How come rogues do so little damage compared to other classes?

there is more components to dps than the number. the frequency of the number matters a lot too. an ability that is slow should do more damage than an ability you can do alot of or hits alot

Because you hit A LOT more times than some others like BS necro, HOTA Barb, etc.

Get your BS Necro to 90+ and then try to run 60+ and you’ll see why you need those high numbers. Those mobs you talk about with added health/defensive stat? it won’t be a long fight because you will die if you can’t kill them after 3 spears as your crit dmg and chance goes down dramatically. Multi-suppressors packs even more issues.

To me mounts and cosmetics are the true endgame items of any loot-based game. They never go out of date, never get nerfed, always retain their value, always look good, never get patched into obscurity, never made worthless.

Gear on the other hand… looks at wow every patch. Happened even in D3 going into D3 RoS. Level 60 perfect stats and rolls became literal trash to lvl 70 stuff. Then lvl 70 Legendary gear became hot trash when ancient became a thing. Then it happened with ancient when primal ancient came about.

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Did you take into account Rogue has the highest attack speed out of all classes for melee builds ?

For big numbers, you need slow, hard hitting skills, such as Barbarian HOTA or Necro Bone Spear.

I honestly don’t like the era of “fashion is the endgame”.

I want off this ride.

I played Phantasy Star Online 2 and let me tell you half that population just sits around waiting for cosmetics to buy and dancing in the lobby while AFK. Trying to get someone to fight a boss is like pulling teeth.

I miss Phantasy Star Online the original and Blue Burst they were fun for funs sake not for getting ppl to buy cosmetics sake.

Also the mount isn’t even that cool. It’s basically another variation on a theme already available.

Holy crap what’s with all these troll threads. Rouge is top DPS in many builds.

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Well in order for the fashion game trend to end then you need to get mmos and arpg to go back to 1996-2003 era. Updates would widen the game and try to avoid invalidating people’s gear.

Post 2004 with WoW, and even more so TBC, that’s not the case anymore. If one wants an item that doesn’t become worthless quickly (in fact it can become even more sought after) than you can only really turn to cosmetics.

The games that only do pay for cosmetics are in an even worse position. For my example above I’m thinking more like WoW, D3/D4, guild wars, ffxiv etc…

No it isn’t! Didn’t you know Barb needs to be nerfed some more? They actually have a build that can kill uber lilith at around 10mins while poor necros, rogues, sorcs and druids can only delete her in 2-3mins.

I just don’t care what I look like so much in a video game.

I’m there to have fun. Give me some eye candy to look at while I play and I’m fine. Spell effects should be cool etc. Characters should invoke a sense of they belong to the world and suits what they do. All this dress up virtual barbie stuff is not anything I enjoy too much.

I do miss though how sexy characters weren’t designed away from just to avoid stimga though. Like not all of them have to be cover models or anything, more diversity in appearances is great, but sheesh they went full 100% the other way there’s such a thing as balance. That’s still secondary though to you know, game being fun.

I do think my Rogue looks like a Rogue so that’s cool. I did make transmogs too and like that system.

But if I had to pick between that and good itemization for example, good itemization every time.

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I 100% agree with you. I want fun items, gear that is impactful that also happens to bring good skins with it already. I want cool spells that when I see other players doing it I want to roll that class etc…

Thematic characters and abilities all go toward making the immersion so much better, you’re right. TBH I would rather the older sexy style bias than the slant we have now but oh well.

Good itemization wins hands down all the time. Kinda like gameplay > graphics.

My other post is sadly my way of copium for the direction games have gone in.

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