Logic behind shared paragon lvls

Game boring af, correct. Good job identifying the lack of quality gameplay.

2 Likes

What does a box of chocolates say? My wife would kill me if I spent money on diamonds for her. She doesn’t wear jewelry and is more about practical gifts. Something she can actually use or eat rather then to look at.

2 Likes

Based wife

2 Likes

if its diamond shaped choclate, ur good to go!

1 Like

You’re getting trolled by people but no one is even remotely trying to answer your question. It’s a simple question.

Why do characters get all 300 paragon lvls but not the initial 60? I would also like to hear someone explaining this to me because I also don’t understand it.

1 Like

DonMartin

Do you think that Bravata from the D3 forum is creating all of these worthless threads on the D4 forum now?

For me, it’s about not having to level my paragon with just one character, so I can switch things up before I get bored. As for why we don’t start at level 60, personally, I won’t be playing the new class right away. I’d rather enjoy the leveling process with Spiritborn and learn the class step by step.

Segment Time in h Total Time end of segment
1-60 3 3
1-100 4 7
100-200 8 15
200-250 15 30
250-275 15 45
270-300 45 90
Total 90 90

This is why they are allowing paragon to be across all characters.
Realistically, there will not be that many who push to 300.

And here is the xp breakdown:

Paragon Level Required Experience %
100 119,104,713 0.48%
200 859,486,584 3.47%
300 24,778,251,301 100.00%

This info is from Rob2628 btw.

2 Likes

I would think “I love you” simply because chocolate is proven to produce a natural high which elevates a person’s mood and this is often equated to feeling in love.

1 Like

Your main will rech 60 then hit paragons, your alts upon reaching 60 will unlock the same paragons as your main, same as D3, hope this helps.

I think it’s a better implementation when compared to D3.

Seems like ~200 would be what they expect most to obtain and 300 is for hardcore players to give us something to progress a bit longer in the season than a few days.

One of the many dilemmas any game that wants to have both hardcore and casual players faces:

How do you provide enough room for progression for the hardcore players without making the casuals feel weak because they cannot achieve max power in the game.

1 Like

90 hours is less than I thought. Let’s say those numbers come from grinding the most efficient contents, so it should take me around 130 hours, which I had spent more than that in a season.

1 Like

Yeah, I am for sure going to push to 300 as I enjoy the grind.

1 Like

new char get all paragon cause 300 is much number and 60 is not much number

I speak UFO

1 Like