How loot excitement Dies, and Gear Progression

What are you talking about? OP literally stated that they farmed a single piece of gear for 30 HOURS for their 3 affixes for that specific build. Also, Tempered said item with 5/5 max rolls and didn’t get the affix they wanted which “bricked” that piece of gear in a sense…how is this “handed” to us? There’s ZERO fail safe with Tampering.

The gear is plentiful, I can agree to that, but rolling 5/5 on a near BiS piece which you need for that specific build and having it bricked isn’t being “handed” to us.

So, you worked for your company for 20+ years, promotion is coming up, other people that have LESS time at the company get’s promoted while you struggled day in and day out providing for that company and someone else took your promotional spot. You just got “bricked”. How would that make you feel?

Oh, that’s cool, I don’t want to be handed a promotion even though I’ve been here longer than that person who just got promoted who’s been here 10 years less than me. I’ll get my chance someday. :rofl: :roll_eyes:

You know you’d be cooking inside right then and there when you got passed up for promotion to someone who’s been working there way less than you.

It’s ok you just need to play for another 30 hours straight. Blood shot eyes and destroyed personal life and health issues. Try again.

And again. Isn’t this game…FUN?

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So farm another 30 hrs. Do you honestly thing every gear will be perfect every time? Will your character be nothing without that one mod? I think this game is a steaming pile, but I am no fan of just handing people stuff.

I think there is an elegant solution proposed by others first. Respendent sparks can reset tempers. This is a perfect solution as ubers are very rare and using one to reroll temper is something you would only do for godlike items which is fine. Gives some players hope on fixing an item that they maybe bought for hundreds of millions of gold.

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So Im level 55 atm … I found a Unique Crystal Greatsword that was 400+ DPS from my previous weapon.
STats it had -
1552 DPS
1.00 attacks per second
25% Critcal Strike damage
+120 Strength - 120-140
+489 max life - 366-504
98% overpower damage 80 - 100%
I tempered - +145% Dust Devil Damage - 145-190
and Imprinted Casting Double Swing creates a Dust Devil that deals 1564 outta 1862 damage to enemies in its path…

Was a solid upgrade for me … am I missing something >> maybe I dont get it but its a signifigant DPS upgrade for me - I went from 5100 attack power to 5892 …

Why is everyone complaining that Tempering and master crafting sucks ?? Im only lvl 55 so its helping me get better and Helltides I can solo fairly easily…

You’re talking about when things work out. People don’t come here to talk about that. You’re an outlier.

Now take the opposite example. You have played quite a bit and earned some gold. You have a couple hundred million and decide to buy a large upgrade. You find a seller for a 3 / 3 greater affix 925 power 3677 damage greatsword that is just godlike and he sells it to you for 100m gold.

You then procede to miss your double swing makes a dust devil temper everytime time and brick the item. How do you feel right now with a 100m paper weight sword?

Bruh if you EVER have played any game for 30 hours straight your life is already destroyed. Jesus. The OP doesn’t need tempering fixed, he needs antipsychotics.

Uniques were already in a pretty sad state. Even worse now. Would not even wear shako if it wasnt for shadow bosses in pits. Pretty sad can clear up to 120ish but anything over 80 is hit or miss on which boss you get to actually beat.

Is the tal ring even good still? I could def use another aspect and more stats but 60% x dmg loss is huge as you can put shadow or poison lucky on weapon and hit the 4x

I guess But Ive hit pretty much every temper Ive tried so far. I dont even know how the system work or how many I can do to an item though- boots got 9.5 outta 10% run speed, hammer got 35% out of 40 to cast Dust Devils twice. Im at 2 bil gold just selling junk and smelting items. I like it so far - guess If I brick a few I might not…

The issue is not to do with tempering. The issue is to do with the inclusion of greater affixes on gear. If greater affixes didn’t exist we would be getting a large number of ‘normal’ legendaries that we could temper. If we bricked one we’d say that’s fine I’ll just use one of the other 3 I have sitting around. Greater affixes mean the pool of items that are usable to temper with an eye to masterworking is dramatically reduced, which means the bricking of an item has a massive impact and is felt so much more.

This happened to me, but on a 2hander. A few times.

Until I found and crafted a god tier 2hander. Major dopamine hit.

Guys 3GA weapons with right affixes cost anywhere from 300millions to 1 billion gold.

Imagine taking this and bricking it with tempering. What an upgrade. YEAH?

I have managed to get myself a 2GA upgrade, I have bought 4 weapons, I have tempered and masterworked all of them, till one showed better than other. Essentially 2 of them bricked, and one got low rolls, I took the one with suboptimal route.

I just dont see this a viable path for many, this game does not have an auction house.

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There’s two problems with the game so far that I’ve noticed.

  1. Gold sink
  2. Tempering

Those are the only two walls I hit when it comes to progression. Often times I’ll fill up two stash tabs in my stash with loot and call those tabs my “Farm” tabs because I can collect all this loot but do nothing with it because I don’t have the gold. You say go farm Tree of Whispers… ok, I gain 7mill coin, I go to enchant one item, all 7 million gone.

Tempering is just annoying at times. One thing that I find annoying is how many tries you get to temper an item, 7 times if you include the initial 2 tempers. Sometimes I’ll temper it 6 times and not even get the first tempered affix. Then I only get 1 temper chance to get the 2nd affix. - One thing that would help here is 5 temper opportunities for each affix, rather than them sharing the 5 re-rolling opportunities. Yes, it’s more chances to get the right affixes, but because RNG, I can still roll the same incorrect affix 5 times in a row.

You should also be able to use some type of material to wipe an item and start over. It takes me hours to find a perfect item. Where is the joy in finding a great item, then bricking it and having to farm for that exact same item again and again and again until I finally temper it and get the right affixes?

Dodge seems to be weighted 4:1 on the other two defensive stats and I’ve rolled 6 dodge in a row before which is just an awful feeling.

My suggestion would simply be to add the option to not take the new affix similarly to the way enchanting works. This would help tremendously IMO but not entirely fix the problem.

What smart person thought bricking items. So much fun and joy. So rewarding. Fire them now.

I have spent nearly a billion gold, on masterwork.

LE runs circles around this game. Especially with their loot filter.

I agree to the problem and suggest that

  1. all recipes should have a maximum of not more than 4 different possible affixes and the number of possible affixes should be the same for all recipes,
  2. you can temper as often as you can, but
  3. after three attempts the tempering costs shall rise

This way you can’t brick the item anymore and you always get the chance for another tempering attempt. However you need to make sure to have enough resources and it is still “risky” to try to get a better roll on a wanted affix because you risk needing to collect more resources.

Also the recipes should be revisited as there are some that are not useful at all.

Do you agree to my suggestion?

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