I don't understand the stats

Show me an example of what those calculations look like. I’m dying to know.

I feel like this is the extent of knowledge everyone has.

People seem to pride themselves on having it memorized at this point:
Vulnerable, crit damage, crit hit, cooldown reduction, resource cost, main stat, and so on.

It’s like Donald Trump going around saying person, woman, man, camera, tv, as a way of showing off his intelligence.

But it shows the opposite.

Again, my issue is not that I can’t follow the instructions in the build guides. I can do that just fine.
My issue is that Blizzard haven’t designed the game to provide the tools or information so I can be knowledgeable about stats on my own. So I can evaluate whether main stat or cooldown reduction is better and by how much.

I’ve used World of Warcraft as an example of a game that also revolves around stats and numbers, but which also provides you with the tools to be knowledgeable about them so you’re able to make informed decisions about your items and talents and abilities.

In StarCraft II you can make custom maps specifically for the purpose of testing numbers.
Are Zealots better than Zerglings and by how much? Well let’s simulate 10 Zealots versus 100 Zerglings and see.
Is your opening build optimized to the millisecond? Well look at it in a slowmotion replay and find out!
You are provided tools to learn and become knowledgeable about the game to the point where it is a science.

Other games like Hades or Vampire Survivors emphasize gameplay over numbers. Those games don’t expect you to math it out - they expect you to learn by trying, and they are designed in such a way.
You do a run with a Zeus boon in Hades and the next run you try an Artemis boon. You have a post summary screen, a time, and each boon provides enough of a substantial bonus that you can feel its immediate impact on the gameplay. The same is true for weapon evolutions in Vampire Survivors.

In Diablo IV you have dozens upon dozens of different stats on your character that modify it in different ways - even down to the decimals!
But you don’t really have any tools to know what does what and by how much and in comparison to another.
You’re just guessing, or following the instructions of other people, copying what they do.

That is not good game design. It just isn’t. Other games do it better.

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I’ve been saying this since release. Stats would be so much better and there would be thought that you would have to put in gearing if all stats were multiplicative. The additive mess bucket just makes stats super boring. One of the key reasons why this game is terrible.

No not additive. Additive makes every stat the same. All being multiplicative encourages stat diversity and adds depth to your gearing choices.

Bruh i’m not here to teach you, if you’d spent all this time finding it, you’d already know

A target dummy in a town would be cool. So you could at least test some stuff for yourself.
My death blows as barb hit for 100k to 4 million under the same conditions. I would like to know if this stuff is bugged or it’s just different armor on higher level targets or something.

Yeah it’s a weird design choice.

Even the additive bucket itself doesn’t make any sense. You have direct modifiers like core skill damage as well as indirect modifiers like cooldown reduction, and they being presented as apple to apple choices.

In World of Warcraft they at least figured out to bracket it all into primary, secondary, and tertiary stats, so you aren’t ever trying to compare completely different stats like Critical Hit Chance to Speed. You only compare directly comparable stats to each other, which makes it so much more approachable.

Diablo IV just throws it all in a giant pile.

I was in the same boat. Community figured out the stats shortly after launch. They are complete garbage and make no sense unless you understand the different damage buckets. My advice? Go play Poe where there’s complexity but at least it makes sense

At this point you’re just here to troll me, or dodge the confrontation in order to salvage your ego.

It’s fine. Like I said, nice chat. :+1:

Think what you want, at least i know my build/class i am playing, and not blind copying it :slight_smile:

you prefer to disuss rather than finding what you need, so you don’t care to learn

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One is a damage stat and the other is mainly a utility stat. If he wants damage pick the damage stat.

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Can you back up why Lucky Hit Chance is a utility stat when it procs damage-dealing effects?

Surely then it’s a question of the DPS gain of a passive stat source (Dexterity) versus a proc-based source (Lucky Hit Chance).

In World of Warcraft that question is solved by learning the internal cooldown of the proc through datamining and/or testing and then converting its damage effect over time to a DPS value, which is then compared to the DPS value provided by Dexterity, which can be derived through damage meter testing or simulations.

How do you do this for Diablo IV?

You learn first how attributes and stats work, this is not WOW, it’s another game and another genre

Once you learn how stats/attributes work you will figure it out how much no sense your question is

Step 1: Learn how stats & attributes work. :white_check_mark:

Step 2: ???

Step 3: You’ve figured it out.

What’s step 2? :thinking:

“Step 3 is figuring it out!”

Yeah but what’s step 2?

“Step 1 is learning the stats & attributes!”

WHAT’S STEP 2?! :face_with_symbols_over_mouth:

You clearly don’t, you f up already on the step 1

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I watched this:

What am I missing?

Watching is not learning

I watched it and I understood the information it conveyed.

It still does not make me wiser about whether to pick 45 Dexterity or 4,5% Lucky Hit Chance for my Flurry Imbuement Rogue.

So what video should I watch to learn that?

You don’t, you are still stuck deciding between Dexterity and Lucky Hit Chance after more than an hour

Go read instead, you have tons of wiki, do some calculations and figure it out what you gain with 45 dex

Raffaele, at this point you’ve stacked dodge like no one else on this forum. It’s not insightful to reply with phrases like “go read instead” and “do some calculations”.

If you don’t want to challenge my argument on its own merits, then I don’t see the value of reiterating it in a hundred more creative ways because you’re stubborn.
I feel like I’ve gotten my point across by now, and you’re not really providing much of an insightful point in return.

And I have things to do now, so we’ll end it here I think.

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Don’t run away, you can’t even do a simple calculation to figure it out what you gain with 45 dex? you proving you learned nothing