That’s my point man. The design confines of the game are reduced to “triangle piece goes to triangle slot”. If you’re ok with that, fine. For a “systems ARPG” lol, that’s not nearly enough.
That’s my point man. The design confines of the game are reduced to “triangle piece goes to triangle slot”. If you’re ok with that, fine. For a “systems ARPG” lol, that’s not nearly enough.