No i am not joking,
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i dont have job hours to play the game, so RNG is going to set me up, My stats have nothing to do with Having garbage stats,
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you sound like a minmaxer so this is probably pointless.
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my damage is viable, idc if it hits 1 mill or 100, getting one shot is everyones problem.
so off screen builds for certain classes will do beta but proves nothing,
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I can take vulnerable, and what i loose is not gargbage i gain nothing,and would have to find gear to stack vulnerable, take out a glyph swap it for exploit. level that,
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to gain more dps which is not the problem so…this helps for nothing really.
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again with the math, i dont need it i can see in game, Idk what “garbage” stats you think i have but its not worth bigger numbers and is not the goal for me to flex damage numbers.
A multiplier to damage is a multiplier to damage it doent have to be a when monsters a vulnerable on, i can hit over 2 mill with out it, same as i say someone with it.
I already said vulnerable is OP i get that, it has nothing to do with multiplicative buckets though, Its all attack power, i have 11k base on my sorc and when mutipliers are up around 13-14k dps is fine, its not the highest but i can kill easiler on t100, what i can do is get shot.
And this doesnt include the mutipiers i have to burning damage or to burning instinct, and its near impossible to fight and monitor those, but i know those are going up also, just like Inner flames, if i take it it doesnt move attack power, right. But it does increase my pyromancy skills, i stay healty i cast hydra and hover over the skill i get say 3k damage, that goes down when i am unhealthy to default so we have multipliers like these in our build also,
I think most Vuln mutipliers are increased damage while vulnerable, so that gives high burst windows, but are if i was to make it perma i am not a fire sorc anymore i am ice or ice with one fire skill which would be like why?
So its all relative to what you build, I done know what my highest DMG number is since my build immobilises, groups and stuns all i see is a stack of overlapped numbers, lol
Highest i caught was over 2 mil at some point before 100. So yes mathmatically taking vuln give me more numbers, but that means taking more ice spells than fire, if i dont and just add frost nova and the vulnerable node i get nothing amazing just for hitting the bucket, in fact it slows me down because of CD on frost nova.
The game does the math, i can use it good enough to check which does more damage.
and nothing in game proves that wrong so far. Bigger attack power bigger damage, so Vul for the sake of it isn’t amazing, if i re-worked my board to frost and vuln damage sure, but i loose half if not more of the fire sorc build.
Why is that m well i would be a jack of all trades OP machine if i could add a decent chunk of Vulnerable to my build just by adding one Skill…
All meta Vuln proved is Vul stacking is Broken and OP. since it one shots or whatever.
I am simply looking at what the game is intended, and it wasn’t to have garbage stats to waste your time, that is called arrogance and flipping your noodle.
So they may be garbage right now, but once the game is not broken, they will be useful and used as intended.
So thats the angle i am looking at it from, intention, as OP skills is normal on release for these games, hell GW2 firebrand was OP meta for years, and people flipped a noodle over the nerfs, so i tend to look at the game as a whole and look for the why, not play meta math and call everything else garbage and the devs idiots.
I dont agree it works like that, i can build outside of this restriciction and it doesnt make sense,
Slop plus , crit , plus vul = damage, just doesnt make sense.
I can have 0 CC damage or 0 against elites or 100% in both if i am not fighting elites or doing CC, this is a 0 bucket.
You can easily take Slop plus crit plus nothing else everyone gets OP so unless a a class with modifiers that s just there.
How do i put it…
So i can have Slop crit , and thats all, but i can increase the mutipliers with the "slop"mutipliers that increase damage, so i on one hand i have frost nova with vuln and a X so that gives me a Higher damage burst thanks to 20% base , but my frost nova has a CD,
If i want to i can take Conjuration mastery and upkeep hydra, so i loose the 20% but i dont have a CD and i can add 2 CD conjuration to max the mutiplier, both options create similar results.
the monsters go splat quickly. and at a trade off of what you manage and upkeep time.
For some semblance of balance, fire also build DOT damage into this. and with burning instincts at a bonus 700% it burns quick.