Highest damage you have seen on your sorc this season and what build

People are hitting 100+ trillion on Lightning spear. Do some research, you might be surprised.

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Unfortunately, my goal is to achieve everything within one element. When I finish with lightning (if I don’t abandon it earlier), I’ll move on to fire.
Yes, the attack speed seemed to be 72%. I wonder if it gives any effect on anything other than Arc Lash. It seems that attack speed has almost no interaction with skills.
I’ll have to try playing with passive skills. How to increase the amount of intelligence almost 2 times is a tricky question.

That’s what’s interesting. Take the base damage with the skill coefficient and divide the final damage by it. And then think about where these numbers come from. Something tells me that there’s something wrong with the calculation here. It turns out that somewhere the multipliers are multiplied by more than 1000%. This is not in the descriptions.

P.S. I had an argument with Iggy at one time, but after “banging my head against the wall” for almost a week I still couldn’t come up with a formula that would match the damage displayed by the skill, partly because the order of addition is not clear here. More precisely, as I understand it, some things are added in the wrong places.

The additive multiplier on these top builds is going to be x30-5000%.
Also splintering energy on a staff is giving lightning spear crits an additional multiplier of 3 times there crit damage multiplier, that’s x4600% on my poorly equipped build but probably is hitting 100-12000% on the top builds.

Save yourself some effort. Shocking Impact is heavily bugged. a) not benefiting from damage multipliers, and b) some kind of ICD funkiness.

It’s not usable.

The Intelligence stacking is not that difficult, “just” have a GA Intelligence on every possible piece of gear, especially the Int% of the necklace. For instance, yesterday I finally dropped a 2GA Focus with a GA in Intelligence (my previous Focus didn’t even had Intelligence as a stat). Then I Masterwork 2 times that Intelligence and at the end just that Focus had 296 Int. This 296 gets a bonus from the my necklace Int22% and the occult gen core stat 8% so my Int went up like 400 by changing 1 item.

If you mean one element on the skill bar you can definitely pull off some builds. But if the challenge is to not even use Passives and Paragon Boards/Nodes of other elements, then you are probably reaching the limit of the build already.
Blizzard changed Inner Flames, Permafrost, Icefall and many others Passives/Paragons to be usable by every element because the players where bending backwards to be able to include these damage bonuses on the builds anyway.
By the end of the day, every Sorc build needs those Passives e Paragons. And if we exclude those “required” from the count we are left with like 20~30 skill points and 2 Paragon Boards to create a build around.

Damn, 5k on additive, really?! … And here I thinking my 3000ish was already good …

I’m not there either but I think it’s a reasonable estimate when you consider the boost Enlightenment can provide with a decent amount of non physical.

Oh, Ok, I see now, Crit and Vulnerable can get to ridiculous high amounts by themselves, that plus the Enlightenment would explain 5K easily

You got it right. And I’m already at the limit. I can change it a little, but not much, otherwise the point is lost.
I can improve the damage a little if I change the necklace, getting % intellect + crit chance + speed. adding crit damage and resource regeneration. But all the drops were removed from the game. It turns out that with the basic version, more than 1 ga almost never drops.
This game sucks and seems not worth the time spent. I don’t really care what it will be like in a few years. We live here and now.

While there’s plenty wrong with the game when it comes to sheet damage and tooltips, and some aspects being broken, it’s all about stacking multiple different multipliers that work with your skills and are easy to use/maintain at a 100% uptime. I doubt your client is at cause, and if it was, it would only be display/tooltip errors related issues. It wouldn’t change the damage calc.

I’m not here to judge, but I guess there could be many tweaks to your actual build (paragon nodes, glyphs, passives and aspects, to name these few) that would make your damage skyrocket.

Many people try to use multiple damaging skills to “combine” their damage, but it doesn’t work in D4. Not anymore at least, since they added Tempering and forced us to create killing machines that use one damaging skill and a bunch of support/CC/defensive skills. You shouldn’t really have any mana issue, so most basic skills end up being useless and are removed from our skill bar unless it’s used to trigger something (e.g. one hit every 5 seconds to increase your damage reduction by 30%, for example). Beyond that, you probably need to stick to one damaging skill only as you’ll use your weapon/offensive Tempering and aspects to increase this skill damage by order of magnitude. Splitting it between two skills means more than half your damage is lost.

Feeling relatively stuck in T3 while under Paragon 200 with a non meta build is kind of normal though. One can probably manage T4, but it’s not efficient and most builds will require good gear and enough glyph bonuses to farm T4 at a “pleasant” pace.

That is, we are back to a complete lack of balance, a one-button game and formulas that don’t work. Well, at least someone confirmed that the problem is not in me. Otherwise, it was somehow strange how a person can influence damage in the game.

Yes, there’s a complete lack of balance with some skills hitting for 100-1000 more than the vast majority, and the game really favors snapshot and overpower mechanics (or worse, both at the same time, sometimes with a bug/glitch) that catapults damage to some extreme. Yes, many of these builds are one or two buttons builds, with one button or buff to “trigger” the snapshot and then an attack. Some builds are more technical than others, but a lot of the high performing ones rely on overpower which is broken, not in its calculations, but in how strong it is compared to everything else. It’s on purpose : Most cases of overpower builds being strong isn’t a bug though… It’s simply that Blizzard devs do not seem to care about maths that much, even when people tell them how crazy the damage of one skill end up being during the PTR.

However, most formulas work properly : It’s just that most people do not understand or care for them. It doesn’t help that Blizzard doesn’t disclose said formulas.

Try a snapshot mechanics if you have a skill that can overpower and is channeled or is considered “channeled” for the snapshot purpose (e.g. Unstable Currents). Or look at videos of Unstable Currents Lightning Spears builds right now if you don’t want to try.

What people eventually find out, or end up doing by following a guide, is that using every trick in the books to raise the damage even higher is pretty much the only way to go. It’s not even about increasing a stat at one point : You need to trigger an effect, or multiple effets to bring damage higher, and stack as many high multiplicative bonuses as you can.

I am at pit 100 with my lightning spear sorc trying to level up my glyphs to 100. My highest damage so far has been 50 billion.
I am using the conceited aspect on my amulette with temetry and xan + yax for overpower. I didn’t like the other one where you had to stand still for 3sec. I also use the flower with power instead of Piranahdo to keep my barrier going through overhealing.
Enter an area, drink 4x healing potion activating x45 damage from conceited aspect with a barrier and loading up Xan rune, hit the first monster with lightning spear then you’re on a wild ride with every LS hit being orange.
I wouldn’t recommend the build for console. You need mouse hovering for the single target damage. Otherwise, stack as much crit damage and max life as possible.

check out mekuna’s orange LS build, i am hitting for almost a trillion now.

they figured out how to get overpower into it and now it just crushes.

i mean it’s still not as good as barb, necro, or druid but it’s close.

abuse it while you can lol.

That build is very strong even without overpower because you 100% crit damage with the grow witch power after level 11. Sorcerer doesn’t have much life, overpower support from the paragon board or multipliers for OP tempers. You could use Ohm and Vex instead of the OP and that would still be bonkers. Conceited aspect is another story. You can have it active at all times with twilight warding or from the effect of temetry.