I think this “Live Service” Is more of a buzz phrase then anything else. But all we can do is wait and see.
You saying that tells me you don’t know how to play the game. Because if you knew how to build your character, you’d already know generator skills are NOT necessary for an endgame build!
In D4 and in D3, you can build your character in a way to generate resource from different sources. You just need to think and make decisions yourself, instead of going to the vendor and buying your pots. lol
Mana pots give players a mindless way to generate resource by literally mashing a button. You call that, what? Good game design?
Having said that, I wish D4 could have employed a better method to generate resource. But, arguing mana pots being a better system than generator skills is just laughable.
Don’t insult Diablo 3. D4 is not a better looking D3 and is a worse game. I enjoyed the campaign but the game felt boring not long after that was done, whereas D3 I enjoyed playing for years and kept going back to it. I understand D3 has more current content, but going off how I played it at launch before additional DLC/Expansions came, D3 was still better than D4 at launch.
D4 on the otherhand I am bored with already and don’t see myself playing long term at this rate. Especially after 1.1.0 update (worst live service game update I have ever witnessed) and the campfire chat yesterday, sorc and barb buffs are a joke, the Battle Pass issues (such as only giving 666 Platinum, etc) is a showing of how bad this game and it’s design is. Build diversity sucks in D4 and I hope they fix this, if they do then maybe D4 can redeem itself but at this point I’ve lost hope in anything and everything that is developed and published with the Activision Blizzard name on it.
Diablo 3 is still far superior to Diablo 4!
D3 has attractive females so no, I’d say D4 looks worse too.
Literally the exact same things people have said about every live service AAA game released in the past decade.
no, d3 is better i have over 5000 hours on diablo 3 and honestly i still enjoy playing it. D4 I uninstalled after less than 100 hours because it bored me, bored me more diablo 4 in 100 hours than diablo 3 in 5000+. D4 is really boring and I will install it again in a few months with the hope that the game will be improved.
D3 is filled with power creep. Its a system of handholding and very limited end game with only doing GRs.
Some enjoyed the arcade style if D3 I did not. D2 1.09 was the best timeframe in the serier but i hope they dont turn D4 into D3. I enjoy D4 a lot more than i ever did D3 but D4 does have some things to work out.
Mana doesn’t come from anything. It’s artistic license to decide how characters get energy to cast spells.
Potions are a design choice for economic reasons. It’s a resource that you require to cast. Like needing wood or stone to build in an RTS.
Also, you quoted the question but didn’t answer it.
Diablo 2 had both systems, why can’t Diablo 4 have both systems?
You call buying potions “mindless” which literally takes thought to do and to appropriately use them to be able to cast spells without wasting them too quickly or running too low.
But a literally passive trait that you don’t think about at all is some how… not “mindless”. Wow.
Let me ask you a question…
What do you think would happen if they put Resource Regeneration Potion into Diablo 4?
Would players:
A. Not use them.
B. Always use them because they are a better way to regenerate resource.
This is interesting because I remember visiting my buddy for his birthday, stayed there for a whole week. I spent about $300 on birthday presents, two of which were copies of Diablo III for us to play.
We played that game for like 2 months straight. I probably binged it for like 6 months and enjoyed most of it. We thought the story was complete garbage, and the voice acting, dialogue and writing was cringe, but the gameplay was fun af. Kept us engaged.
I’ve played Diablo 4 since launch, so about a month, and it’s been far less enjoyable than D3. D3 didn’t have gameplay bugs, it didn’t have bad fundamentals either. While D3 had a grind for gear, the affixes weren’t nearly as plentiful as they are in Diablo IV.
D4 has so many bugs in general, many of which directly affect gameplay and ruin the experience. It’s like I’m playing 80% of a game. Aside from that, you have more item affixes than D3, and with such a variety of minimum and maximum rolls (Like 8% - 21%), that finding an item you want could take days if not weeks. It blows my mind you can only enchant once, and you still can’t select affixes you’re looking for to have a higher chance of those dropping. It’s even dumber that you need to enchant, upgrade, and imbue an aspect in a correct order to avoid overspending. Which makes the idea of creating a new character or starting a new class borderline impossible.
D4 so far has been more of a boring game than a fun game, and if there was a different ARPG that looked as graphically pleasing, I’d be playing that without question right now.
People give D3 a bad rap, but D3’s gameplay was brilliant, and the skill tree’s were still fun. D4 has too many bugs to enjoy the gameplay, and these are fundamentals that’ll plague this game for months and months. Especially because the developers are too busy focusing on class balances instead of bug fixing. It’s like putting make up on a skeleton.
Ultimately. Diablo 4 did a wonderful job with it’s outer layer, the appearance, music, atmosphere, voice acting, etc. But it’s inner layer, the gameplay, the fundamentals, the difficulty, etc., are all really badly done. So Diablo 3 didn’t have a story, but it had superior gameplay simply because it didn’t have immersion-breaking bugs; Diablo 4 has a superior story, but it’s gameplay is horrid.
Come on man, what question is that? You really can’t see the nuance of the matter or you just choose to ignore it??
The fact that mana pots are more efficient does NOT make them in any shape or form a better system than generator skills. It’s not black and white. Your logic here is, more efficient=better. Which is completely flawed. Me, alongside others here have already explained to you that mana pots are ruining the fantasy and/or are not fun to use.
You’re just stuck in your ways, unwilling to accept progress. I would welcome a better system for resource generation in D4, I just don’t think going back to mana pots is the way to go and I’m happy Diablo is not going that way.
Having said that, I don’t know if mana pots could be re-introduced in a way to D4 but heavily reworked. Maybe in the same way healing pots work, called resource potions and being unique for each class.
“Is D4 just a better looking D3?”
no, D3 is a vastly more fleshed out aRPG than D4
D4 is currently only winning in looks
d2 was the best, the arpg genre came off of it.
d3 was never the best. d3 ros is fun, but never the best.
d4 is one of the best marketed game of 2023, that’s for sure.
d4 copied a lot of itemization elements from both d2 (random stats in rare items, plus to skills in items) and d3 (aspects are expanded kanai cube powers, main stats, unique items in d4 are basically the legendary items in d3, damage buckets in d4 are the same legendary gem powers in d3)
This.
The fun-factor from D3 is totally missing. I guess people wanted a game to feel much more like a job. And D4 succeeded at that.
Took 7 years before there was more build diversity than D2. ^.^ just pointing out.
I don’t think the fun factor is missing entirely. If they created enjoyable looting chase items, sets, runewords, bases, and a plethora of unique items that could change the way you play, I’m sure people would enjoy doing NM dungeons a lot more. However, there are barely any exciting items in the game. By the time you reach level 100, you’ve found all your class uniques and sold them to the vendor 20+ times.
Yeah, of course it’s not missing entirely. But it’s missing. They leaned way too far into the mmo-like grinds. Reputation, materials farming, gold farming.
And they totally ditched the very tight, and fun, feedback loop of D3 gameplay.
They could literally just copy paste the entire itemization from D2 or D3 and people would have been enjoying them self more than chasing a rare item with 2% more crit damage on.
And i really agree, Diablo isn’t supposed to be an MMO its an ARPG they should never have leaned so much into MMO.
I am afraid that game is dead by the end of the year, unless we see some insane changes.
Yes, they went askew with their direction. This game plays like a dead isometric-view MMO.
A few people liked to slam D3 for its fast paced gameplay. I have a couple thoughts on that:
- Those that think D3’s gameplay is fast - it’s because they are good at that game. They’ve learned the systems and mechanics and know how to put together a beast mode toon. That is the point of an ARPG.
- If they want slower gameplay on D3, nothing is stopping them from ditching the meta builds and playing slowly through the campaign on various difficulties.
- I see plenty of noobs on D3 (even nowadays) that do not get it. They think it’s cool that they are doing 3500 damage with their yellow sword they found in Act 3 in Hard Mode. Clearly, those people don’t think D3 is some “race car” (as I’ve seen some people call it here).
D3’s flaws are that it needs at least one more end game mode (like an endless dungeon in increasing difficulty), and the multipliers for damage and HP are out of control.
Still, D3 is fun. We are nearly 5 months or so into D3’s season and I still play it and have a very active clan.
D4 I didn’t even bother playing this season because the game is dull.
It’s a better game than D3 is, that’s for sure.