I... Hate... Rotations

Did you come up with a recommendation? I don’t see it in your post, just some whining.

I can easily see laid-back rotations, pretty efficient, with periodic trips to town in a coordinated manner. Partly addresses the problem of items falling into the floor. Let people play as they like. Even after “every” rotation, to each their own.

Example of a recommendation: agree at the start of group how often, if at all, you’ll TP.

Another example: when LFG tool is implemented, allow for custom message (or check box, since this is a controller-based game) indicating preferences.