How to make the game enjoyable to more of us

This is so simple… I hope I’m not the only one who feels this way.

1- faster leveling after level 50… this is so slow. (no one wants to spend 2-3 hours getting 1 level up, and its getting worse as I progress further)

2- more (good) loot. most of the crap I find is just crap. at least 1 item per dungeon that I would actually keep, would be nice! why wouldnt every boss drop something great?

3- turn down the dang difficulty, or buff our character abilities… I’m 42 years old with 5 kids. I’m not trying to struggle and die all the time. when I play a game I want to “play” play-time should be fun-time, at least for people like me.

Listen… 2-3 hours, 2-3 days a week is all I have to play. I’m surely not alone in that. I want to feel like I accomplished something when I sit the controller down for the night. There are 5 whole world tiers for more difficulty. Let World Teir 1 be the easy button!

Suggestion to make that work - roll bonuses for playing in higher world tiers. Let me have the same super armor as the guy playing WT5, but make mine less awesome with lower stat rolls. Cant be that hard… and lets us all enjoy the loot grind but lets me sip a cold beer with one hand and spam the X button (PS5) with the other while I make my way thru dungeons. Seriously the only time I should have to focus to play is for bosses and to go thru my gear, skills, etc.

Maybe I’m alone. I wouldnt expect the majority of the people on this forum to fall into the same category of gamer as me. But hopefully someone agrees and the devs will actually hear me.

6 Likes

53 here - six kids.

  1. I would like to see a faster leveling experience. In season I would like the renown once completed seasonally to apply to all toons made during the season. Maybe a mechanism to aid in faster alt leveling. Spending 2-3 hours per level does feel monotonous.

  2. I would like the aspect’s that are permanent in the collection to not drop on items found in the wild [I know they are filler - but I don’t think it’s needed given the general drop rate of actual legendary’s in the wild].

  3. I don’t have any issue with the games difficulty currently - packs of CC do make me grit my teeth and may have caused an outburst or two [but I come back and clean em up]. I can regularly push the capstone from WT3 to WT4 at 56 or so with most builds I have tried [I don’t do meta] so I am just saying it possible.

WT1 and WT2 are the easy button tiers - you just don’t get a chance at the better gear [Sacred nd Ancestral are not dropped at WT2 and under]. You don’t get access to a chance of the uber drops till WT4. So while you can easy button - you lose out on growth options.

The carrot is the gear and they locked those behind WT tiers. You want the bigger shinier things you have to move up the tiers. It’s not ideal but it’s not horribly bad.

Ultimately you set how and what you want from the game, if you want to be WT1 or WT2 then play there and get what you can :slight_smile:

1 Like

We’re in the same boat. 38 here, 2 kids. I’d like to enjoy the game (even the grind), if it would be a bit faster and more rewarding. I don’t mind the challenge, but it should be fair challenge. I can’t move up tiers because I’m to weak, I don’t have time to grind shiny stuff, so I’m stuck with soooo tedious xp grinding that gets boring quite fast (and even more frustrating when I’m constantly getting killed)

2 Likes

For experience one major adjustment would be to make the experience on kill effects a multiplier rather than additive.

Using WT4 300% exp as a base. +5% for a close player, +5 in a party, +5 for an elixir, and +8 for ashes = 323, which sounds kind of good? Until you do the math and realize that 323/300 = 1.076 for a whopping 7.6% increase on kills. Woohoo /s

On the flip side, 300*1.23 = 369 or a 69% effective increase, which feels kind of decent considering you’re stacking a limited time bonus, a consumable item, and engaging with other players.

I have two kids and a 50 hr job. I get ten hours to escape work and playing the game shouldn’t feel like work.

The game runs smoothly up to WT3 and WT4 where leveling becomes more and more dependent on hell tides and nightmare dungeons.

There needs to be more variety in nightmare dungeon selection and dungeon requirements. Some of the nightmare dungeon buff/debuff make no sense and are unplayable. Most of the loot drops are garbage and below the level of my current equipment.

I beat the seasonal content in a weekend and the cosmetics this season leave much to be desired. However, I’m hopeful for season 2.

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I would say make the smouldering ashes available sooner. You should be able to max out the seasonal buffs by level 70. They need to start dropping from around level 20 and alternate 1 or 2 ashes every 5 levels. That’s 3 every 10 levels. And give and extra one at level 70 to make the 16 total inside that 50 level block.

The boosts are needed at mid game to carry you into endgame.

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I think the boost from ashes should be higher too.

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  1. Yeah the leveling feels slow and tedious. 2 reasons for me are the renown grind and it takes too much to get a build to a place where you can start having fun making monsters explode.

  2. Yep. The other day I had a full inventory of rare where not a single affix was something I would ever consider. Full inventory of items with 4 affixes and every affix was filler junk.

  3. The difficulty is fine if you get lucky on drops and have your build going. The problem is getting builds up and running. You have this long period where you have to grind slow and tedious grabbing a bunch of junk items hoping for that 1 half decent roll to get your build started. The difficult is weird it’s both front loaded with that you just have to grind through and then on the back end its all 1 shot mechanics. It’s a brainless no effort design.

