I am so tired to read this word.
Vulnerable
I think this “stat”, state or whereever we find this word, it just destroys character building.
I don’t like the pure strenght and harsh requirement this value has.
In my opinion vulnerable damage has to go. I would rather see something like “DOT” or “HIT” becoming more interesting or any other alternative, there might be multiple solutions, but vulnerable damage, as a situative stat, shouldn’t have a place in this game.
Every single build has to use this mechanic, because it simply provides too much damage, also via paragon. It is totally breaking the flexibility in character building.
You either use a completely useless skill to apply it via a certain sequence or use the “Exploit” rune to apply it every 20seconds per enemy for 3seconds. It is just not fun to aim for the “vulnerable state” on an enemy. The way to apply has 0 meaning because it is just used as “damage enabler”.
You simply have a bad build, if vulnerable damage isn’t there and that s|ucks.
We have Season 6 right in front of us, the 3rd itemization itereation and i am already bored to build all characters the same way again.
Why is necessary to hunt or force a procc to enable a x13+ multiplier. Why can’t we have a streamlined damage output that everyone understands and is able to achive?
This game will face another and another and another core system change, if they won’t fix core problems with the itemization and damage rule.
Everything is based on proccs, that has to be tempered, because we have 3-stat item limitation. (Gets worse with the new i-levels and temper/MW limitation)
Every real bossfight is based on a stu|pid stagger mechanic.
Every boss spawn/kill-mechanic is based on a "farm [a] to spawn [b] to be able to spawn [c] and you MIGHT be able to get an item you need.
You advertise an open world and the only interesting place is the “red helltide area”. At least worldbosses seem to be mor regular than. But come on… Another limitation.
The state of Gold and how stu|pidly high the costs are on some parts of the game. Give us the D3 gold gem or cut everything immensly please. Nobody wants to farm 10hours to waste it in 60 seconds. This escpacially shows how less you seem to play your own game.
Get rid of nightmare dungeons or build them out properly… Maybe teach your level design team, that immense backtracking and dead ends are not fun to engage. Nightmare dungeons ARE NOT FUN.
Get things done right already!