It is all because of legacy items

Yes. There is still a better version of an item. Admittedly its better then D2 1.10 imo where runewords just replaced all uniques.

This is exactly what happens in loot based games. Im not saying it is a good formula but it is expected with any expansions.

Mind you it didnt make everything trash, i still was able to stomp over T4 with legacy gear but there is room for upgrades. If ppl wanted a static game D4 was never going to be that game. They were quite informative in the “seasonal vision” prior to the game even coming out.

Regadless I do believe the changes in S5 should have been in the expansion and not as a seasonal system revamp.

Uber unique armors have identical stats between season 5 and expansion, less a bit of armour. However, uber unique weapons are dead in the water, which absolutely sucks…

I think that uber uniques should maintain their stats and should always be updated to the latest version. They are on eternal relam.

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I don’t know. I guess same way some people are too stupid to comprehend that the changes to itemization are resulting in eternal players having to regain the same level of power in regard to GA occurrence, MW levels/flexibility, and hard and breakpoint stats like attack speed and resource regen that they already have. And that Blizzard’s disguising it as a stat squish. You know, instead of the power creep with new gear people would actually expect from an expansion.

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it is a power creep. it is also a stat squish at the same time: i realize some people have a hard time understanding both can occur at the same time. some people are slower than others

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Its pretty clear it was a stat squish that they didnt need to do.

They should have just power creeped it.

Just scaled all the changes above the current gear and scaled world content and monsters.

Then the gear would not have changed much at all.

The stat quish could have occured next expac and they should have just stabilized the itemization.

Or they should have skipped the s5 changes.

Anyway they roadmapped it wrong.

Over the last 24 hours ive lost any and all drive to play the game.

So…might have a long hiatus.

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TLDR: There’s nothing we can do than rant in forums

I’m not sad nor happy. As a seasonal player, I’m used to my builds getting useless once they go to Eternal even if the items didn’t change because things have changed in the skills and overall game direction in most patch notes.

Even if my Ubers didn’t drop down to 540 and stayed at 925, it’s still useless to me as Seasonal player. I can’t use them in S6. Next patch notes immediately invalidates whatever special build I crafted in S5 (repeat the same pattern with old patches).

As a previous eternal player, I have learned my lesson when patch 1.1.0 dropped. Everyone should be aware that these things will happen again and again right after 1.1.0 dropped. It’s either we accept the changes or find another game. Most of the negative feedback seems to be more prominent in forums than in YouTube and X. Most of the dev affirmation comes from YouTube and X too. That means forum complaints are probably at the bottom tier when it comes to which comments the devs are gonna pay attention to.

After playing diablo games for 27 years i finally quit.

After 29 years break i finally take my seat again in a battlemech cockpit, where i belong :smile:

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I think eternal players largely understand that not much could be done on legendaries and uniques but mythic uniques are a special case. They are always have max affixes. They should not go legacy ever. They could have avoided much of this with a simple change that hurts nobody but they chose a meaningless amount of $$$ they think they will earn from angry eternal players buying in shop and forced to refarm again. Boy are they in for a surprise when the eternal base plummets for other games on s6 release if nothing is done. That is when this gets real.

I predict something is announced by OCT 1 to address this. The outcry is huge. The exodus will be massive. Their calculations like usual are wrong.

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YES

The 540 crush is a biggie. I have not seen anyone say they love it. Some accept it and some stand up and tell them it’s really not a good thing.

I keep saying it.… What is so difficult of letting masterworked gear have a simple temporary affix “You do not have enough paragon points to use this item” until the user does have enough without the cut? It happens ALREADY in the game the moment you start a new character and look in your existing stash.

Everyone already knows they are going to lose one of the two tempered affixes anyway, so why rub people’s noses in it completely and trash their masterworking to almost uselessness for a MERE 10 paragon points difference?!?!? Make them PROPERLY available at Paragon 60 at the right level, not 540.

If BLIZZARD wished to annoy a lot of people, they certainly picked a good way to do it.

