Show me an example of what those calculations look like. I’m dying to know.
I feel like this is the extent of knowledge everyone has.
People seem to pride themselves on having it memorized at this point:
Vulnerable, crit damage, crit hit, cooldown reduction, resource cost, main stat, and so on.
It’s like Donald Trump going around saying person, woman, man, camera, tv, as a way of showing off his intelligence.
But it shows the opposite.
Again, my issue is not that I can’t follow the instructions in the build guides. I can do that just fine.
My issue is that Blizzard haven’t designed the game to provide the tools or information so I can be knowledgeable about stats on my own. So I can evaluate whether main stat or cooldown reduction is better and by how much.
I’ve used World of Warcraft as an example of a game that also revolves around stats and numbers, but which also provides you with the tools to be knowledgeable about them so you’re able to make informed decisions about your items and talents and abilities.
In StarCraft II you can make custom maps specifically for the purpose of testing numbers.
Are Zealots better than Zerglings and by how much? Well let’s simulate 10 Zealots versus 100 Zerglings and see.
Is your opening build optimized to the millisecond? Well look at it in a slowmotion replay and find out!
You are provided tools to learn and become knowledgeable about the game to the point where it is a science.
Other games like Hades or Vampire Survivors emphasize gameplay over numbers. Those games don’t expect you to math it out - they expect you to learn by trying, and they are designed in such a way.
You do a run with a Zeus boon in Hades and the next run you try an Artemis boon. You have a post summary screen, a time, and each boon provides enough of a substantial bonus that you can feel its immediate impact on the gameplay. The same is true for weapon evolutions in Vampire Survivors.
In Diablo IV you have dozens upon dozens of different stats on your character that modify it in different ways - even down to the decimals!
But you don’t really have any tools to know what does what and by how much and in comparison to another.
You’re just guessing, or following the instructions of other people, copying what they do.
That is not good game design. It just isn’t. Other games do it better.