We have weapon, offensive, utility, defensive, and a few more temperings.
Let’s say we have weapon temperings on a 2-handed weapon, for most classes this is the only weapon tempering possible.
Let’s say as a necromancer that want to use the new Hand of Naz, I only am using minion mages.
What would interesting temperings include?
- Mages cast twice
- Mages do double damage
- Mages have increased attack speed
Let’s think about what’s best.
- Cast twice does not work with ring on mendeln, the main damage source of every minion necromancer. If their base attacks do about 10 % of your damage and you double it, that’s 10 % more damage in total with 100 % chance to cast twice.
- Double damage is indeed double the damage.
- Increased attack speed will probably be in the wrong bucket and you are already at 100 % bonus. But even in bucket 2, a 100 % attack speed increase (from 200 % to 300 %) would only get you 50 % more damage. More likely a 40 % bonus will give you 20 % more damage.