slots available for something potentially exciting.
Rare items will always drop with mainstat and life as prefixes, and 2 random affixes. They can be tempered with 2 affixes like in loot reborn. After they’ve been fully tempered, they can be imprinted with a legendary aspect.
They’re like legendaries and tempering now I guess.
Magic items will always drop with mainstat and life as prefixes, and 4 random affixes. They can’t be tempered, and they can’t be imprinted.
Loot 1.0 rare/legendaries cameo because why not. kek
New consumable unique item. Tetraprism. It can transform a magic item into a random unique item.
White items always drop with mainstat and life as prefixes, and 2 random affixes. Can’t be tempered, can’t be imprinted. (filler item)
Just posting my thoughts and for anyone wanting to discuss loot. Please don’t take this as feedback for Blizzard.
So if I’m reading this right. Legendaries will have 4 affixes along with 2 random tempered for a total of 6 affixes on one item?
So you’ve just reintroduced the previous loot system before S4 but with guaranteed stats, and the same 4 random affixes, except they’re now divided. Where 2 of those affixes pull from a specific buckets and the other 2 pull from another bucket.
You may have to rework some of those tempered affixes though, as there is overlap between those and regular affixes that can drop on an item, or would you keep it the same?
For example let’s take a pair of boots. Normally they can drop with move speed, but you can also add move speed with a temper. So now with your new system they can drop with double movement speed. Same for any number of affixes, resists, lucky hit, etc.
What about Uniques and Mythics in this scenario how would those work?
The amount of power creep in this idea will have to be balanced somewhere so its a no from me. Cant have life and main stat as standard on every item in the game.
IF you want to add stuff in the game I think we should look at ways to make affixes interesting but not always just better.
One example is Flex Affix. This is two affixes and you choose one to permanently give item and then other is gone. That is a doable idea with no power creep.
All non-unique items would come with mainstat and life on them as prefixes as standard. For legendaries, 2 random affixes down from the current 3 will be able to be enchanted like on live, and the 2 tempered affixes would have different affix buckets from the main 2 affixes, like the current Tempering recipes. Of course, affix buckets would have to be balanced accordingly but not something extremely different to today.
Unique items would be the same as on live. I think they’re fine.
Wow. Can you F off? You don’t have to click, read, or reply. Toxic much?
If they needed more juice, I’d give them more juice in a different way. Probably just by juicing their current affixes slightly. Remember legendaries would have 1 more affix in total compared to live. It’s more power for sure but not sure how much.
There you go, it’s written up there in my post you imbecile! You complete clown!
I can see main stat on drops but not life. It does not need to be on every piece of gear. Some builds don’t need it at all. It removes the possibility of a more desired affix.
It would be a step in the right direction but doesn’t make drops any better in the long run.
So was this earlier post where you stated you wouldn’t advocate for change.
So why make yourself a liar? Seems strange. It’s your own words, afterall. I was legitimately hoping we would no longer see such threads from you - but here we are.
I’m just having a discussion here, not advocating for change. And all you’re doing is being excessively toxic on purpose. Get a life, touch some grass. Okay gestapo?
The way to address some of loot problems are removing so many bad affixes and making new ones. We also never want a single resist on anything and especially on a weapon. Then add in more fun affixes:
4 examples:
FLEX - Grey text. Flex is 2 random affixes. The player choose to add one to item and other is discarded. You cannot temper or enchant the item until FLEX affix is chosen.
Ring before Flex is chosen
FLEX- Attack Speed
FLEX - Crit Chance
Life
Crit Damage
2 Rings possible after Flex Chosen
Attack Speed
Life
Crit Damage
OR
Crit Chance
Life
Crit Damage
Enchanted: Blue text. Enchanting this affix is 75% cheaper, is more likely to roll max, and keeps GA.
Hellish - Red Text. Affix is 20% higher in helltide but three times as much to repair.
Mirrored: Gold text. Very rare affix. This copies a random affix on item making strange items possible like rings with crit chance twice. This could be massive power creep but I include it here as example of an idea that might be possible with tweeks like maybe its copied at 75% power.
Also white and blue items should just be removed from the game and serve no purpose in my view. Just have rare drop instead. Nobody would care.
This is how you do it. Fun stuff with interaction but not just pure massive power creep.
Exactly, but now you have a guaranteed main stat on every single piece of gear, which adds up. Now granted you’ve just added more RNG to the mix with the other 4 affixes (2 normal 2 tempered).
Oh another question would you change the amulet or keep it with a percent to main stat?
I just feel like more uniques and maybe even mythics would be phased out with these changes. I could be wrong though.
Yeah, it adds up and personally I don’t like it but this is kind of the game I feel at this point. It’s a compromise in an attempt to make drops as “useless” as possible.
I would change the amulet as well. Again, compromise. But you get 2 potentially cool affixes and 2 potentially cool tempered affixes out the item. Idk.
I wouldn’t want uniques to be phased out at all. Besides, the way Blizzard is designing uniques now by throwing the kitchen sink in them, it could balance out. And if not, maybe 1 more affix on them could do it. But that’s balance.
I mean obviously it’s all hypothetical, but I currently like the system we have now where we have at least some control over the tempered affixes. Not a lot of course, but for me at least it’s a lot better than what we had before. With 4 random affixes being assigned and you were lucky to see 2 affixes you wanted. 3 was a needle in a haystack, and 4 was winning the lottery.
I feel your system would bring that frustration back. Going through gear with random affixes everywhere and us just waiting for the stars to align. Now the main stat and life helps, but your system would take even longer than it does now to get decent affixes for your builds.
It would definitely make it more grindy. On the flip side you would have an easier time getting into T2 maybe even T3 due to the main stat and health, but that only gets you so far and wouldn’t help long term to keep pushing.
This idea isnt good sorry man. It just isnt. I put out tons of bad ideas. Some work out some are terriawful. Almost none are ever adopted though but we drudge on.
I can not advocate for this enough. There are people here who bring nothing but trolling to every thread. The forum experience is much better when they don’t exist for you. Do not expect Blizzard to moderate properly.
As for hard stamping mainstat and life on all gear, why not just make the other sources that add those slightly bigger to add up to the hard stamps and then not worry about them at all?