Here are the patch notes boys!

I have to say that that is a lot to take in but nothing appeared to be of high priority. The bugs I’ve run across that don’t allow you to finish certain dungeons aren’t mentioned. Other important bugs that should be fixed aren’t mentioned either. Only thing I found somewhat interesting is this

Developer’s Note: We’re continuing our efforts to make all Class builds feel fun and powerful with another round of balance updates. In particular, we have seen community feedback stating that Basic Skills aren’t impactful enough in combat.

Basic attacks should just be removed and they should give us a passive resource regen. Unless they can give me mechanics like LoL does which allow me to alter basic attacks to splash damage or shoot multiple enemies or even add DoT or other damage types to them than they are trash and will continue to be trash and should not even be in the game.

To each their own.

3 Likes

Given how quickly they could reduce mob density, why can’t they do it in reverse? XP buff and TP to NM dungeons is welcome, but not enough for me to even consider giving game another shot. NM dungeons are just a slog without mobs density

1 Like

What dungeon? That seems the same lol

Aka 1 skill per class is always going to be awful and just there to enable to real skills until you reach end game with nothing to do.

That confirms what I’m hearing. Can expect possibly one to two levels an hour.

dunno what that means

that’s coming in S2 along with gem changes. don’t worry they have the diversity hire drinking glue working on it hard as they can.

4 Likes

The changes to NM dungeons exp and being able to teleport to them from the map make this patch great to me. Don’t really care about people crying about their specs not being buffed enough.

2 Likes

I did not see this thread or I would not have created the one I made with the same info.
(tho mine looks cleaner)
:stuck_out_tongue:

Absolute garbage patch. Really, it could not be much worse in terms of the so called “balance” area. Take the strongest class/builds by far, and then buff them. GG Blizz.

sad to hear bascially

It was a NMD and thats not the same at level 78 bud. I was only getting maybe 200k or 300k before.

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I’ll have to test I could get 900k on normal dungeons, the right ones

Wait what? There is local coop? :smiley:

Yes please do cause its 5x better maybe more.

So rather than meaningful class changes that would actually balance the game (a game that was sold as a finished product), we get more lazy diablo 3 style balancing of randomly adding meaningless % increases and decreases.

"Heres 2% more damage for your basic skill that does 5k damage in your best gear, and 2% more damage to the core skill that we designed which does not work in end game.

This does not bode well.

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On a positive note, the nightmare dungeons feels so much better now with the teleport and increased exp. I just tested a quick T37 and got 1.2m exp out of it.

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at the very last part for sorc. some staff lost some dmg reduction

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Was honestly expecting more, pretty lame 1% buffs here and there.

2 Likes

Sorcerer changes appear unacceptable

1 Like