Thanks. I have a few other things I’m going to add later. IH for example you can’t get 6 or 8 wave compasses anymore from the looks of it. Only 10’s drop. If you go through the war plan though it’ll give you a 6 wave.
Small things keep cropping up here and there.
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Another thing, grey items can be directly turned into a random unique if you have materials in the cube. So what you think is trash, isn’t. If it isn’t the unique that you want, salvage for materials or sell the item.
Upgrade to unique
That one I knew about. It’s also the reason why I set my filter to show me ancestral normal items, to use as a base. I did not however add it to the patch notes, figure that’ll be a video tutorial.
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With the ability to downgrade tiers to get a common item, I see no reason to worry about commons after a certain point.
Eventually yes. When you have a plethora of materials. I’m not there yet.
Iggi did they get rid of Oculus unique? On eternal I couldn’t salvage it and I haven’t seen it drop in eternal or seasonal. I guess some unique items are gone on all classes. I know they had a lot of changes, too much to write in a patch note. I wish they just put someone on the patch notes full time or farmed it out to AI. A little effort would have been better than, well folks (Rhykker voice) here ya go.
Edit the oculus actually shows in the loot filter. You can see every specific item, charm, talisman and mythic in the loot filter.
It seems they have mythic charms too, I saw andariel, harlequin to name a few.
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@Iggi
I am not sure if anyone mentioned. They got rid of Tul Dura Stronghold. Not that is a big issue. It is probably to make life a little better for druids for the quest.
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Im now waiting for the Iggi unofficial bug list.
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No recipe to create the new mythic sword Eldruin.
The Oculuswill be reenable in today’s patch, it was bugged and didn’t dropped at all.
- Fixed an issue where The Oculus was not dropping.
Developer’s Note: The Oculus will be unblocked after the release of the patch.
- Fixed an issue where The Oculus did not grant damage and cooldown bonuses to the next cast.
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Iggi and the rest of the community…I had an idea for war plans. What if they could be done in any order? When you create a new war plan, you must do them in order. If you were free to do them in any order, grouping for war plans wouldn’t be much of an issue. Eventually, everyone’s war plans would be completed. Not a great fix, but it’s an idea.
I really wish they would remove the RNG from this activity and just allow us choice. In my opinion of their vision, that is what was promised.
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Just gonna post this here for context:
It’s possible there could be more customization in regards to what you can choose based on all the feedback given out this season. Whether or not it’ll be available in S14 I can’t say, but I get the feeling war plans are far from being done.
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Do all players spend Marks? Gonna be some griefing kicks and complaints for sure.
You should be able to pick 3 things to make as your focus. These 3 things would give you additional rewards and give you rewards from the content you did NOT choose, but in smaller amounts.
Still can use Marks to change these 3 things up and respec.
Players can play on a loop, on target farm certain contain and still at least gain progression with other rewards, be it Boss Mats, Keys, Salvage Mats, Glyph XP, Caches etc.
This allows players still to run any type of content and play with others without some convoluted progression system that dictates your cadence of content you run or being pushed to run a content type you just do not enjoy.
It will still be most expedient to have a gameplay loop cycle, but you also can just hop on for limited time and still progress in areas that otherwise may have taken more time to divide your time.
Blizzard should also instead issue Weekly Challenges that play into the larger battle in Sanctuary and adds more immersion and connects players to the world. This would function similar to Helldivers 2 with Hell’s Minions Invading Sanctuary and players having to thwart their advances. It could even mean that an under utilized resource like Strongholds or non-major encampments and villages get taken over entirely and have to be cleansed.
This system would give a Dashboard to Players to either work together or work together indvidually in order to complete (or fail) to complete the Challenge. Some challenges may be almost impossible to overcome.
The World becomes more persistent feeling and promotes players to explore and move around, but again, does not punish players who are just content vibing and playing how they want.
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90+% will pick the same three things. This goes against Blizzard’s long standing design goal of ‘encouraging’ us to do multiple avenues of content.
People generally don’t favor dailies/weeklies or forced multiplayer in this title. Legions, World Bosses, Citadel…none of these are remotely popular and when people do them it is out of necessity and rarely choice. It’s also not a game designed to feel epic in scale as you can only ever have 12 people in your shard.
At this point, the only reason the open world even exists is because they can’t remove it. The game started with this focus, it didn’t work, and their solution has been to make nearly everything they can into instanced content.
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They could probably delete unlockable from a dungeon.
https://ibb.co/Q7q90XfB
Nor will any of your proposals change this. It’s the fundamental aspects of the progression system you’re fighting against.
@Iggi I’m not sure you saw this reddit post. It seems the obol vendor in cerrigar can give uniques, but temis doesn’t.
https://www.reddit.com/r/diablo4/comments/1tlozi1/proof_something_funky_is_going_on_with_purveyor/
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I dint want uniques in my obal rolls so I was using this to make mad cash on rings for 2 weeks.