Seeing as we didn’t get any real patch notes this time around, and we’re all scrambling for information, figured I’d make an actual listing of ‘patch notes’ myself. Some of this information was already portrayed in Developer updates, so there will be some overlap of course.
This is going to be a work in progress, I’ll edit it as people find out more information obviously, so bare with me. I’ll make it look pretty later once we’ve gotten a good amount of changes going.
Please also check out the sticky at the top: Diablo IV: Lord of Hatred | FAQ Thread
Base Game Changes
Open World & Misc.
Whispering Keys have been removed from the game.
- Silent Chests found in the open world can now be opened with 20 obols.
Majority of stackable items can now stack to 1,000.
Elixirs and Incense have been removed from the game with the exception of 1 Elixir and 1 Incense available on the Eternal Realm only.
- Looting any Herb node except Angelbreath gives Veiled Crystals. (Most Herbs removed from game)
Helltide Blood Maiden and Soulspires duration has been reduced.
World Bosses are no longer Resilient. Ouch!
Torment Tiers
Torment Tiers increased to 12. Each tier adding additional bonus experience and gold up to a max of 1400% Experience and 300% more gold at Tier 12.
Additional stacking bonuses appearing from Torment 1 up to Torment 10.
- For example certain items dropping more frequently.
- Torment 11 and 12 do not have additional bonuses other than the experience and gold gains.
ggiNote: T1 - Ancestral Quality items become available. T3 - Set Charms now drop more frequently. T8 - Unique Charms now drop more frequently. etc. etc.
Paragon
Glyph level cap increased to 150.
Glyph Radius upgrades now gained at Ranks 25 and 50.
Itemization
Majority of Aspects have been reworked.
- Aspects have been removed as rewards from dungeons
Inherent Affixes on items have been removed.
- Ex. Maximum Evade Charges on Boots, or Critical Strike Damage on weapons.
- Some of these have transitioned to the generic affix pool.
Some Affix buckets have had restrictions removed.
- Previously you could only have +one damage type
- Now you can have multiple damage types on the same item.
Common, Magic, and Rare items can serve as base items for crafting in the cube.
- You can add affixes to them and upgrade their rarity.
- These items will continue to drop in torment difficulties, including as Ancestral Items and can roll with Greater Affixes.
- Auto-salvaging of lower tier items has been disabled.
On Gear, (+)Damage Modifiers have been replaced with (x)Damage Modifiers
- Damage multipliers stack additively with themselves but are multiplicative.
Uniques - Affixes can be randomly rolled. Aspects will remain static. Mythics remain the same.
- Unique & Mythic items can now be tempered.
- Some Unique and Mythic items have changed
- Ex. Shroud of False Death
ggiNote: For a listing of updated Uniques and other things relating to LoH changes -
https://d4builds.gg/lord-of-hatred/
Gems have been reworked
- Weapon Bonuses now give a specific type of damage (Physical, Poison, All, etc.).
- New gem tiers at higher levels
Enchanting Gold costs increased and the cap appears to have been removed.
- Amulet passives have been removed and replaced by +Skill options instead. +1 Basic, Core, etc. Skills and also a +1 All Skills option.
ggiNote: Currently up to 20.4 mill gold per reroll on the Eternal Realm and it’s still going
Combat & Skills
Skill tree’s have been completely reworked.
- No more generic passives
- Skill ranks increased to 15
- Each skill can choose up to 3 passives.
- 2 base and 1 variant
- 2 base and 1 variant
Overpower has been reworked.
- Overpower increases your damage by 15%(+) per stack. This effect stacks up to 4 times and each lasts for 4 seconds.
Damage Reduction from Resists is capped at 90%
Pits
Now span 5 full floors.
- Floor generation has been rebuilt from the ground up.
- More streamlined, less dead ends, more consistency.
Nearly every environment in the game can appear in the Pit.
- May find brand new layout mashups found no where else.
Almost every variant of every monster family can now appear, including very rare and special populations.
Removed Death and Resurrection Penalties
No more Boss Shadow attacks.
Shrines use a flat spawn chance.
Progress scales with enemy types, the tougher they are the more progress you get.
Treasure goblins can now invade the pit.
- Bosses, Goblins, and Treasure chests all drop loot.
New Pit Mastery objectives
- Ex. Speed and No Death objectives
Pit bosses spawn on top of you now. No more portals to walk through.
- Pit pulls bosses from the tower boss roster
Tower & Leaderboards
Now has an artificers stash that gives you rewards as you climb the tower.