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according to the eula, these and all 540 items belong to blizzard.
players are paying for a license to use blizzard’s property.

remember this, whether hard-earned or not, the 4 ga harlequin crest does not belong to you.

so, get over it, and learn the reality.

The following components of the Platform (which do not include content or components of the Licensors’ Games), are owned or licensed by Blizzard:

i. All virtual content appearing within the Platform, including the Blizzard Games, such as:

  1. Visual Components: Locations, artwork, structural or landscape designs, animations, and audio-visual effects;
  2. Narrations: Themes, concepts, stories, and storylines;
  3. Characters: The names, likenesses, inventories, and catch phrases of Game characters;
    4. Items: Virtual goods, such as digital cards, currency, potions, weapons, armor, wearable items, skins, sprays, pets, mounts, etc.;

They could’ve also made it without making that huge exponential power growth between 50 and 60 items (i.e. between IP of 540 and 750), could’ve just made it so that lvl60 items are at IP of 600 and the difference wouldn’t have been as huge and IP of 540 would’ve still been useful

Not ideal but useful

This way as is ?, nope, trash all items (including Mythics) and start all over

ALSO, if the exponential power growth did not happen between lvls 50 and 60 the game would’ve better worked long-term (and additive stats/bonuses would’ve been kept viable)

With the huge power increase of 4x+ in those 10 levels alone they’re “pigeonholing” everyone again into multipliers

Most people know the reality. Most gaming companies wish to keep their users for as long as possible not alienate them too.

If it is an online game, it’s probable nobody owns a single part of it. If any other platform Ubisoft or PoE ignored their userbase, they too would end up losing people with alienation. Owning is one thing, making the people who play and use your product want to keep playing it is another. The true reality is anyone who is selling something needs a clientbase and keeping them happy should be important, not an afterthought. Bad news spreads a lot faster than good news.
Cheers

i believe the company has already weighed the potential new player base gained by implementing the changes.

Most likely. There is sadly, a lot of really bad press all over social media telling people not to make eternals because they’ve completely destroyed eternals in the game. I normally ignore it, but there is a lot of posts everywhere., so not that easy to ignore… They should at least think about that if nothing else.

EDIT - most of the new player base comments I have seen are about wanting to try the Spiritborn though, not about the changes

for a product earning over $1 billion, there’s no way they haven’t analyzed the gains and losses for the revamp. no doubt there are bugs along the way, but the direction to reach the goal is clear.

so far, I think I’ve observed about a dozen or two players persistently creating posts from all sorts of angles to complain about the 540 revamp.

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Oh no argument.
Purely objectively, without personal bias even though we all have some in one way or another; they already have chopped tempering on non-uniques and have mentioned more limited ancestral drops.
For any person, and I mean any person, who has painstakingly masterworked all their characters and destroyed gear for better gear, re-masterworked etc etc… to have all that be bordering on uselessness… this, not the 540 number itself is I believe where the greatest disappointment lies.

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on the other hand, remaining stagnant without updates is undoubtedly a disappointment to the new market segment out there.

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No argument there either. There is a difference between minor changes and radical ones though :joy:

changes need to be thorough; perhaps it’s best to implement them all at once.

i really don’t like getting ambushed by legacy 925 gear players who can one-shot me in pvp.

People with no life are going to ambush you regardless. :rofl:
I wasn’t being mean, it just is. The people who live inside the game, and the streamers who play it all day, will be 925 within 48hrs.

This thread I believe is primarily about people who have already maxed their eternals finding that it was a total waste of energy and time and feeling they have no option but to delete them as they basically have to play mini-campaigns on what they have already built.

It’s like building a house then being told you have to tear all the walls, partitions and doors down because they decided to change all of the building codes, except it is for the entire housing population.

EDIT
I used that illustration/analogy because it won’t affect new home owners as they will be building to the new code. Just like the new changes won’t affect new players to the game, but it does affect everyone who already has one.

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