what if they put the end game bosses, duriel, grigoire etc… in vaults and NM Dungeons, making that the end game, then add Raids, Gauntlets and few other activities for things to do once we get all our good gear, Instead of putting mats from low lvl events as the paywall to fight uber bosses?
so basically once u hit tier 85 or 90 dungeons/vaults assign a end game boss to each vault/dungeon in game, and we grind them to fight that boss at the end, and remove the mats grind to find ubers
It’s over. This game is worse than D3 ever was at launch. I didn’t think that was possible. It’s clear anyone that had anything to do with making these games great, moved on long ago.
You are SUCH a Debbie Downer.
More Uber bosses are needed no doubt….first hurdle is the long awaited S4 itemisation/crafting update. They stuff that up and hope is all but lost.
mhhh lvl154 Duriel , Varshan. I mean the only thing that does real damage in nm100´s is elemental damage. could be crazy
They need to add more Bosses and content to the end game but taking the present Bosses and moving them all to T85 and above is not the answer. Most people would never stay with the game long enough to get there without some challenges along the way. That is part of what the present bosses are there for. They provide incentive to get powerful enough to defeat them along the way.
Only a relatively small percentage of the player base actually does stuff like T85-T100 NMD and Zir content. Blizzard cannot keep this game alive if all they do is concentrate on content for that segment of the players. I am sure they have the numbers from Season 2 and realize this.
I would like to see the campaign bosses as random, open world encounters. Turn up a blind canyon, BAM!, there’s Andariel all up in your grill. Riding toward Legion event, BOOM!, Astaroth jumps you from behind a rock.
I wouldn’t mind duriel being a random event you could find in a dungeon.
It’d be refreshing to just walk into a room and be like “hey! random chance at an uber!”
I am not sure if we played the same diablo 3 then at launch because whatever you played and I played both where vastly different. I am not saying diablo 4 is a work of art but Diablo 3 at launch was the hottest garbage ever. From Error 32, the AH, inferno being impossible, loot never dropping or over all bad loot dropping, no end game content AT ALL diablo 3 was pretty freaking bad, And it remained bad until Jay Wilson was fired and a new team pretty much took over and fixed all the broken pieces.
Diablo 3 was pretty horrid for at least or almost a year past its launch before it improved, My only gripe with the whole game is that this Dev team for diablo 4 took ZERO lessons from diablo 3, or even diablo immortal which again not praising in any way but they could have at least took some knowledge from those games, or heck look at the Alpha big daddy Diablo 2 and pretend you know what the diablo fans want. They have these other games and just, decided to ignore them and do whatever they wanted to and it failed.
It will get better - because there is company and money investment here but the truth is it will more then likely will NOT improve until this dev team is replaced.
that could be cool, i wouldnt mind seeing that