Goblins (and other Random Encounters)

Thank you :smiley: Yeah I definitely, like, think in general just adding more flair to the game can be some very welcome distractions and just make the game so much more dynamic and appealing and have this sense of wonder and magic to it all. It’s when things start to feel really monotonous and repetitive, like the same formulaic structure, same reward every time, that you begin to just be like, nah. skip. ignore. and your brain shuts it off cause in an ARPG where ultimately you prioritize efficiency, it’s nice when there’s both a plethora of unexpected and unexplored and unknown things thrown at you that you’re both like “oooo what’s that!?” in the moment and throughout the experience, but also even better if it is ACTUALLY an interesting and meaningful reward that is gated in rarity so that it can be that powerful.

Like you’re in the middle of a NMD, you’re cruisin along then you spot a goblin with a super shiny extra glowy bag that you know means it’ll drop an Ancestral w/higher chances of greater affixes so you don’t even care anymore about what you were doing because you gotta have that. You chase it and it’s getting away into its portal, and you just quite don’t make it. But last second, the goblin is cleaved in two, and Butcher steps out right in your face. If you kill him, you get his loot and the goblin loot. Meanwhile, you’re also in the middle of 50 demons attacking you that you trained from six rooms chasing the goblin.

It’s moments like those that would make people feel like they’re living the actual fantasy of being the hero they’re playing.

Yeah totally, I was thinking about that too. I really like the idea of ones that would teleport you to a little mini-area, like a cursed chest that sucks you into a demon realm or something, or a shadow puddle on the ground with lots of arms that try to grab you.

But in general yes, please more variety in the dungeon events. I REALLY REALLY REALLY would prefer a rework to the the “survive 5 waves.” At a minimum, I wish I could complete the events faster by killing things faster, instead of having to sit there for wave after wave after wave for 60 to 90 seconds. Sure it’s good XP, but maybe give a bonus XP reward for faster completion time so that you can still do it without it feeling like it’s killing the flow of things. As is, they feel both rewarding and tedious.

Yea for sure lol yeah like, it honestly doesn’t seem like it shouldn’t be a full season theme, but then I really want those goblins to just stay in the game forever.

Hey I still really appreciate the time you put into it, thank you :slight_smile: