Wanted to try and improve game again because I am a hopeless optimist. Letâs get some of these changes implemented. I just listed everything I could think of. List what you like and dont like! I know its huge and TOO LONG but I couldnt halp it!!!
Please read. This took a lot of time to make.
QUALITY OF LIFE!
Warplans account wide.
Items filtered to hide dont go to your box remove only tab. This tab can now hold 50 items.
Pet now picks up trophy and crafting materials and these drop in stacks.
Nemesis portals are removed from game. These now drops as nemesis stones and greater nemesis stones. These are stored in your materials tab. You can now use these at your leisure in the new nemesis boss liar and invite your friends. No more disappearing portals and exploits!
Transfigure has a button like occultist enchanting that shows you what is possible.
Favorited items can no longer be put in cube.
You can guarantee a GA temper by paying 10x the cost.
Items update to current patched states. No more items go legacy.
All characters have max movement speed while in friendly zone. No more being slow in town!
You can add sockets after an item is transfigured.
Horde keys and tributes now go in materials tab. You select what to use when starting activity. No need for these to be inventory cloggers.
Echoing Hatred now drops as a consumable item with a mythic beam that you can start at your leisure.
Town portal casting time is now 3 seconds.
Item Filter can add sounds and have 100 rules.
Tributes now have disconnect protection. Your tribute is used when you open the first chest after boss defeated. This lines up tributes with how boss liars work. Tributes gain the extra drops that liar bosses do in parties because rotations dont work with this change now. Each person needs their own tribute to open chest.]
Whisper completions stack up to 5 and at 5 become priority quest to turn in that you cannot hide.
The Den gains an obal spender.
Death in log is made clear what killed you. Damage is shown, damage type, enemy, effect, overkill amount. ect.
Dummies now give a DPS calculation.
Checkmark box option to show your % of damage to a defeated world boss. Only you see this.
Strongholds are all removed from game or completely reimagined.
Every affix shows what category it belongs to while crafting at the cube. Resistance is no longer defensive and is changed to resistance category as this dint make sense to me. Example legend ring:
88 Dexterity [core stat / offensive]
1415 Max Life [defensive]
5% Critical Strike Chance [offensive]
11% All resistance [resistance]
Pets gains 100% movement speed.
Mounts always travel at max speed and dont get stuck on pebbles. No more spamming gitty up needed. Horse speed up button is now slow down.
World Bosses gain a portal to warp to when they are 10 minutes out or less. This takes 1 scroll of restoration.
Toughness is changed to show what torment level you are ready for next to its value.
Amory now stores everything for a build. Merc. Runes. Items. Every single choice saved.
ADJUSTMENTS!
Cube can add GAs. 8% chance.
Uniques drop with 2 fixed and 2 random affixes.
Iconic mythics drop with 2 fixed and 3 random affixes. Iconic mythics now have 5 affixes. Iconic mythics drop with at least 1 GA. Mythics give 1 extra spark per GA past 1 so a 2 GA mythic gives back 2 sparks.
Legendaries with 3 or 4 GA always have a max aspect.
Gems give back 100% of materials used to make them on dismantled except gold.
CEH rune has 8 wolves max, removal of slow attack, 40% less chill, 25% less attack speed, and vulnerable unchanged. CEH is now a legendary rune.
Enchanting an item now has a gold cap cost of 5 million for armor or 1h weapons, 7.5m for jewelry, and 10m for 2 hand weapons.
Enchanting item soul costs are reduced by 50%, then 40%, then 30%, then 20%, then 10% on the first 5 enchants as this was extremely painful early. So on the 6th enchant you are paying normal price.
Soul requirements on masterworking removed and instead uses more metals and crystals.
Solo Self Found includes a small 10% magic find bonus to offset not being able to trade. This magic find is triple for runes and double for gems.
Indestructible now adds 5% total armor on armor [stacks] and 5% damage on 1h weapon and 10% on 2H weapon. This is to make indestructible mean something on hardcore.
Enchanting gives three options now instead of two. [edit add]
HUGE List of Ideas PRE S14! is next to come.
Also Bliz please put a huge emphasis on fixing bugs!
My goodness⊠someone hire this gus and start implementing. Those are just barely scratching the surface. Thereâs so many warlock uniques and skills that need some love so we can be less clunky and have more build variety instead of 1 or 2 builds in T12.
