Like I don’t expect the skeletons to do complex stratagies on their own, but would it kill Blizzard to program them to not stand in poison puddles, or target another monster if the one they are attacking has invincibility. It’s making legion gathering events really annoying.
It’s the not cash shop, it’s not a priority.
Minions take no dmg from poison puddles. They can be smacked by poison attacks, but they are immune to the puddles. This is something that anybody who’s actually paying attention would notice.
Yeah, apparently minion AI hasn’t improved at all in 20 years lmfao. It’s really bullšhit that we have the same minion AI as as D2.
I understand that minions builds are harder to do well than every other build.
But, if you are going to do something do it well.
I’d rather have a well crafted necromancer come out in an expension, and get a all new class at launch instead lmao.
The dumbest part is mages firing at suppressor bubbles.
Minion AI is better in D2 and D3. Major downgrade for minions in D4.
It’s especially frustrating when you are fighting a boss and it puts up a wall in some irrelevant spot and the minions suddenly take off and attack that instead of the boss. WHY?
They have Toichophobia, which is the fear of walls. They must destroy them at all costs.
To be fair, the same thing happens with our core skills if you play on a controller.
Is it dumber than a labrador retriever?
Lousy damage,
Lousy AI,
Annoying summoning / resummoning mechanic.
These are the three core issues with minions.
Thank heavens haha or they would be melted bone goo all the time.
I’ve noticed ye. It’s somewhat hard to miss.