Level Scaling Isnt Good

level scaling is what turns d3 leveling into nonsense. Why not just start as max level? It just eat time to loop of dropping same items but higher level again and again, fighting monsters scaling always to your level.

I would like to have different level of content in the same areas, so i can get there back later, but not be annoyed by monsters and content i surpass long ago. There are must be dungeons, world bosses, rifts/maps etc for endgame content.
Even if location is low level it still can be a place for high-level event or dungeon. Or justinteresting NPC or object.
But scaling kills the feeling of progress, you cant get back in locations to feel the difference of how stronger you get. You have no common determinator for your character until you reach max level. It’s worst game design.