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UPDATE: It appears my character was nerfed due to a respec I did, trying to take advantage of offensive legendary attributes I had equipped. My particular choices didnt leave a lot of room for defensive passives. After some reworking, I’m now running with a level 7 bone spirit and level 7 corpse tendrils, which pretty much 2 shots (tendrils, then spirit) every large group I run across at level 50.

I think I was taking some things for granted as far as skill selections as I built everything around taking advantage of the aspects I had equipped.

Found some alters, got some more skill points, now I’m fortifying and regenerating health while in fights with elites and bosses and its much more fun to not die all the time lol.

So… the update, then, is that once again its too damn difficult to be casual. I spent an hour going thru my skill tree… why? I just want to play the game!!! JESUS CHRIST this shouldnt be so difficult. Yes there are build tutorials, but they only work if you have the correct items to equip with the build. Seriously. I know there are already people screaming that Immortal is a better game. I cant disagree with that. At least from the perspective of simply enjoying your time gaming and not having to try so hard.

Long time fan of Diablo and I’m just venting because I wont stop playing the game… but dammit man… speed things up for us guys that dont have 5 hours a day to play!

Well… i will post based on my opinion:

  1. I do agree, wholeheartedly. Thing is… Season is three months long, they frankly do not have endgame content to cover it, so the way Blizz found to keep people busy is to have something to achieve, in this case lvl 100. Is it ideal? Not at all, we should have more meaningful content. Blizzard tried to kind of emulate a MMO with Diablo IV, but real content in MMOS begins when you reach max level. So that’s part of the problem. Can you imagine what would happen if people reach max lvl in two weeks in a three month season with limited content? People would drop the game faster than they are already doing.

  2. Different side of the same coin: People get what they want fast, people get bored fast and drop the game. As i mentioned, we lack endgame content, but we also lack unique items to grind for, so Blizz got no choice but to fill us with stuff we don’t need while we grind for better gear. Because of that, diablo IV has one of the worst, if not the worst, loot systems i ever saw in a game. Kind of alarming considering one of Diablo series key features is, you know, loot.

  3. About the difficulty i understand your point but i respectfully disagree. The challenging parts of the game are imo one of the only things that keep people playing. Imagine a game lacking endgame content, with a poor loot system and also easy to beat?

2 Likes

They just need roll alternative values to inherent affixes, that’s all there is actually

The way it is done is builds are IMO a bit too strictly level-gated

For example can’t run a Resource-retentive build before lvl70

Quite literally can’t get Max Resource increase before lvl20 (which is fine), can’t get cost reduction before lvl40 (I guess fine), but then - after being able to get resource generation increase after lvl70 feels like night and day, it’s so sudden and significant

Think they can fix this easily by adding certain items alternative inherent rolls - amulets especially

Also we need greater challenge and slow down of progression post 80-85, not having a “3rd wind” speeding up of the game

1 Like

How to make the game enjoyable to more of us:

  • make it less enjoyable to people who are enjoying it right now.

Makes sense. :stuck_out_tongue:

Pretty sure the devs want you to shove bamboo shards under each fingernail and shove a few handfuls of broken glass into your underpants for their enjoyment. To say the game is being led by some dark twisted lost soul from hell itself would barely be justified. They buff a class one day, nerf it the next back and forth to infinity cause they’re bored of how little your feathers were ruffled. They are completely far off tilt looney in my book.

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Much agreed. I’m 46 with 5 kids and work 65-70hrs a week. I’m it’s current form, this game will die off fast. The leveling is horrible. I have about 10 hours a week to play. To reach max level is definitely something that we should not have to spend hundreds of hours to do. The paragon tiers are the buff to damage tiers we need to farm more efficiently. Not to be ignored or not to let us skip or say something even more dumb like each paragon is worth 50 levels. These are all elitist comments to keep the game for the very select few that can live on it. I want this game to succeed, but the devs currently are making it worse and more worse everytime they do something. Adding more tiers and starting them at 30 with an increment of 15 levels per world tier. This game won’t survive past December at its current rate. The majority of us that play with families will find something else to do and spend our money on.

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I have had the game since launch. Just hit level 53 with my eternal character on Friday. Thats how long it took me to grind to 53 with just my son, also grinding solo or with me. Many hours in the game.

Saturday I had a clan invite me into it. We took my seasonal character from level 27 to level 64 in like 6-7 hours… Apparently this is how its done. Even with his clan helping him level to 60 in a few hours, he says it takes him close to 150 hours to reach level 100 (did it with me actually, was level 98 when he started helping me).

That should explain whats broken to the devs, if they read these forums. People are simply joining clans and getting leveled up to 60 by standing in the entrance of dungeons. PLEASE DONT BREAK THIS! FOLKS LIKE ME NEED THIS EASY BUTTON!

I had more fun standing in the corner watching my skills and paragon points roll in, running thru dungeons after they are cleared to find loot I need, and building my character while the other guy did all the work!!

This discovery has made me interested again, just because I can actually get characters to level 60 and equip all the great armor and aspects. Clan even went about clearing all the dungeons in each area for renown (1 person per dungeon), clearing them quickly and efficiently and for my character as well (even in undiscovered areas of the map). This will keep me on the game much longer than I expected to stay!