- Located next to the obelisk
- Gives currencies, gear and lore books
View Build button now displays what build that person beat the Tower Tier with.
- No more hidden profiles.
New Environments, monsters, and bosses.
Artificer now offers commentary if you fail.
LB’s updated on Thursdays now after a release or patch.
Lair Bosses
Boss Lair Keys have been reworked. You will no longer have multiple boss lair keys, they have been condensed into the following:
- Lair Key - used for the first tier of Lair Bosses (Varshan, Beast In Ice, etc.)
- Greater Lair Key - used for the second tier of Lair Bosses (Duriel, Andariel, etc.)
- Betrayer’s Husk - used to summon Belial remains unchanged
Amounts of Unique drops have been reduced.
- Loot tables may have altered some
Quality of Life
Loot Filter added.
- To enable, go to Options > Gameplay > Open Loot Filter.
- You can place it on your Options bar for easy access by selecting Options > Gameplay > Enable Loot Filter shortcut on Game Menu.
- Currently no option to make filtered items appear on the Map (mini-map, or overlay)
Map Overlay added.
- Keybinds available under Options > Controls > Gameplay.
- Additional options such as opacity, zoom, and color can be found under the Gameplay > Map Options. Click the drop down menu to select Overlay Map.
Pathfinder enabled.
- Go to Options > Gameplay > Navigation Assist (located at the very bottom), checkmark Pathfinder.
- It will now display dotted lines on the ground, to your pins on the map.
Vessel of Hatred
Rune Changes
- Various runes have been removed
- Some runes have also changed rarities.
- If you have runes on the Eternal Realm they were converted automatically
Lord of Hatred
Talisman System
- Unlocked during the LoH campaign
- Find Seals and Charms as you play normally
- Seals sit in the middle, unlocking additional charm slots, roll bonus affixes, and can even change the rules to which charms you can equip.
- Unique Charms give you the aspect of a Unique without having to equip the unique itself.
- Set Charms give set bonuses.
- Pre-torment set charms are generic, exp, gold, etc.
- Torment Charms are class specific, harder to find and may offer different playstyles
Horadric Cube
- Unlocked upon completion of the campaign
- Offers tailoring of items, adding, removing affixes, combining items, etc.
- Can break down Ancestral Uniques to create a Unique Charm
- 3-to-1 transmutation can convert armor, weapons, seals, charms, etc.
- Set Charms can be rerolled similar to D3 and can reroll with GA’s.
Transfiguration (cube)
- Adds a powerful fifth affix (attack speed, CDR, main stat, etc.) to Legendary, Unique, or Mythic gear.
- Final Step in Gear Progression
- Make sure your item is Enchanted, Tempered, Masterworked, and has Sockets added
- After Transfiguring, you can only ever change out the gems or runes, no additional altering
- Standard Transfiguration is more chaotic, high risk high reward
- Has a small chance to be Transfigured more than once
- Applying an “Entropic Tuning Prism” makes your Transfigure more stable, reduces the reward ceiling, but always guarantees a clean upgrade.
- Amulet only Transfiguration can grant you a bonus Legendary Power
- Can be rerolled indefinitely if you have the materials required.
War Plans:
- Activated by the visiting the command table in the new zone upon completion of the campaign
- Can have up to 5 activities.
- Cannot choose the exact same activity 5 times
- Ex. can’t just spam NMDs 5 times in a row
- You can immediately teleport directly to your activity.
- War plans can generate an activity key if you don’t have one.
Activity Passive Trees (war plans)
- Activity tree’s customize each type of activity.
- You gain 7 points per activity.
- Lair Boss Tree example:
- Lair of Runes - Bosses have +1 Monster Power / Lair Bosses have a higher chance to drop specific runes.
- Lair of Plenty - Bosses have +1 Monster Power / Gain +1 Hoard Chest when you slay a lair boss.
- Golden Hoard - All equipment that would drop from Hoard Chests are converted to Gold, except for Uniques and Mythic items.
- Exotic Armory - Hoard Chests drop one additional Unique Item, but it can be for any Class.
- Grigoire’s Gambit - After opening a Tortured Gift in Helltides, there is a chance that Grigoire’s knights will ambush you. When killed in Helltide they may drop Unique items available from his Hoard Chest.
Known Bugs
Cellars are not appearing on the map (minimap, overlay, or big map), unless they are a part of a Grim Favor. However they are still available to enter.
Upon completing the LoH campaign on the Eternal Realm, there is no additional option to skip it on existing characters.