I think Mages attack twice and the second shadow mage option are underrated

With the way the gloves work as an occasional on hit proc, I think these two options are being severely overlooked this season.

I’ve always preferred the faster attack style of 1H + OH and machine gunning mages as opposed to slower but harder hitters. With the ability on the gloves the faster you attack the more likely you’ll get the proc, and so far focusing on that has worked really well for me.

I cleared t100 with a 2x masterwork crit on mages attack twice with the second option, as well as opting into blood mist and army of the dead with unyielding commander over having sever and reap on my bar. I also use the scent of death board over blood begets blood and the summon wolf rune over the use all resource to increase damage by 100%.

I’m sure my build isn’t optimized as well, I mostly just put points where it seemed to make sense as opposed to doing any math to figure out breakpoints and what not.

Just curious if anyone else has tried out a similar build and how it’s been working out for them? Are minions just crazy overtuned so even suboptimal builds can clear t100 or is there something here that could be pushed further?

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They’re not underrated because the mages at best are barely 30%~ of your damage output, mendeln is still 70%+ output on the spec so the math will never work out focusing double hit on weapon or extra attack book of the dead for them vs focusing overall boosters that boost mendeln.

Now that being said, there IS the bug with damage increase per mage book of the dead that macro has confirmed and said a report was filed on where you only get around 3 mages worth of boost, so the spec is missing nearly 30% multiplier from mages atm from that.

As for double hit on weap, it is nothing compared to titan’s fall, again, the math does not work out in any way, shape, or form vs titan’s fall. The failure and reason why mage double attacks and extra hit book are bad is because they are basically just extra projectiles, they do not count towards mendeln proc count and such, that’s why they fall short vs overall boosters that multiply mendeln.

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I’m not trying to be rude but I feel like you didn’t read beyond the title.

The reason I think they’re underrated specifically this season is because of the proc on the naz gloves. Since there is no consistent way to proc it outside of attacking more, a 1H + OH is going to proc it significantly more than a 2her. And using this set up you can fit unyielding commander which can help make up for some of the damage loss of a 2her.

I still have over 25k mage damage with this set up. I’ve also managed to clear pit 101 with it. I still run Mendeln and of course the biggest damage numbers come from that, but I’m still able to crit for just under 100 billion with this set up. I don’t know how the interaction works with the Naz proc and if the first attack means the second attack also procs it, it seems that way to me with how fast things melt at times, but I don’t really know how to go about checking.

My gear is also far from optimized. I’m still missing a few significant GAs and I only bothered with double masterwork crits because I hate farming obducite to go for the triple.

I’m not saying that it isn’t likely that the titans fall + first option is probably better, especially if it wasn’t bugged. I don’t think the disparity is nearly as high as you imply though if I can clear 101 with it. Especially if the bug for option 1 doesn’t get fixed this season, I think option 2 and double hit can be very competitive.

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Macrobioboi, just put out a video on this.
Check it out. It explains alot😁

Yeah, Macro covers it. Basically, more bugs. In this case, this should be baseline IMHO, but…

im using both extra projectiles on weapon and the second upgrade as I need them for barrier generation for sloppy boss kills. Basically I get hit by a lot of mechanics as im watching TV, and being extremely tanky helps. Also the DPS req for T4 is practically zero.

The problem with these bugs is, that people now will have a different expectation how things should work, and when after the fix there is no compensation, a lot of people will throw a temper tantrum.

I bet the first guy that responded feels really silly now.

Can’t believe for once one of my cooks ended up working out.

I’m still fairly positive that 1H + OH is the way to go for Naz procs and fitting unyielding commander in the build. Highest crit so far is 208billion for me. Should be clearing 102 today.

Also wanted to add that I’ve switched to the +100% damage over the wolf rune. The wolves sometimes just stand there doing nothing. I did clear 100 with wolves but not 101.

“silly”? No, the math was known, tested, and widely confirmed before these new completely bugged interactions were discovered. Problem with it being, it’s completely bug based with double dips and bugged interactions, which the second they are fixed the setup will fall through the floor.

Unfortunate reality with bug based specs that seem “good” briefly, the second the bugs are fixed people who built all around it are just left there with a now bad setup and bad view on things because they relied on bugs for their season setup.

Even macro notes on his video about this new bugged spec, it’s PURELY based on bugs and the second those bugs are fixed it’s non viable so at best it’s a meh something fun to mess around with if you have the side gear, but if they decide to close those bugs it’s dead.

Sure, have fun with it for now, but have some backup gear and the known main spec ready just in case devs decide to close those bugs so you aren’t left with a dead useless setup if things are fixed is what I would say to people.

Not sure if you’re aware but this a game first and foremost. I don’t know anything about the math or formulas or bugs. I’ve put an insane amount of time into my necro this season bordering on unhealthy, and I’ve tried every combination I can think of with runes/skills/aspects etc.

I then made a post saying that these options were underrated. I don’t really care why it’s working. I just know that it is and it’s a lot stronger than people thought.

You immediately dismissed it and I still believe didn’t bother reading any of the actual post. You were wrong.

Doesn’t really matter why I’m right and you’re wrong, it’s unfortunately for you just the way it is.

This game is insanely buggy. It’s practically a feature. All I’m saying is next time something is reported as being more effective than the math shows maybe give it a shot. Instead of being condescending and explaining basic things anyone with a modicum of game knowledge already knows, maybe try it out. If you can’t be bothered to try it out maybe just don’t bother responding. :slight_smile:

We likely have until at least mid season until this is patched if it’s patched this season at all. Might as well enjoy it.

Hey if you like for your mages to proc the shattering projectiles, you are correct. For some all that matters is bigger multipliers, and be all sweaty about makeing their build optimal, even if it’s less fun to play. Just play however you feel like you are haveing fun.

The next patch comeing on the 15th has the fix. But will it actually fix the bug, is a nother question. :laughing:

I saw the fix to make option 1 work correctly, but I didn’t see any changes regarding the bugs that macrobioboi outlined in his video I didn’t think? Or did I miss them?

I’m not fully convinced that even with option 1s multiplier working correctly that option 2 still won’t be at least somewhat comparable in its current state.

Most likely I think it will end up as option 1 with double hit temper though. I don’t think titans fall is the obvious choice. I could definitely be wrong though.

It’s not unusual from them not to list everything in the patch notes.

I don’t think it won’t be a good option. It might not be the best, but it won’t be the worst either.

I use Titan´s fall in place of mages cast twice.
Apparently it gives much better results.