Give us gear sets! Make the loot hunt fun

What is we only have 2-3 piece sets that buffed you but not like the full sets of D3?

we dont need sets. what we need are about 100 more aspects. There are so many skills in our class skill trees that have 0 aspects.

some skills have more aspects than there are gear slots, and some skills have nothing, or 1 mid aspect thats not even worth slotting.

Play it your way (so we can use analytics to make sure your way isn’t fun).

While I loved sets in D3, I also love unique builds in D4; however, perhaps D4 could meet people halfway on set bonuses. Instead of 6-piece set bonuses, you’d only have 2-3 piece set bonuses like Amulet, Ring, and Gloves or something like that.

For the people arguing against sets, uniques are already going down that path. Uniques make you go cookie-cutter builds that make it pretty easy to figure out what other aspects to go in order to boost that particular build. Imo, uniques are actually a problem. Some people literally never see them that need them. Other people just don’t use them that don’t want them. Small set bonuses could be fun in the event that you never see the uniques drop, because the legendaries drop all the time. So, you’d be rolling with these two-three piece set bonuses that could prop you up while you are searching for the uniques.

Right now, the carrot is a on stick that could be both invisible and/or ten miles long. The objective is to keep this carrot on a stick the same way, only add more minor carrots to it that make it more fun down the line. A lot of people that just don’t have the time to play this game are hopeless in their endeavors to create a pretty good build that could take them just to 100. Let alone a NMD 100 which is reserved for those cream of the crop builds using the unique armor that is all but unobtainable right now.

Sets like Captain Crimson Aughilds would be cool.

I hope they don’t do what D3 did though.

“Want to play Whirlwind? You must use the Wastes set!”

They’ve done that to a degree already though if we’re being honest. There’s several Whirlwind specific Aspects that combine to make what is essentially a set.

They really need to revamp items and skills in this game. So many Aspects should just be passives or baked into the skill tree.

I think sets are good for low levels but not for end game. I think they just need more godly uniques that are fun and interesting AND are actually findable. Items cannot be D2 rare because players cannot trade.

Sets won’t fix any of the problems lol, they’ll just create the same problem D3 has in that endgame is “farm your set, honey” and it’s boring AF.

Has this development team given even a shred of an indication that they’d be able to implement something like sets without it being a total disaster? Just look at the rest of the gear in this game, gear itself is pretty much trash from a design perspective from top to bottom and Blizzard can’t even figure out how math works (vulnerable issues, resistance issues etc.) in their own bloody game.

i don’t see the problem with sets i really enjoyed how you can target specific sets and build a character around that specific playstyle. as for killing diversity … LOL like there is so much diversity right now in D4.

give us sets and then give us an item or gem that stacks powerful bonuses for not wearing a set (legacy of dreams)

Sets with ridiculously large damage modifiers were one of the worst things ever added to a Diablo game.

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Yes because we want to be restricted to using single poweful builds like in d3 were there was no variety… sets is a bad idea and should stay away from d4

so don’t have the large damage modifiers … simple solution why is this such a hard concept. you balance it to the game.

hitting monsters in the millions was the norm in D3 obviously that is not the standard case for D4. so instead of 10000% damage its 100% or whatever.

Sets are awful, they make every other piece of equipment useless.

pre full gear set

do zero damage have to be carried

get full gear set

do infinite damage skip 5000 tiers of content

One of the only good choices they made was not having sets.

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Oh we will get sets…as soon as the seasonal battlepass sales dip.

That’s the reality of Blizzard. We won’t get anything that should be included in the game when the game releases. Not sets. Not Diablo as a boss. Nope, those will come later when they have to try to reclaim all the players they lost when they ran this franchise into the ground at launch.

Look at those BG3 #s. Surpasses anything D4 did at launch doesn’t it. All for a game that is 20 years between titles. I guess that’s what happens when a superior studio produces a superior product.

Although i do miss item sets, it seems like that gameplay mechanic might not fit well with what’s currently going on. Unless they could be enchanting / aspect swapped, then send it bruh lol.

gear sets would be awesome, but ONLY if the stats on the gear were actually useful in addition to all the set bonuses, and by useful i mean:

  • Item level 800+
  • Crit Chance with max roll
  • Vuln Damage with max roll
  • Crit Damage with max roll
  • Another stat useful to the set, also with a max roll
  • All the specific set bonuses

If they make set items the same rng trash as all other gear in the game, there’s just no point. Because the 1 in 100,000 chance you have of finding a set item, will blow out to 1 in a trillion of finding a set item with any decent stats on it. And that means your yellow trash item with +crit strike +crit damage and +vuln damage on it will be leagues better than the set drop without.

Sets for the most part just pidgeon holed players into having 7/8 item slots always being taken up. If they’re balanced right I can see them working, if they’re tuned for a specific ability but it’ll be a massive mistake if they make it too strong.

Blizzard never got sets right, in D2 they are useless in D3 they are mandatory, they might as well not exist. On the other hand I like ancient and primal items, it could make the itemization more interesting.

D3 has A LOT more build diversity than D4, and that is, in part, thanks to sets

Sure, if we want a game with zero build diversity then sets are a great way to achieve it.