That is the problem with you folks following builds instead of understanding your class, how to build defense and deal damage, solve utility, etc. On WT3, you only do the capstone and move on… In my universe, after a few hours (at season start, otherwise is faster) I am level 55 on WT4 farming then I delete ubers on hardcore on day 1 solo and have already forgotten about leveling and the such. Heck, there will be no more capstones and WT3 from next season… Now it is even easier, except the ancestral and glyph grind. Now you also have infernal hordes to level like crazy. What are you even talking about? Ah, right… You play eternal and you don’t have the new stuff there…
I do believe there are a lot of players like us. I play seasonal and my eternal is just my characters that hold my past amazing rolled loot from past seasons. I try to build a perfect character in eternal from all the loot I found in seasons. I’m hoping season 6 and onwards will be stable in terms of itemization but I bit a doubtful. We shall see.
Pre VoH max level is 50, VoH increases it to 60, as you earned it pre VoH you aren’t entitled to the lv 60 version.
Isn’t the expansion version of mythics the same as the prior version? I don’t think they are being updated again.
There’s a reason for mythic uniques being guaranteed max lvl. Imagine if a player drops a mythic during leveling pre VoH and then another players drops a mythic during leveling after VoH. Why only the latter be “entitled” to have a max lvl mythic unique? It is bad logic and bad decisions that don’t make sense at all just asking the players that have mythic uniques to go and farm the same items again for no good reason whatsoever. If mythic are guaranteed max lvl, they should be scaled back to become max lvl whatever lvl that is.
From what I understand all items, including mythic, are being scaled back to item lvl 540
I think several things can all be true:
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Relatively extreme updates that make obsolete or deprecate all or a very large subset of previously farmed gear should ideally be very rare outside of expansions dropping, but obviously have not been over the last few seasons.
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Expansions specifically causing all or most previously farmed gear to become obsolete is something that should be expected.
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Having to dramatically overhaul core systems like “all equipment” is not a good thing for a game to have to do post-release, especially outside of an expansion.
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Nonetheless, if there was ever a game where such dramatic changes needed to happen, Diablo 4 is it.
I get the frustration, but personally I don’t want them to stop or slow down with the significant, sweeping changes until that’s actually warranted by the state of the game, versus just to respect some players’ feelings. The game at launch was not a good game. It wasn’t fun, it was a tedious slog, and it was full of bugs and undercooked, poorly balanced systems. For all that it still has serious issues, the current game is dramatically better and more fun than what came out at launch, and again speaking for myself Blizzard should absolutely not let up on the gas pedal, even if it keeps tipping over the Eternal apple cart.
At this point there’s big chance all these changes will be implemented and things will be outdated.
What’s the plan now? Do eternal only players will stop playing? Or move on and rebuild from scratch?
I am pretty sure with 100% certainty this will happen again. So what happens when new breaking changes are implemented again?
Do we honestly think anything will change even with all the complaints we have in the forums?
If I look at YouTube and X, most of the comments are positive towards the change. If Blizzard isn’t acknowledging the forum threads here but they acknowledge the ones in X and the content creators in YT, then we should really expect things will change more drastically in the future.
It certainly can happen, and has in other games.
Every massive change to D4’s itemizations were due to CHOICE. There is no innate requirement that somehow makes them mandatory.