I have to reiterate this one more time. People clearing uber lillith are building their characters around UL to circumvent literally all its mechanics because its mechanics are basically a guaranteed 1 shot. I watched a 20 second UL kill the other day. All the builds on the d4planner related to UL do the same exact thing.
this isnt about lilith you tard, this is about the post wanting bosses to be stronger when that would be a mistake since the game is so broken an entire class atm is literally taking 6x longer to kill challenging mobs than others. you start making bosses harder and barbs will struggle even more, sure you can 1 shot mobs in low tier dungeons but the second you try to push you end up like the best players rn at high tiers taking NINE MINUTES to down the final boss when other classes kill them in 30s
the issue isn’t bosses then, it’s the need for a buff to rebalance the nerf-broken barbs
That has nothing to do with the bosses in lower tiers being an absolute joke and its clear blizzard is too incompetent to balance their game.
They even said in the season 1 reveal “We can make fun new overpowered season mechanics without worrying about balance”
yes, so do NOT make bosses harder yet until the class is fixed lmao this is so simple
This game will never be balanced in a good state.
why not both? you seem very hyperfocused on your own needs
BECAUSE ITS LOW TIER, dude just use a tiny bit of your brain and think about it
Remnant of Elias at 64 while undergeared was fun. Took me a few tries and some bad RNG to down him finally.
this is also a bit more of a priority, yeah
if classes aren’t fun to play, it doesn’t matter how good the bosses are if there’s no one to enjoy them because their favorite classes play like they’re stuck in mud
oh sorry i seem focused on my class thats 6x weaker than others, oh screw me right? how dare i even think about wanting to be on par with everyone else
i agree. which is why we need to focus on the classes FIRST not the bosses
i really don’t understand your hostility lol. barbs absolutely need buffed, but bosses are also copy paste. two things can be true at once.
Yes i agree that is an issue for much higher tier nightmare dungeons bro and UL…
But i want the whole game to be more enjoyable and have fun bosses, not just uber lilith and tier 80+…
I want the journey in a new season to be more enjoyable…
But they just added a massive power creep without even making the monsters in the game more aggressive in season 1…
yes im not against making the content more engaging and challenging but the classes and all classes need to be on at least a semi equal playing field and feel strong and good before making that change to the difficulty
passion can often come off as anger over a text format, id say
I do fully agree with you but it will probably never be the case.
fair enough. i don’t agree with the barb nerfs for what its worth. it created a HoTA meta that ruined PVP and all barbs are effectively forced to play 1 way which still is really bad compared to other classes (although PVP will probably be garbage no matter what you do lol)
Resistances wont even be fixed till season 2…and then thy will say
“we tried to implement a fix to resistances but didnt work as intended, Resistances will be fixed for season 3 or 4”
i understand that and im all for it, but lets fix the barb class first. how long do you play your barb compared to how long youre fighting the boss? more time is spent on the barb so make the thing taking up the majority of your time the priority. what are we gunna make the bosses very hard while leaving the worst class in the dust for them to have even less fun for god knows how long?