Goodbye Death Evasion Potions!

Just wondering who was actually trying to remove these? I’ve only met like 200 hardcore players and never heard anyone say this. I’m fine with this, but I fear it’s just going to make the hc community even smaller (The vast majority of forum users have openly said they’re are afraid of HC due to latency issues or fps dropping when shifting Helltide zones, DE pots seemed to give them incentive to play).

It feels like this will detour players from giving hardcore a shot and will only encourage pushing defensive builds and over leveling to fight lower level content (that will be the next argument people pose to put hc players down). Also Gratz iggi on getting a featured question!

Is this the devs way of trying to boost the hardcore population/balance LB’s? I hope it works, as I want to see this community grow and prosper.

Why are Scroll of Escape consumables allowed in game? Seems as if that’s also “not hardcore” if we’re following the current logic - removal of death evasion pots / changing the wording of the death passive on flame shield.

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Massive improvement to Hardcore.
The death evasion potion should have never been in the game.
The scroll of escape should not be in the game.
The flame shield change doesn’t go far enough, It can still save you. However, will be less reliable.
This realm is a joke at the moment, not the spirit of what Hardcore truly is.

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Hi Kak, i agree totaly.

I only learned of this change from your post here, but here’s my opinion: it’s completely irrelevant, and I don’t care.

I’ve played HC almost exclusively since launch. Sometimes I popped on the Death Evasion potions before taking on some of the harder challenges (why not, a bit of extra insurance). Number of times it saved me: 0

It only triggers when you hit 0 life, right? I have no idea how it really works. I never saw it trigger, because that never happens, because if your life bar empties then you would die, and the whole point of HC is to not die, so you make sure that never happens.

There is a very large key difference - the potion is a passive thing which requires no further thought or action to ‘save’ you (I guess you’d have to react quickly afterwards, the actual ‘cheat death’ aspect is automatic, yes?)

On the other hand, the scroll is a manual action, requires good judgement and fast manual intervention to use it, and are now much more limited in quantity.

Ultimately the devs will make whatever decisions they feel are best for the health of the game, but we each make our own morality with regards to the use of these objects.

What logic do you think people are following that would place both of the consumables in the same category? The key difference between HC and SC is about what happens AFTER you die. The key difference between the scroll and the elixir is one is used to escape death BEFORE it happens, the other allows to get a second chance AFTER.

Why is that? There’s nothing wrong with the scroll of escape.

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They did have that amulet in d3,consumed on use.

I still feel that this removes endgame from hardcore altogether. We won’t have a way to test the waters, which is important in a game that keeps getting content added.

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Well you can always try,Mob type,affixes ect in nm dungeons and a lower level and slowly ramp it up. That or play safe until you are comfortable with your gear. One different stat sometimes makes a big difference.
Not all builds/classes can handle damage the same way. Remember you are fighting Blizzard math too lol

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and how should I approach the pit?

what about the next endgame boss they add, what defenses should I have before trying it?

how about the season 7 mechanic?

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Devs of the game pushed the limits of stupidity much further than I could have expected.

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Imagine the Raid boss they’re rumored to be bringing. :face_with_monocle:

I disagree with you on pretty much all points. “not in the spirit of hardcore” since when? D3 had A TON of death evasion things and people still ripped all the time in high greater rifts me included when trying to push. In d2 sadly the chicken hack (and many others) was very common to save people from the spirit of hardcore…

But regardless, the new flame shield is useless as I understand it. It’s not going to save anyone because it’s going to trigger (and go on cooldown) at all sorts of random totally irrelevant times unless there is some kind of ‘reset damage counter’ timer on it (like if it resets out of combat). The bad ice-armor enchantment is probably more useful at this point.

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It sucks but if you’re worried, rolling a separate softcore character “to practice” is the solution. It’s already pretty much required for Lilith. You can also build super tanky to test content/tiers then gradually reduce tankiness for more damage once you get a better feel for your survivability and know what to expect.

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This is a bad change. It will kill the already small hardcore community. I’ll still play HC, but I know for a fact that people are going to quit the game or go to softcore en masse when they start to realize the endgame will not be reachable for them if they ever get lag spikes or play in groups where there could be a fire explosion waiting for them around the corner.

For years in D3, we had death evasion in HC in some form for each class, and all of them required a tradeoff so it wasn’t just a free cheat death. Even then, most softcore builds still used it in the endgame pushing builds.

The major difference between D3 and D4 is that in D4, we have a button we can press when cheat death procs that gets us to safety before we lose immunity. In D3, if you were balls deep in a GR and proc’d cheat death, you still had to be in there dealing with whatever it was killing you until you could get to safety. You had to be strong enough to deal with the content.

I know that the combination of scroll and death evasion is busted and shouldn’t be possible to basically make you unkillable (as long as you react fast enough). But the solution is not to remove death evasion. If anything, scroll of escape should be removed or limited in some way. Death evasion is our only way to survive the many things that can one shot you when you start trying to play scaling endgame content.

AoZ was deadly as hell right of the bat, and I’m sure we can expect the same from The Pit. I’m one of only two people who did T25 on HC and I can tell you that place would be off limits for almost everyone without death evasion (or a stupid selig build etc). You wouldn’t necessarily die instantly, but you wouldn’t last for long if you spent any amount of time in there.

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Agreed. Really sad to see Blizzard removing the Elixir of Death Evasion, and they managed to time it with the release of The Pit and lvl200 bosses, etc. Incredible.

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:sunglasses: Hardcore = Endgame. I’ve been practicing, granted builds are getting a massive makeover. I haven’t proc’d DE in about 4 days. You really have to get used to it somehow. Only thing I figure will keep the leaderboards going is minnows chipping in to buy china mats for 1 week life spans lol.

In regards to pits. I’m guessing I’ll be approaching the game with various builds. Farming toon that is solely used for farming, Gauntlet build that is solely used for pushing, boss killer build for bosses… and so forth… I’ll imagine I’ll find the pits meta and get used to a few rips. Always have a back up of your pits build it seems the rest should stay alive.

This argument is dumb because

1 you need ability leave situations that you can’t over come.

2 how are going to progress except playing low levels or risk just die and eventually give up

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So I’ve been testing the Pits and I’ll say as of now, Tier 200 Pits makes echo of Lilly look like a mosquito. lulz, I’ll wait for wudi’s vid I’m sure he’ll be the only person who actually completes this on hardcore.

POE ppl probably welcome it
but main concern is player population on hardcore
10x people might start the season but only the sweatiest will remain after getting frustrating discouraging 1 shot
why not change hardcore since its not that popular… after hardcore death turn into softcore??? #genius