Jury is out on whether or not I will ever be able to achieve level 100… with any character. I simply dont have 150 hours to devote to gaming. It would take me several months to log those kind of hours! But at least I finally have a build that shreds thru mobs and does cool stuff (like staying a werewolf all the time and bringing 2 werewolf sidekicks along for the ride, while using the claw skill at level 12, shred at level 10 and poison creeper at level 8). I can pretty much hit X and Square over and over and defeat elites in just a few attacks.

And to go back to this clan leveling thing… I’ll even take it a step further… having these guys there to revive me if a spider popped out and poisoned me, made death comical. I was laughing at being one hit by a spider, and got enjoyment out of seeing the progression of my character from being one shot to being able to survive a spider attack, even if it took 4 heal potions to prevent death as the poison continued to damage me.

I had no idea being in a clan could be so helpful or fun! This fixed everything, albeit the wrong way to fix it, I am happy with the game again lol (and super impressed by what a level 100 can do in a tier 50 nightmare dungeon - everything just dies)!

Diablo has never been a game for casual player.

I’m 42 and I don’t want it to be easier, I want it to be harder, longer. ( if they manage to make it great)

They killed the diablo franchise when they made it casual

2 Likes

I thought that was the point in the ENDLESS build possibilities, and having FIVE classes to build and TEN character slots. LOL Just saying as far as being too easy or too fast to level up… I would love to have time to build multiple characters for the game, and try all classes at level 60+. Know how long that would take someone like me? Guy in the clan I joined says it takes him 150 hours per character, and thats with his clan leveling him up to 60+, in one day.

I agree that some of the endgame content being hard is cool. SOME of it. Bosses, elites, the Butcher (not really end game but fun to scream and run from). But if its going to take 150 hours to get the XP to get to level 100, it doesnt have to be grueling lol. Make it faster or make it easier, but forcing someone who has 3-4 hours a couple times a week to play, to struggle to get 1 level, is a train wreck of an approach. Its bad enough I cant get the ancestral or sacred items I need for my build without being in a higher world tier where its harder to survive solo.

Im on about 150 hours per charter to hit max level as well. You don’t need to hit max level to see 98% of what the game has to offer. You have only Uber Lilith and the top end NM dungeons to push you if you need more challenging content. Uber Lilith is meant to be hard, but almost everyone cheeses her because some builds and mechanics are completely busted making the fight one of the easiest in the game if done right.

My take on levelling and particularly if you want to complete the seasonal objectives and collect all the free BP rewards is that the level 100 requirement either needs to be dropped in the future or give significant rewards for the time spent. The game director himself said they expected the BP to take 80 hours for average to complete and yet levelling to 100 takes nearly double that time.

So how should one value their time. For me with level cap on 100 I find it’s reasonable to gain on average 1 level per hour. Of course the first 20-25 levels are front loaded and easy to obtain and the levels slow down significantly by the end. Now you could speed yourself to 50 in 2-3 hours solo by running that one cave first loop ad nauseam and likely make that 80 hours to level 100 goal a reality, but that’s not an average person strategy by any means.

That final level from 99-100 took me 11NM dungeons 10 levels above my own with the seasonal exp boost to complete. We are talking about T55 dungeons which take more than 3-4 minutes to complete. I was able to get through in 9-10 minutes between travel time, upgrading glyphs and selling off junk. That’s nearly 2 hours for that final level and I’m definitely not your average player.

Cutting our power, cutting our survivability, making us do harder content for less experience coupled with regrinding the renown and gatekeeping the seasonal content by completion of the seasonal chapters was a big slow down and that doesn’t account for the gear grind which is even harder with an inflated affix pool.

The only saving grace of the season is the hearts. Imagine having to do all this over on eternal right now. They are artificially extending the game right now because of the lack of endgame content. We don’t necessarily need more activities, but we need them to feel more unique. The same reskinned dungeon grind isn’t going to satisfy that need long term which is the reasoning the gave when they dropped the nerf hammer.

100+ unique dungeons? They over promised and under delivered on this by a wide margin. Replayability of campaign at higher world tiers? This needs to happen, I would happily play through it again for the challenge. Throw in another 15-20 unique bosses to replace the redundant tomb lords, blood bishops and khazra abominations and we are in business.

That would sure help ease the 150 hour grind to level 100.

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Deiniak, you’re wrong. very very very wrong in what you say. Its never been that way, nor will it ever. This is the closest its been to that ever. It will be a dead game if it ever went to what you said. Its not going to.

ChefRef, oh but you do. You can’t even build completely till you are max level, you can’t experience the game fully till you’re max level. To say otherwise, is well, ludicrous. And elitist. Fact is, the game is and will die fast if it keeps current path, including exp per level etc. VERY and I mean VERY few people want it like you all are stating, and its sad, you all the very few are trying to manipulate a game and kill it off for your own pleasure. I’ve done moved on, but keep watching forums when Im on a break or off work etc, to see if it has a chance of changing to bring it back to life. If not, then i’ll stay done. That simple.