I do try to halp guys! Wanna be frens for a week or something!?
I do want others to add to list though. I dint think of everythang!
My fav one is nemesis fix. Fits in perfectly with design of how liar bosses work already. Eliminates the exploits and lets player get all items with no portal!!!
A bunch of really good suggestions - which means Blizzard will probably do the opposite.
Seriously, I can see a few of these being picked up in a few seasons, but some I donât see fitting their new âeverything is a slot machineâ design philosophy. They want max randomness to keep people playing longer. They donât want people getting what they want immediately, or saving it for a better time (like when friends are available for a nemesis fight).
A lot of good ideas. Many of them are so obvious, that you wonder who is making the decisions. I am glad that I grew up during the golden age of gaming. This crap we have nowadays ainât it.
We saw the excitement from the players so we decided that all stats randomize anytime you change anything on an item. Mythics are now only 3 stats total with extra randomness.
I think this refers to the choices you get when you enchant, and not the overall list of those available. But speaking of, it would be nice to get a choice of enchantments or not at all like the occultist.
most stuff is pretty obvious.
Only stuff i dislike is the ideas for more consumables like the echo idea. They already have a system for it, it is just not working. It already stacks inside the questlog, it just uses up all stacks on use for no reason.
Trophies just need to be removed, they serve no purpose. Its only clutter in your inventory and extremely annoying to turn in., when it could just drop directly as a item from that boss.
SSF boni could be something to consider, but 10% is not even close to offset what trading makes possible. So if you really want something like that, it needs to be a lot higher. But im not sure i currently even want that, with how bad the stash situation and the overall space has become. Game needs to have a lot mor qol suff done before this could even be implemented, cause i dont trust em to implement such a system w/o millions of bugs.
Can we also nerf the amount of points needed to level up Activity Trees? Or have a system whereby you can earn Activity points doing WHAT YOU ACTUALLY ENJOY that you can spend leveling up game modes you DONâT enjoy, to hopefully make them more appealing?
The Infernal Horde grind is absolutely painful. Every IH completion should count for double other activities because it takes so much longer. Especially when I canât seem to get a war plan with more than 1 or 2 of them that can be connected.
I subscribe to what he posted. No matter if is ai bot or not. Its a qol who make D4 enjoyable.
Another qol will be loot quality of loot and better RNG. If bearly find at paragon 300 a good gear and at Transformation get replaced affix or indestructible or % attack of elemental who build dont use or never get gem strenght, all skills, ultimate points, that make you to play with a bitter taste.
âInsanity is doing the same thing over and over again and expecting different results.â Maybe Blizzard dont know about that when implement RNG. Why i continue the game if cant find anything good? That make players play less, not more.
But when 90% of those who post in this forum ask for more colours of gear or big boobs or more than 2 genders, Blizz will follow their injury brain.
As a whole you kinda have the right idea and is a pretty solid list that has been voiced by the community.
This is kind of a different perspective vs anything against this. I donât really think uniques or mythics should have any random affixes. They should be curated towards the use of the skills or effects they provide. If they want to broaden the usages of a unique then add all stats instead of core, or Iâd even be ok with an elemental random to what the skill could be (so the offhand that boosts frozen orb could be +cold damage or + fire damage).
CEH rune has 8 wolves max, removal of slow attack, 40% less chill, 25% less attack speed, and vulnerable unchanged. CEH is now a legendary rune.
The problem with this rune wasnât the chill or atk speed, it was vuln. This rune could have dogs doing 1 damage and giving vuln and everyone would still use it. This shouldnât have vuln on it, because every class would still use it as an easy way to get vuln damage. And if everyone is using it, why bother having any other runes? Making it Legendary doesnât matter much when you can make runes and are fairly easy to get. That being said, I think rune words need a complete overhaul to begin with, cause the way they are now is pretty bad.
Enchanting an item now has a gold cap cost of 5 million for armor or 1h weapons, 7.5m for jewelry, and 10m for 2 hand weapons.
Enchanting gives three options now instead of two.
I think both for enchanting is a pipe dream. Since itâs in there as a gold sink, either capping the cost with 2 showing up or not capping it and having 3 options could be realistic. The issue with 3 options, while most slots have a lot of options, weapons I think donât have many options and is pretty easy to get what you want; which as a player is great, but as a designed money sink is not so great.