Good day,
Someone suggested I cross-post this to the Rogue forums. So I will.
I’ve recently tried a few different range builds to stress test Rogue in the end-game NM pushing and have found that it is exceedingly difficult to make this viable or even suggest the playstyle over the more popular Rogue builds.
Here is my TL;DR:
Poison Trap is far too dominant in the Rogue meta because of the obscene amount of Damage Reduction/Resistance it applies throughout the board. To the extent that every viable build utilizing Rogue for pushing high end content requires the use of Poison Trap.
This makes Range play like absolute dog-crap. It feels unfun and instead of keeping a distance from enemies to kill them, we’re forced to engage close. If you want to push high NM’s as range, the solution is simple: Add Poison Trap and Debilitating Poisons and Paragon points invested into CC’d enemies Damage Reduction + Enemies Affected by Poison Reduction to your build. Voila, endgame build.
Please buff other nodes around the board to make RANGE playing more accessible and fun WITHOUT the use of Poison Trap in every high-end pushing build.
Also, no one ever uses Bow because Crossbow gives Vulnerability x2. There should be considerable efforts placed into making regular bows significantly more powerful. This may include changing how characters interact with Vulnerability, which needs to be reworked somehow. There is no such thing as “BOW” rogue. There is only CROSSBOW Rogue. The Unique’s provided are completely out-classed by comparable ilvl xbow with Vuln/Crit/Core/ Dex or All Stat.
Edit: Just to be clear, I don’t want to nerf poison trap. I want to buff other aspects so that we can have far more viability in single player and group play.
Edit: Last but not least, on the topic of Maxroll – at some point in time I was a huge advocate of them. They just push “end-game build Tier List” without any proper variance as to what this constitutes. Again, I am a huge Wudijo fan but his show case was in T39. He’s also a Hardcore player, which means instinctively he’s more protective of his playstyle.
There’s no quality control. At all. What is end-game? “speed farming T50-60” or “NM pushing to the extreme”? We need some parameters here.
That penetrating shot build on Maxroll is bait. If you use this on higher levels, you will be very unhappy. Unless you have friends to carry you, group play will replace you for other builds that are better.
This should never be the case.
I implore people to utilize Sanctuary or D4 Planner for significantly better builds.
Please keep in mind that this is for players wanting to push NM 80+
Wudijo’s Low NM (70 and lower) build
Plusy (from Sanctuary Discord) NM 100 build
Now to turn any of these builds viable in the end-game there is one big common denominator: Poison Trap.
Poison Trap allows Cheat Aspect to be far more accessible earlier in the pull and creates ample opportunity to push higher. There’s another aspect which is absolutely wonderful, should you invest further into Lucky Hit which is the Aspect of Shared Misery.
It’s also worth noting that even if you chose not to invest that high, you’re still garnering 50% chance to spread which within a pack of mobs I can confirm with you it’ll spread.
By removing Dash entirely from Wudijo’s build, Pen Shot build, and replacing a few nodes (1 into Deadly Venom → 3 into Debilitating Toxins), swapping to Puncture, and using Poison Trap + Enhanced Poison Trap + Suberting Poison Trap (if you’re poison imbue – skip it if not), you’ve effectively added a crap ton of Damage Resistance to the Rogue.
In fact, I will argue that if you’re not running Poison Trap + Debilitating Toxins, Pen Boots, CC reduction / Vuln Damage Reduction / Trap Damage Reduction, then you’re not going to push very high on any build comfortably. To me pushing high is comfortably farming 85+ with some small challenges.
It is my belief that every class build should be able to push NM 85 when fully geared. With 86+ reserved for the most extreme players wishing to push their limits.
I reserve 90+ for gigantic challenges. Think of “Feats of Strength,” worthy of praise and reward.
I have near bis gear for all the builds suggested and stress-tested every one numerous times. With Wudijo’s build, the moment I reinvested my points on Paragon a bit into poison trap and DR from poison trap, the build just worked. Rapid Fire single target damage in combo with shadow step is an insanity. The rogue will poop 12-15m damage on the high end and 4-7m damage on the low end.
That’s not including the fact that I’m not optimized for Edgemaster as I’m farming a secondary Accelerating to replace the one on my bow.
Plusy’s build has cleared NM 100 and I’ve done so numerous times before and even easier after his notes, which highlights again how important Poison Trap is to the build. It’s, in my opinion, the best pushing build on the market for Rogue.
My NM 100 after fishing was about 15 minutes with 0 deaths and engaging properly.
The Pen Shot build after utilizing poison trap cleared up to 80 and then anything above became an absolute chore because the RNG of damage from Poison Imbue or Shadow Imbue EVEN into large and good pulls was so negligible. That’s not to say that these builds cannot clear (such as the 92 Cold Imbue video) but look at how much is necessary and how long in takes in comparison to just using TB Poison Trap + Imbue.
In gist: I would like for buffs in the future to really highlight other Damage Reduction aspects and legendary nodes (such as how useless Cunning Stratagem is in the present state) so that we can incorporate smoother and enjoyable playing methods without the dominance of poison traps.
Cunning Stratagem gives 6.5% on the low end and a bit more on the high end. It is absolutely negligible and useless as a legendary node. It gains much more value should you decide to use it with Poison Trap but I am tired of the solution to every build being “use Poison Trap.”
Some solutions:
Cunning Stratagem
I think this should be multiplicative, similarly to The Grandfather but on a MUCH smaller scale. For an example, I would suggest that it provides a flat 20% Multiplicative increase across the board to NON damage Combo Points. This would automatically place it into a competitive stance as an Condemnation User[s] while affording them to ability to sacrifice Poison Trap for other forms of Utility for a more well rounded play.
Poison Trap Dominance
I understand that by doing the above, that means a person could double dip into Cunning Stratagem and that would then invoke them to double dip into the Cunning + Poison Trap. The solution is simple; add the perquisite that monsters affected by traps placed by said player are provide diminishing returns or just does not stack at all.
Vulnerability
This is a hot topic. Vulnerability needs more buckets. Characters need to be able to access Vulnerability better or it should be turned into an additive. Exploit has a 20 second CD and as a Puncture Rogue, that has no affect on me. I can even spread it with Flurry. However, the sheer dominance of Vulnerability across the META cannot be understated.
Every. Class. Builds. Deep. Into. Vulnerability.
Regular Bows
Because of Vulnerability prowess, every rogue – and I do mean EVERY Rogue – will use Crossbows. Crossbow has innate Vulnerability and can roll additional Vulnerability (giving you uat least 115%+ of Vulnerability).
There is absolutely no reason in this game to take a regular bow.
Some solutions could be – Make Vulnerability with the capacity to roll up to 100% on regular bows.
Or give bows the option to have innate Vulnerability.
Or fix Vulnerability by adding more buckets into it or making it far more accessible.
I don’t have all the answer and these are just some of my opinions. I think Legendary Nodes should provide more capacity for defensive measures outside of the Poison Trap gameplay.
I hope we can talk about this more and see some positive changes.
Thank you for reading.
Below here I will include some comments from users highlighting other issues with Range Rogue.